BLK-SP1D3R

BLK-SP1D3R seems like a decent Slow-spamming item that doesn't require the use of a Core like
Cool LEDs. Dooley does have a lot of good Burn items to pair this with, including the likes of
Soldering Gun which also benefits from its Friend tag.
The Poison aspect is a little trickier to enable without enchants, as Dooley's Poison items tend to be on the slower side overall, and far fewer to come by. Though of course, it does have its other insect Friends it can rely on.
BLU-B33TL3

BLU-B33TL3 might become one of Dooley's strongest Freeze items. The first thing of note is that there's no size restriction, allowing it to interfere with any non-Radiant items.
Secondly, the fact that it Charges next to Poison items means speedy Toxic items (ex
Power Drill) could trigger this like crazy. I wouldn't be surprised to see Drill nerfs come alongside the new patch.
Where it gets tricky is for the same reasons as BLK-SP1D3R, in that Poison is less common for Dooley, and the few that exist have long Cooldowns. Plus, a 0.5 second Freeze is far less impactful, so I imagine it'll take some upgrades to bring it up to a respectable level (if it scales).
Overall, any fast Freeze items are always worth noting. While the floor seems incredibly low, the ceiling in contrast seems remarkably high.
Dooltron

Dooltron is reminiscent of
Slumbering Primordial, which came from Vanessa's previous expansion. However, while its self-Charge extends to include Haste and Slow, it happens one second instead of two.
I think this is a pretty fair tradeoff given how spammy Haste and Slow effects can be.
Metronome is an obvious example, and so it may actually go off faster than expected.
While it doesn't have the ability to scale its Damage, 1000 base Damage is very nice. It also has a
Duct Tape-like effect that triggers off every Friend, giving it a built-in defense mechanism.
I think there's actually potential here if you can piece it together, but regardless of how good it is, Dooltron is absolutely 10/10 on the cool scale.
Dooltron Mainframe

Dooltron Mainframe is the perfect supporting item for Dooltron, turning into a Core and allowing your Friends to greatly accelerate it. With enough fast Friends Dooltron will be activating pretty fast, especially when it's permanently Hasted.
This is really cool to see as it adds another "Core" to the game, further eliminating the need for specific starting Cores. Just like the recently reworked
DJ Rob0t, it gives even more incentive to play a Friend strategy outside of
Companion Core.
GRN-W4SP

GRN-W4SP might just be Dooley's fastest Poison item, especially given how easy it is to spam Slows. This makes it a perfect host for Poison skills, potentially justifying more Poison Dooley builds in the future.
Charging on Freeze won't likely be too common, but it's certainly possible with the right setup. Though even without, GRN-W4SP could become the reincarnation of the OG
Chemsnail.
RED-F1R3FLY

RED-F1R3FLY has the greatest Charge potential among all of the robotic insects, as it Charges from both Slow and Haste; the two spammiest of all.
Fast Burn items are already very strong with the abundance of powerful Burn skills, making RED-F1R3FLY a perfect fit.
With the right setup this makes
Micro Dave look laughable, because it would only require a few pieces on board to make this go crazy.
Sat-Comm

Sat-Comm is an awesome new item to the pool. A
Fishing Rod for Friends could enable a bunch of new strategies, allowing a reasonable chance of acquiring two or more of the same Friend.
As with most of these items, it's not one that will really exist on the board. However, Hasting a Friend on a five second Cooldown really isn't that bad if you need to fill a slot or need an early Haste enabler. Far better than the nine second Cooldown of
Fishing Rod.
YLW-M4NT1S

YLW-M4NT1S gives Dooley yet another strong Haste item, provided you can pair it with a fast Burn item. Again,
Soldering Gun works great here.
I think the only real downside, if you could even call it one, is that there are a good number of alternatives to choose from. Unlike the other insects which may fulfill a more unique role, YLW-M4NT1S is pretty ordinary.
Though there's nothing wrong with having another strong replacement-level effect for when you can't find things like
Metronome.
Zhield

Zhield looks like a solid support item so long as you've included a Large item on board. While its Cooldown is long, its Multicast Shield + Freeze is decently impactful.
Its
Thrusters-like Cooldown reduction is what likely justifies its inclusion more than anything. I think what it'll really come down to is whether or not you can afford the space, as having this plus a Large item already eats up half your board, leaving little room for other items.
Zword

Zword is pretty similar to Zhield, except that it offers more offense instead of defense and utility. An eight second Cooldown with 12 Burn and Multicast 2 is nothing to scoff at early on, making this pretty appealing as an early game pickup at Silver.
I imagine later on Zhield is a better alternative comparatively (where Freeze utility is extra valuable), but that's under the assumption either are worth including at all. We'll have to see where they ultimately land, but design-wise these are both very cool.