Hypergreens
Hypergreens may have a Value aspect to it, but its primary use is to spam multiple individual Heal triggers. While you can certainly place it adjacent to a Value-scaled Property for a larger Healing rate, this often comes at the cost of speed. It certainly isn't ideal when the Value-stacked Property is a passive item.
In this case, quantity does come before quality, as the more triggers you create, the faster you can scale. It's all about creating a looping engine that hopefully out-scales whatever the enemy build can threaten, then eventually whittling them down with your own bit of offense.
Note that while Kripp did have an Icy
Hypergreens, this did not come into play until the very final Day of his run. It's a crazy lucky enchantment, but by no means necessary for the build to function.
Weights
Weights is the bread and butter to any spammy Healing build. It singlehandedly provides the Heal scaling that's needed to survive in combat, while also offering a relevant Damage boost if you can take advantage of it.
The spammy nature of
Hypergreens makes the two items a perfect pair, providing more opportunities to potentially Over-Heal and Charge the
Weights. Assuming you can stay healthy enough,
Weights will go off like crazy, helping to make up for the otherwise wasteful Heals.
Kripp had a Turbo enchanted
Weights which was an excellent source of speed control. Haste is extremely limited across Pyg's pool of items, so having this allowed the build to run much smoother.
Matchbox + Luxury Tents
Matchbox is notoriously one of the spammiest items in the game, making it a great inclusion alongside
Hypergreens. Enchantments aside, assuming you can find a bit of Burn scaling, it can function as a solid win condition in these stall-type setups.
In Kripp's case, the Restorative
Matchbox was his starting item, making it pair perfectly with
Luxury Tents. This gave the build a different angle, allowing it to make its fastest items even faster via Multicast, all while having an emergency built-in cheat-death.
Given that
Hypergreens is a Healing build, there's definitely still merits to picking up
Luxury Tents even without the Restorative
Matchbox. Sometimes you will pick it up before you hit your level 10 and/or cheat-death enchant, just in case you find Restorative.
Without a Restorative enchant, you just want to make sure you're getting enough value out of the Multicast. Doubling up
Hypergreens doesn't particularly do much aside from creating another fast item for
Matchbox. Feel free to experiment with alternatives that better suit your board.
Spammy Alternatives
When it comes to
Hypergreens it's really all about speed, so in the case where
Matchbox isn't available (or unable to be scaled enough), feel free to look at other options.
Yo-Yo is a classic spammy item that works brilliantly with
Weights, allowing you to take advantage of the Damage scaling.
Marbles is another solid alternative for its fast Charging Slow utility (often found in
Matchbox builds), but you can also use Small Multicast items like
Uwashiwali Bird or
Badblocker, provided you have the right support to enable them. Get creative!