Piggles
Piggles helps trigger the first
Spices +
Dragon Whelp activations faster. Plus thanks to
Fort's Multicast its double-Charge will also bring them closer to their second cast.
Kripp found a Turbo
Piggles from Chronos (Sells Haste items), making it even more effective than normal. Although given this particular setup it's a pretty serviceable item on its own, and likely worth using even without the enchant.
Fire Claw
Fire Claw further compounds the build's total Burn by effectively making
Dragon Whelp's Burn its own. It'll continue to adjust and scale to match your total Burn, while also doubling down further with
Fort.
Kripp got the Restorative
Fire Claw from the Infernal Envoy PvE Encounter. Considering there's only six total drops and two of them are the Claw, the odds of getting it are pretty good.
Belt
Belt is a great means of survivability. In a build where the Cooldowns are long but the items are very impactful, a passive boost often goes a lot further than having more active items.
The item tier does matter quite a lot as the HP scaling varies greatly between SIlver/Gold/Diamond. Though thankfully this build doesn't actually rely on many upgrades to function, as most of the scaling comes from skills. Aside from getting
Fort to Diamond,
Belt is probably the next best choice for targeted upgrades.
Strong Arm
Strong Arm is a great form of Damage scaling that fits well with Pyg's Economy game plan. It's one of many options that can get you closer to a solid flat Damage baseline.
Left-Handed and
Right-Handed are also great pickups, though one benefit to
Strong Arm is that it scales much better with future upgrades. The other two tend to have pretty diminishing returns on upgrades, as you only get an additional 10 Damage per tier.
Lethargy
Lethargy can look like a scary choice on the surface, as it will drastically slow your build down even further. However, the tradeoff is often worth it because when combined with
Fort it'll also do a number on your opponent.
While your Cooldowns will definitely be extended longer than theirs, it's important to remember that many builds either want to burst enemies down or scale up to unstoppable levels.
Lethargy makes this extremely difficult because while they need multiple triggers to get going, you only need one.
Keen Eye
Keen Eye gives the build some static flat Crit Chance. Being a slower build, it generally can't take advantage of Crit skills that scale during a fight, so try to find a more direct source.
Given the Burn scaling rate between
Dragon Whelp +
Spices, it's okay if you can't get a reliable amount of Crit. However, it certainly helps to have at least some Crit, especially when playing slow builds that don't trigger often. You gotta make every time count!