
Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role:
Tanks and Fighters: Gain 30 Armor and Magic Resistance.
Other Roles: Gain 10% Attack Damage and Ability Power.



The holder gains the Arcanist trait.



The holder gains the Beach Pop trait.



Once per combat at 50% Health, gain a 30% max Health Shield that lasts up to 5 seconds.



Gain 10% additional Attack Damage and Ability Power from all sources.



The holder gains the Bodyguard trait.



Gain 6% max health.
Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.
Cooldown: 2 seconds



The holder gains the Classical trait.



Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 20% Ability Power.



Gain 6% max health.
Every 2 seconds, heal 2.5% max Health.



At 40% Health, briefly become untargetable, shed negative effects, and heal 15% missing health.



30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat.
Sunder: Reduce Armor



The holder gains the Frontman trait.



Gain 2 effects: • 18% Attack Damage and 18% Ability Power. • 15% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.



The holder gains the Heartsteel trait.



Heal the lowest percent Health ally for 20% of damage dealt.
Ally Healing:



The holder gains the Hitmaker trait.



The holder gains the Illbeats trait.



Gain Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.



30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent
Shred: Reduce Magic Resist



The holder gains the Ionic Spark trait.



Gain Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.



The holder gains the K/DA trait.



Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.



Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack.
Sunder: Reduce Armor


Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received



The holder gains the Pentakill trait.



The holder gains the Prodigy trait.



Combat Start: Gain 20 Mana.
At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.



Combat Start: Gain immunity to crowd control for 18 seconds.
Gain 3% stacking Attack Speed every second.



This humble hat can help you make, or unmake, the world itself.



Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received



The holder gains the Renegade trait.



The holder gains the Rock trait.



The holder gains the Slayer trait.



Gain 5% Durability. While above 50% Health, instead gain 15% Durability.



At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.



Gain 8% max Health.
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received



The holder gains the Swiftstriker trait.



Your team gains +1 max team size.
10% chance to drop 1 gold after 10 seconds of combat.
"...and a bit of Luck."



Your team gains +1 max team size.
10% chance to drop 1 gold when you win combat.
"...the Heart of a hero..."



Your team gains +1 max team size.
10% chance to drop 1 gold when the holder dies.
"Imbued with a Philosopher's wisdom..."



Gain 2% Attack Damage and Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 10% Damage Amp and become Unstoppable.



Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack.
Shred: Reduce Magic Resist












