Augments
All TFT Augments in Set 18 organized into three tiers. Choosing the right augments can really impact the course of your game. Make sure to know how they work and the order they may appear.
Gain 20 Gold. Your next augment is one tier lower.

Gain 33 Gold. Your next augment is one tier lower.

Roll 3 dice. Gain rewards based on their total. Reward:

After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024

After 12 seconds of combat, your team gains 35% Damage Amp.

Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait.

Primal grants an additional Blessing. Gain a Vi.

Gain 3 random components, 2 gold, and 1 Reforger.

Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024

When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain 3 Blossom champions.

Allies gain 10 Armor and Magic Resist, increased by 2 per player level. Gizmos & Gadgets Championship, 2022

Whenever you open a loot orb, you have a chance to gain a gray loot orb. Gain gray loot orbs.

Whenever you open a loot orb, you have a chance to gain a gray loot orb. Gain gray loot orbs.

Gain 12 gold of random champions. (At least one 3-cost guaranteed!)

Gain 18 gold of random champions. (At least one 4-cost guaranteed!)

Gain 26 gold of random champions. (At least one 5-cost guaranteed!)

Your team gains 2% Damage Amp for each Bronze-tier trait. Damage Amp Bonus:

After losing your combat, gain 2 gold and a free Shop reroll.

Store gold equal to of the interest you earn. On -, gain all the stored gold. Gain gold now.

Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.

Gain a Leona, a Kayle, and a Sejuani. Leona gains permanent max Health each round, increased by for each unique 3-star champion fielded.

If there are no champions on your bench at the end of player combat, gain 3 XP.

Your team gains 10% Attack Speed every 3 seconds in combat.

Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.

Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait and gains Mana Regen.

When you choose to continue gathering Coven essence, heal Tactician health. Gain a Camille, an Elise, and a Caitlyn.

Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.

Allies holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.

Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.

Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.

Gain 2 random 5-cost champions and 2 copies of a random component.

Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. TFT Vegas Open, 2023

Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Your Fae pixies are larger and grant more Attack Damage and Ability Power. Gain a Xayah and a Rakan.

When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023

Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

Now, and at the start of every stage, gain 8 XP and 2 free rerolls.

Gain a Lucky Item Chest, a Magnetic Remover, and 7 gold.

Now and at the start of the next 3 rounds, gain 7 XP.

Now and at the start of the next 3 rounds, gain 10 XP.

Gain a random 4-cost champion. For each item equipped to that champion, your team gains health.

Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait.

Gain 21 gold.

Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025

Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.

Combat start: Allies grant other adjacent allies 9 Armor and Magic Resist. This effect stacks.

You cannot choose your Carousel rewards. Gain an additional 6 player Health and 8 Gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries

When an enemy dies, the nearest ally is healed for 575.

Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional permanent max Health.

Gain 2 Lesser Champion Duplicators and 5 gold.

Gain 2 Lesser Champion Duplicators and 8 gold.

Gain 2 Lesser Champion Duplicators and 14 gold.

You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.

Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023

Your champions gain 8 permanent max Health per interest you earn.

The first times you sacrifice a champion in the Eldritch hex, gain a copy of a random component they're holding. Gain a Veigar, a Rek'Sai, and item removers.

Your team gains 10% Critical Strike Chance and Precision. {{TFT_Keyword_Precision}}

Gain a Pebbles, a Cinderling, a Scuttle Crab, and a Murkwolf. Each time you level up, gain a new Riftbeast and gold.

You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.

Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. Cyber City Tactician's Crown, 2025

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021

Allies without items equipped gain 50 Armor and Magic Resist.

Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.

Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

Gain 9 gold now, then 9 gold at the start of every stage. Picking up gold makes your Tactician larger.

Champions that start combat adjacent to an Elderwood plant gain Attack Speed and heal of their maximum Health every seconds. Gain 3 Elderwood champions.

Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.

You can now choose a second Alpha Riftbeast. Gain 3 Riftbeasts.

Round start: items on your bench are randomized. Gain 2 random components.

After player combat, gain 2 XP if you won or 3 XP if you lost.

Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.

Choose 1 of 4 Artifacts.

Gain a 2-star 2-cost champion and Item Removers. After winning a player combat, gain gold per item component on your item bench.

Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.

Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

While Sprykin is active, gain a second BFF summon that is as powerful. Gain 3 Sprykin champions.

For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 17% max Health if they're the only one in their row.

Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021

Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.

Gain 2 random Emblems and 1 gold.

Gain 2 random Emblems, a Reforger, and 2 gold.

Gain 2 random completed items that build from Needlessly Large Rod.

Your Lunar champions gain Health and Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.

Gain 2 random completed items that build from B.F. Sword.

Disable your Shop for the next rounds. Then gain XP.

Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Gain a free Shop reroll every round. Gain 2 gold.

Gain a free Shop reroll every round. Gain 8 gold now.

Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.

Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.

Champions gain Attack Damage, Ability Power, Armor, and Magic Resist for each ally that shares a trait with them.

Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. (Current: )

Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion:

Gain a random item component. Every 2200 Mana your team spends grants an additional component (max /3).