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Augments

All TFT Augments in Set 17 organized into three tiers. Choosing the right augments can really impact the course of your game. Make sure to know how they work and the order they may appear.
Augment
Tier
Augment Bonus
t1
Aatrox Hero
1

Aatrox's spell is now a low-mana three-hit combo that heals him for a portion of the damage dealt. When his NOVA move happens, he gains maximum health and size.

t1
Bonk!
1

Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target ability that gets stronger with each kill.

t1
Charge Transfer I
1

Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy.

t1
Cognitive Tax
1

Gain 8 gold and 1 XP.

t1
Cognitive Tax+
1

Gain 12 gold and 3 XP.

t1
Expedition
1

At the start of planning phase, lose the right-most champion on your bench. After losing 33 gold of units this way, gain a powerful reward.

t1
Feeling Lucky
1

Gain 12 gold, then flip a coin. If heads, gain 3 more gold.

t1
Forge a Friend
1

The next 1-cost champion you purchase is 3-star.

t1
Group Hug I
1

Combat start: Allies grant other adjacent allies 6 Armor and Magic Resist. This effect stacks.

t1
Kick Start
1

Gain a random 2-star 2-cost champion and 1 gold.

t1
Poppy Hero (Name TBD)
1

Gain a Poppy. Poppy becomes a ranged Marksman and her attacks Meeps at her target.

t1
Size Matters
1

Gain a Giant's Belt. After a champion begins combat with more than 3800 max Health, gain another.

t1
The Tower
1

Gain a massive Training Dummy that zaps nearby enemies