Synergies

1

1

1

5

4

3

2

2
General info
Mana Go Brrr builds towards an Invoker board with Morgana, Ancient Sentinel and Brambleback, adding Alune as a late game carry. A Coven opening makes this board even stronger. It can use all Items as Brambleback can hold onto any AD components while leftover AP Items can go onto Alune in the later stages.











When to make
- An early Coven setup
- An Invoker Emblem for Alune or AP Items
- An economy or loss-streak augment
How to play
Fast 8
This comp looks to level up to 8 aggressively with a strong economy.
Levelling guide
2-1
5+
2-5
10+
3-2
30+
4-1
50+
4-2
Reroll for carries30+
5-5
20+
Early Game Plan
Mid Game Plan


- Level up to 6 on stage 3-2
- Continue to lose streak and look to cash out by the end of stage 3
- If you're win streaking then continue to play strongest board
Additional comp tips
- Give Taric’s pairing to Ancient Sentinel to make your frontline even stronger
- Kog’Maw supplies Sunder and Shred
- Without an Invoker Emblem, use Alune’s alternative items
- Cash out while you still have time to transition into this board
- With your Coven cashout, you can transition into any of our other comps, typically Fast 8 or Fast 9 boards
Carousel priority





Recommended augments
Tier 1



Tier 2



Tier 3



Carry champs
Alune

Spear of Shojin
15
15
1



Invoker Emblem
2



Rabadon's Deathcap
55


Ancient Sentinel

Protector's Vow
25
25
1



Gargoyle Stoneplate
25
100
25



Adaptive Helm
20
3


Brambleback

Deathblade
55



Edge of Night
10
10
15
20



Sterak's Gage
45
300


Morgana

Adaptive Helm
20
3


Morellonomicon
20
150
1



Archangel's Staff
30
1

