Synergies

1

1

4

3

3

2

2

2
General info
Our Bloom and Doom plays Ahri as the main AP carry, supported by Morgana who will be used as a utility unit. Blossom helps you throughout the game giving your Blossom units more damage and making your Wisps even more powerful. Sett and Ancient Sentinel make it so your frontline is extremely strong.








When to make
- An Invoker Emblem for Ahri, which is strong and allows you to activate 5 Invoker
- Econ augment
- AP components
- Blossom/Coven opener
How to play
Fast 8
This comp looks to level up to 8 aggressively with a strong economy.
Alternative champions
You can use these champions and the composition quality will not change.
Levelling guide
2-1
5+
2-5
10+
3-2
30+
4-1
50+
4-2
Reroll for carries30+
5-5
20+
Early Game Plan
Mid Game Plan
Additional comp tips
- Morgana is a useful holder for Morellonomicon and other utility items
- Put the Invoker Emblem on Ahri when available, build pure damage instead of Spear of Shojin
- Alpha Mark Ancient Sentinel
- Check Alternative Champions to play around a Vanguard/Spellweaver setup
















