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[3.29] MasterTs Whispering Tendrils Elementalist

presentationWitch
presentationElementalist
Starter
End Game
3.29 CotA
Updated on Jul 24, 2026
Jul 24, 2026

Path of Building Code

Build Overview

Heellooo internet, this is the Unholy Coiling Tendrils Elementalist, one of the strongest contenders vs the insane Winter Orb meta for 3.29.

Build Overview:

The build revolves around Lightning Tendrils of Eccentricity, Coiling Whisper and Unholy Trinity Support. This alternate version of lightning tendrils has a very very powerful hit every 5 pulses, and it is a guaranteed crit as well, however the damage of the regular pulses is Very low in comparison. To make this feel good, we need a massive amount of cast speed, which is where the ring comes in.

Coiling Whisper lets you eat a soul per enemy power when your curse expires on them. We utilize this with a level 1 Hextouch Support, level 1 Temporal Chains (it is the lowest duration curse) and Less Duration Support. This makes the curse last just around 1 second. This linked with our movement skill lets us quickly zip around at the start of the map to get our souls, and then just absolutely BLAST through everything. Since tendrils is not a skill with massive aoe 360 coverage, when we blink into a pack of monsters there will usually be a straggler or 2 behind our cone, and that is how we will maintain soul upkeep. This is best in juiced content.

Coiling whispers comes with a big downside of your curses no longer having any effect. This downside is completely negated using the Unholy Trinity Support which makes you ignore monster resistances completely. The modifier on a Duskdawn staff gives us 20% of elemental gained as chaos, which is enough of a split combined with chaos dmg on jewels to give us full triple unholy trinity resonance.

However, coiling whisper is a relatively common Uber boss drop so it wont be available day 1-2, which is completely fine. Early on you will just use regular Lightning Tendrils combined with elementalist's big aoe buffs, cast speed buffs from golem, and even more cast speed with Righteous Fire of Arcane Devotion it makes this build feel Incredibly strong and I'm surprised it went completely under the radar for so long.

Offences and Defenses:

The guaranteed crit on the 5th pulse of Both versions of Lightning Tendril means we can use Marylene's Fallacy a very common unique to get all the crit multi for the build, with no downside.

After this we scale as much cast speed as possible on the early variants, and when we get to the coiling whisper ring we swap all our jewels into the newly buffed Abyss jewels for an absurd amount of damage.

The build also uses a very common unique staff early on, Xirgil's Crank with Wicked Ward to get alot of damage and defense, and later swapping to the newly buffed Duskdawn so we can scale block and get alot of damage and defense out of that as well.

Levelling:

The build starts out as a regular Righteous Fire elementalist shell, actually starting with Fireball in act 1, and fully swapping to Righteous Fire and the buffed Scorching Ray in act 2. All you need to do is craft Fire resistance on all your gear, and keep picking up blue and yellow items to vendor for more transmutes to keep crafting more fire res.

With the changes to socket colors, finding gear in campaign will be incredibly easy and you can use full armour gear without having to worry about not getting enough blue sockets.

Once you hit act 4 and get your golems, you will go grab the Liege of the Primordial ascendancy, as well as the Golem Commander node on the tree, equip Summon Stone Golem Summon Chaos Golem Summon Flame Golem and Summon Lightning Golem and these will solve all your regen, damage, aoe, and mana recovery issues for the rest of the campaign, and the game pretty much.

You will be swapping to Lightning Tendrils around 2nd lab, by then you should have enough tiny bits of currency to pick up a Xirgil's Crank and Marylene's Fallacy. You can skip the amulet and take Elemental Overload early on, but the amulet is ALOT of damage. I plan on running some heist in act 6, get a few chaos orbs, and buy those 2 uniques and full swap then. The PoB contains RF of arcane devotion as I found that in 2nd lab, if you dont have it then you can just skip it until you get one later.

When you reach 3rd lab, you want to farm it for a while to get Righteous Fire of Arcane Devotion this is the best spot to farm it at because it will also let you farm gear that you will be able to use for the first half of your time mapping.

When you finish campaign, you will be swapping off of haste since you now have Arcane devotion RF giving you the cast speed, and instead switch to Wrath and Discipline instead.

After that is it just smooth sailing, upgrade your gear as you go, the build is very tanky so dying will be rare so you'll level up pretty easily.

Once you reach red maps, your first priority will be to get a Brutal Restraint (Balbala The Traitor) you dont need any specific passives here early on (the good ones are in the gearing notes) you just need the keystone. Once you have that, you can transition into a low life setup and just start omega blasting without needing ANY resistances on your suffixes. This stage of the build should be comfortable enough to do all content and farm whatever you need to for the Endgame version with the coiling whisper.

I recommend watching my video as I go over the details of that in there, and it is much easier to understand how the tech works when you see it happening.

Important Levelling Tips:

Make sure you are levelling a lightning tendrils gem in your weapon swap, along with the first 3 support gems it needs. Also level a less duration support and a lightning warp and a Arrogance support. This should be very easy to do just get 2 3 links and put your gems in them.

Once you have swapped to tendrils in mid campaign, you want to be levelling a Wrath and Discipline aura in your weapon swap because you will be swapping to them at the end of campaign.

Buffs in 3.29?

The skill is getting roughly a 50% more damage buff, and 15% more cast speed, roughly equating to almost 80% more damage overall. In my playtesting it already felt like a build that is completely op in the endgame, so these buffs will just make it insane. The POB config does have these buffs accounted for, if my math for them is correct.

They have added the Rolling Tempest keystone which could be very good to pick up before swapping to the unholy trinity setup, will need to pob it to see if the damage range is too wide to make up.

There is a PACT OF LYCIA gem that could make this build be even stronger for single target, but we dont yet know all of the afflictions it can give so I am not adding it in yet. I'll keep this guide updated with few findings.

Possible Concerns?

The mana costs could be a problem. I have overcompensated my mana regen and recovery in the guide just in case the new mana cost efficiency stuff sucks, so you shouldnt have to worry. If the mana cost efficiency stuff is Good then we will actually be able to reinvest some of the points on the tree into more damage or defense.

Skill Rotations:

The playstyle for mapping is simple. Lightning Warp into a pack, zap it with Lightning Tendrils, lightning warp to next pack. In the endgame setup its the same thing, but instead of Warp you will be frost blinking instead.

You can also, just hold down Lightning Tendrils and never let go of the button. When you use your movement skill it will just quickly cast it, and immediately start casting Tendrils again as long as you never let that button go. I show this in the video too if you got confused with the wording here.

For bossing, early on you will be using a Arcanist Brand for your debuffs and curses, and then just standing in place on top of your Sigil of Power and using Lightning Tendrils. If the boss moves just move after it with your movement skill and continue.

With Coiling Whisper, you will want to first Frostblink of Wintry Blast on the boss, wait a sec, do it again, wait a sec, do it again. this will give you your full 45 souls, and then you blast it to pieces. If this is a very tanky boss, or an uber boss, you will need to blink on top of it again after 4 seconds to re-apply the curse and not start losing your souls. I am considering dropping sigil of power for the new pact skills since having to blink out of your sigil zone sometimes could feel bad if you are fighting uber bosses. We will see.

Gearing Overview:

The main stats you want on gear is high armour energy shield. Your amulet and weapon are all set as uniques, focus on getting high crit multi on the Marylene's Fallacy and high elemental damage gain as chaos and block chance on the Duskdawn.

For your rings, Cast speed is the king for all stages of the build before the endgame whispering coils setup. All the stats that i have on the rings are mandatory stats, you Need the mana regen rate and that can only roll on rings.

The build also is very attribute starved, so you will need attributes on your gear. Get them anywhere you can or on jewels.

Once you reach the late red map blasting setup with Brutal Restraint (Balbala The Traitor), you dont need anything anymore all the armour gear is just prefixes with 0 suffixes, only a crafted suffix. and the ring is only suffixes with a crafted prefix.

The endgame setup you need exactly 88 Strength and 33 dex somewhere on your gear.

Crafting Notes:

They are at the bottom of this page, I reached the character limit in this section.

I HAVE QUESTIONS WHAT DO I DO?

There is an F.A.Q Section at the bottom of this page. Any questions that I repeatedly get I will put the answers in there, so please Ctrl + F and find your question there, if you dont find it then tag me @masterT in my discord help channel for poe 1, and i'll respond there, Or ask me in my youtube comments.

If its a very specific problem, please include an in game clip and your pob so I can fix it asap.


Strengths and Weaknesses

  • Insanely fast gameplay, capable of zipping across an entire map in a few seconds even without the endgame setup
  • Very tanky with alot of recovery and block
  • Very easy to gear
  • Simple one button playstyle, with a constantly spammable movement skill.
  • Channeling skill so you cant move around alot while casting, but the build is very tanky to compensate.
  • Does not immediately start with ultra speed, but is still relatively fast
  • Thats it lol i cant think of any other downside.

Build Variants

Equipment

Goat's Horn
Cedar Tower Shield

Passive Tree

main:
123
123
ascendancy:
8
8

Skills

Rolling Magma
Ignite Proliferation
Arcane Surge
Holy Flame Totem
Combustion
Added Fire Damage
Shield Charge
Frostblink
Momentum
Maybe Try Fireball Ecs-Dee
Fireball
Volley
Added Lightning Damage
Vitality
Clarity
Flame Wall

How it Plays

FREQUENTLY ASKED QUESTIONS:

How are you surviving chaos damage with such low life?

Brutal Restraint (Balbala The Traitor), combined with flask charge implicit on body armour, and flask charges gained on the belt gives full flask uptime of Coruscating Elixir which prevents chaos damage from bypassing ES.

I am still dying to chaos damage! Why!?

Your flask is turning off or isnt on. Make sure you activate your flasks at the start of the map, and have REUSED AT THE END OF FLASK EFFECT on it so that they have full uptime.

How it Works

Crafting Notes:

Early game just buy your gear off trade or pick it up off the floor or gamble for it.

This is how I would craft the Red Maps blasting and beyond endgame gear

Armour pieces:

I reforge defense on harvest or if dense fossils are cheap i just use those until I get good prefixes, then I eldritch chaos for the suffixes.

Rings:

Reforge Chaos on harvest guarantees chaos res, do this until you get mana regen rate and also ideally cast speed on a Moonstone ring base.

For the endgame ring:
Get a fractured strength unset ring, or not if you cant find one. You can also get fractured ES on the prefix.
Use Mana Regen Essences (misery i think?) until you get your strength, if it wasnt already fractured.
When you have a base with strength, mana regen, open suffix, and open prefix, you're all set.
Beastcraft Aspect of the Spider for damage, or aspect of the crab for tankiness. Do a level 30 craft using a black morrigan.
Then for the prefixes, suffixes cannot be changed Scour it first if you dont have empty prefixes.
Then suffixes cannot be changed, veiled Chaos. You can veiled exalt here, if the veiled chaos fills your prefixes you have to yolo annul and if you miss its over you restart so its upto you.
You want your suffixes done, 1 veiled prefix, and 1 open prefix minimum.
Then you craft mana on the prefix, and unveil. Crafting mana blocks alot of the trash modifiers and gives you a 3/4 chance to get flat mana regen. If you do not get it, you have to do suffix cannot be changed and veiled slam it again.
Once you get the unveil done, just craft -cost and you're all done.

Initial Whisper Swap Ring:

You will do the exact same steps as above but you dont need a fractured base, you dont need lvl 30 aspect, you just need a ring, hit it with One misery essence, slam the beastcraft on the open suffix, and then suffix cannot be changed veiled chaos and you know the rest, all the same as the above craft.

Belt:

Reforge Chaos or Envy Essence. In the Red Maps Blasting variant and above you will be doing this until you get a Minimum of 25% Flask charges gained, or 25% Flask effect duration. This will give you the uptime you need on all your flasks, its not 100% uptime but its around 89-100% which is more than enough, your flask would turn off 2 minutes or so after you turn it on with 89% uptime, if you havent killed something in two whole minutes what is happening man

Flasks:

Coruscating Elixir is mandatory it is how you do not die to chaos damage on low life.

Always roll your own flasks, use alteration orbs.

You want a Topaz Flask and a Sapphire Flask, you need One of them to have T1 chance to avoid being stunned. This combined with the 25% chance on gloves, and 20% on a jewel makes you stun immune. you can settle with Crafting a 50% chance to avoid stun on the flask, but you will need a jewel with atleast 25% then. As long as all 3 add up to 100%, you're all good.

The other flask you will just craft 3% regen for ES sustain with Zealot's Oath

You NEED REUSED AT THE END OF FLASK EFFECT Enchant on ALL your flasks. If you put "USED WHEN CHARGES REACH FULL" This will have the chance that your Coruscating Elixir turns off, and you die.

Boots:

Boots are very simple. Essence of Zeal on a base with a Good suffix like Res or Strength until you get your prefixes done, then prefixes cannot be changed, Scour, then prefixes cannot be changed, veiled CHAOS NOT EXALT, it will be much much cheaper. If the veiled chaos Fills your suffixes, use an eldritch annul to remove a suffix. if it takes your veiled mod and not the random final mod, craft prefixes cannot be changed and veiled chaos it again.
This will give you your 3 prefixes, and 1 veiled suffix and the fractured suffix, with 1 empty suffix.
Craft hybrid attributes to block that mod, and unveil. You're looking for Non-Damaging Ailment Effect.
Then you craft Avoid bleeding and you are done.

Clusters:

For your large clusters you want them all to be 8 passive only, NOT 9 passive.
For the small, you want it to be a 2 passive NOT 3.

For the Spell Damage cluster, you will use Shuddering Fossils. Its roughly a 1 in 30 chance to get it. You can also use some exalts or annuls in between to better your odds. You want Essence Rush and Arcane Adept with any 3rd notable. Once you get 3 notables, put it in your passive tree to make sure Essence rush and adept are in the right spots, and you're done.

For the lightning damage cluster, you will reforge lightning on harvest combined with exalts and annuls until you get Overshock and ANY other 2 notables, they're all the same power ish. Just make sure overshock is in the correct spot.

These are not hard to hit at all, unless shuddering fossils get expensive. If they get expensive you will reforge speed on harvest instead for the spell damage cluster.

For the Enduring Composure cluster, just reforge defense like 10-15 times and you'll hit it its stupidly easy.

You can get attributes or res on these clusters, or damage or more cast speed or ES, i havent included any mods in the pob to keep it simple.

Timeless jewel:

You want a Brutal Restraint (Balbala The Traitor) timeless jewel. You dont need any specific mods on the seed, but the best ones are the following:

- Onslaught on kill, very nice.
- Frenzy on kill, I like onslaught more but this is same power, onslaught is faster.
- Movement speed, Ailment Effect, Aura Effect. All 3 of these mods are the same power. Movement speed might not be that good if you fully get used to blinking around.
- Chance to Avoid Being Stunned. If you get one of these here, this combined with a 55% chance to avoid on your flask, and 25% on gloves, it gives you 100% and you can skip needing to get the remaining 20% on a jewel.
- Increased flask charges gained, if you get 2 of these you can skip the mod for increased flask charges gained on your belt, could use a darkness enthroned in that scenario.

What Spectres?

The build uses a Perfect Spirit of Fortune, and a Perfect Guardian Turtle.

The spirit gives you Wrath and Lucky lightning damage, which is ALOT of damage for lightning builds.

The Turtle gives you a big determination aura.

You have to get these spectres off trade, or farm them in ritual windows. Once you have the corpse in your inventory, right click it in your hideout, and cast raise spectre on it.

DO NOT UNEQUIP THE SPECTRES IN A MAP, OR LEAVE THEM ON THE FLOOR AND CHANGE ZONES. This will delete your spectre and you will have to go buy it again. Its very easy to avoid this, just dont be a silly goon.

Spectres can sometimes die during a very very juiced up dense map, i will have to test their survivability with the buffed setup if they keep dying I will replace it with something even better.


Changelog

23rd July 2026
Guide Posted

Comments

0

Video Guide

Stats

Stats are displayed for the "Red Map Blasting Whisper Swap" Variant only
Character
Attributes
184 / 
113 / 
326
Movement Speed
135%
Pantheon Major
Solaris
Pantheon Minor
Tukohama
Charges
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Defensive
Life
1,664
Energy Shield
5,453
Mana
1,493
Armour
31,874
Evasion Rating
222
Block
75%
Resistances
80% / 
80% / 
81% / 
29%
Simulated
Effective Health Pool
277K
Max Hit
28K / 
88K / 
70K / 
74K / 
15K
Skill DPS Estimation
Lightning Tendrils of Eccentricity
39M

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