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PoE Guide

PoE Warden Ascendancy Class: Tree & Passives

Beginner
Updated on Mar 27, 2026
Mar 27, 2026

Overview

The Warden is an Ascendancy Class for the Ranger, the other two being the Deadeye and Pathfinder

The Warden is an Ascendancy that has options for incredible damage with boosts to Elemental Ailments, and the ability to run two Tinctures, which can be also be applied to Ranged Weapons. The Class also has some defensive options with Barkskin and an "ultimate" button with Avatar of the Wilds that can temporarily double her Elemental Damage

Guide

Small Passives

  • 15% increased Evasion Rating, 10% chance to Freeze
  • 15% increased Evasion Rating, 10% chance to Ignite
  • 15% increased Evasion Rating, 10% chance to Shock
  • 15% increased Evasion Rating, 10% increased Duration of Elemental Ailments on Enemies
  • 15% increased Evasion Rating, +5% chance to Suppress Spell Damage
  • 15% increased Evasion Rating, Tinctures applied to you have 10% increased Effect

Mother's Teachings

  • Grants Level 20 Barkskin Skill

Barkskin

Gain 1 Bark each second if you haven't been Hit by an Enemy Attack Recently
Lose 1 Bark when Hit by an Enemy Attack
Maximum 10 Bark
-(60-90) Physical Damage taken from Attack Hits per Bark
(4-5)% more chance to Evade Attacks per Bark below maximum

Lesson of the Seasons

Requires Mother's Teachings to be allocated

  • Lose 1 Bark when Hit by Enemy Spell Damage
    Prevent +3% of Suppressed Spell Damage per Bark below maximum
    -25 Damage taken of each Damage Type from Spell Hits per Bark

Oath of Spring

  • Maximum Effect of Shock is 2% increased Damage taken
  • You can apply up to 50 Shocks to each Enemy

This instead allows Wardens to rapidly apply a huge number of small Shocks instead of single one, which makes scaling to maximum Shock Effect of up to 100% possible with high enough Attack Speed

Oath of Winter

  • Enemies you Freeze remain Frozen for at least 2 seconds
  • Hits that fail to Freeze due to insufficient Freeze Duration inflict Hoarfrost

Oath of Summer

  • Hits that would Ignite instead Scorch
  • You can inflict an additional Scorch on each Enemy

Avatar of the Wilds

Requires Oath of Summer, Winter or Spring to be allocated

  • Grants Level 20 Unbound Avatar Skill
  • Your Hits always inflict Freeze, Shock and Ignite while Unbound
  • Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment
  • Cannot gain Unbound Fury while Unbound
  • 100% more Elemental Damage while Unbound

Seasoned Hunter

  • Tincture Effects also apply to Ranged Weapons

Enduring Suffusion

  • Tincture Effects Linger on you for 0.5 seconds per Mana Burn on you when the Tincture was deactivated, up to a maximum of 6 seconds
  • Tinctures applied to you have 30% less Mana Burn rate

Enduring Suffusion is the trick that Wardens can use to have pseudo-100% uptime on Tinctures. If they are able to get a Tincture to 12 Mana Burn stacks, once the Tincture deactivates, it will linger for 6 seconds. Along with points on the Passive Tree such as Practiced Reapplication that reduce Tincture Cooldowns, this can mean that Wardens have 100% uptime on their Tincture/s.

Experienced Herbalist

Requires Enduring Suffusion or Seasoned Hunter to be allocated

You can have an additional Tincture active