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PoE Guide

PoE Deadeye Ascendancy Class: Tree & Passives

Beginner
Updated on Feb 26, 2026
Feb 26, 2026

Overview

The Deadeye is an Ascendancy class for the Ranger, the other two being the Pathfinder and Warden.

The Deadeye is an Ascendancy suited to moving quickly, firing masses of high-damage Projectiles that can Chain as well as boosting the effect of Marks, Mirage Archer and increasing the effect of Marks

Guide

Small Passives

  • 10% increased Projectile Damage, 10% increased Global Accuracy Rating
  • 10% increased Projectile Damage, 5% increased Attack Speed
  • 10% increased Projectile Damage, 10% increased Critical Strike Chance
  • 10% increased Projectile Damage, Mark Skills have 25% increased Cast Speed
  • 10% increased Projectile Damage, 15% increased Mirage Archer Duration
  • 10% increased Projectile Damage, 10% increased Projectile Speed

Avidity

  • +1 to Maximum Frenzy Charges
  • Gain a Frenzy Charge each second while Moving
  • 5% more Accuracy Rating per Frenzy Charge

Focal Point

  • 75% increased Effect of your Marks
  • 25% less Damage taken from other Enemies near your Marked Enemy
  • Your Mark Transfers to another Enemy when Marked Enemy dies

Gathering Winds

  • Gain 1 Gale Force when you use a Skill
  • 10% increased Effect of Tailwind on you per Gale Force
  • You and nearby Allies have Tailwind

Tailwind is a buff that grants 8% increased Action Speed

Gale Force is a stackable buff increases the effect of Tailwind by 10%. A stack of Gale Force is granted when you use a Skill and can stack up to 10 times.

Wind Ward

Requires Gathering Winds to be allocated

  • 4% less Damage taken per Gale Force
  • Lose all Gale Force when Hit

Occupying Force

  • Mirage Archers are not attached to you
  • +2 to maximum number of Summoned Mirage Archers
  • Cannot Summon Mirage Archers while near your Mirage Archers

Ricochet

  • Skills Chain +1 times
  • Projectiles have 30% chance to be able to Chain when colliding with terrain

Far Shot

  • Projectiles gain Damage as they travel farther, dealing up to 30% more Damage with Hits and Ailments
  • Projectile Barrages have no spread

Endless Munitions

Requires Occupying Force, Far Shot or Ricochet to be allocated

  • Skills fire 2 additional Projectiles