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PoE Build

Phantasmal Might Reliquarian

presentationScion
presentationReliquarian
3.29 CotA
Updated on Aug 17, 2026
Aug 17, 2026

Path of Building Code

Build Overview

Core Build Mechanic: Phantasmal Might

Phantasmal Might from The Black Cane Reliquarian ascendancy node grants 92-140 added flat phys damage to spells per phantasm. Total flat damage added from this is averaged to 7192 phys. Getting this amount of flat damage on any build opens it up to insane and easy scaling possibilities. Similar builds that got a ton of flat damage was minion pact last league, detonate dead for a long time, etc.

This setup is not 100% optimal, I think converting all your damage dealt to lightning with Doryani's Prototype and getting a nice crit multi setup for Lightning Tendrils of Eccentricity is probably the best play here. I just felt like going full fire based since it has very nice defensive options like Cloak of Flame and Foulborn Xoph's Blood.

The Soulwrest / Phantasmal Might tech is super super flexible and you can pretty much use any skill you want with it. I use Lightning Tendrils of Eccentricity for mapping and Incinerate of Venting for single target. Winter Orb is also very good here.

You do not need any expensive gear, just Soulwrest / Dark Monarch.

Where to get all Phantasms:

Soulwrest, Summon Phantasm Support, Lvl 4 Congregation Support, The Dark Monarch (Summoned Phantasms)

If you are in SSF The Dark Monarch (Summoned Phantasms) is divinable to change the type of minion which makes getting the helmet very easy since it is a 30% drop chance from regular dread of incarnation.

Leveling:

Sunder or Freezing Pulse / Holy Flame Totem into Armageddon Brand / Firestorm until you can equip Soulwrest then respec.

Strengths and Weaknesses

  • High DPS
  • Very Tanky
  • Decent Clear Speed
  • Can do pretty much any skills you want to try
  • Cheap to start
  • SSF Friendly
  • You want to mostly travel with Frostblink of Wintry Blast (not required but gives extra defense)

Equipment

Soulwrest
Amethyst Ring
Leviathan Gauntlets
The Dark Monarch (Animated Weapons)
Cloak of Flame
Headhunter
Xoph's Blood
Enthalpic Ring
Crusader Boots
Divine Life Flask
Oriath's End
Amethyst Flask
Rumi's Concoction
Silver Flask
Megalomaniac
Damnation Shine
Entropy Splinter
Brute Force Solution
Lethal Pride
The Light of Meaning
Unnatural Instinct
Watcher's Eye
Damnation Splinter
Eagle Roar
Grim Prism
Rapture Glisten

HEADHUNTER IS NOT REQUIRED AT ALL, YOU JUST NEED SOULWREST + THE HELMET TO MAKE IT VERY SMOOTH.

IMPORTANT DEFENCE SETUP:

Converting damage taken to fire is vital to this setup, for cold / lightning you get 50% converted fromLethal Pride (Rakiata Tempered by War), 20% from Watcher's Eye, and 25% from Dawnbreaker ascendancy node for 95% cold / lightning convert to fire total.

For phys you convert most of it to fire with 40% fromCloak of Flame, 14% from FoulbornXoph's Blood, and 25% from Dawnbreaker ascendancy for 79% phys converted to fire total

Mana Sustain:

Getting both rings with -3 mana cost for channeled spells and some mana regen should be enough.

Small Note:

Make sure your staff is 6 unlinked sockets for Runegraft of the Jeweller. Congregation Support and Summon Phantasm Support do not have to be linked. To get 6 unlinked sockets the easiest way to bench craft each socket on up to 6.

Passive Tree

main:
123
123
ascendancy:
8
8
Keystones
Iron Will
Strength's Damage bonus applies to all Spell Damage as well
The Agnostic
Removes all Energy Shield While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life
Elemental Overload
Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments Your Critical Strikes do not deal extra Damage Ailments never count as being from Critical Strikes
Masteries
Fire Mastery (2)
Critical Strikes do not inherently Ignite
100% increased Damage with Hits against Ignited Enemies
40% of Physical Damage Converted to Fire Damage
Life Mastery (2)
15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
10% more Maximum Life if you have at least 6 Life Masteries allocated
Staff Mastery (1)
12% increased maximum Life and Mana if your equipped Staff has a Red and Blue Socket
Block Mastery (1)
+1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage
Elemental Mastery (1)
Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted

THE LIFE MASTERY AT Barbarism IS SUPPOSED TO BE A RUNEGRAFT OF THE JEWELLER.

Skills

Cloak of Flame
Scholar's Robe
Incinerate of Venting
Greater Devour
Detonate Dead of Chain Reaction
Invert the Rules
Cast while Channelling
Desecrate
Vengeance Spur
Crusader Boots
Arctic Armour
Enlighten
Purity of Fire
Herald of Ash
Gale Caress
Leviathan Gauntlets
Frostblink of Wintry Blast
Faster Casting
Increased Area of Effect
Arcane Surge
The Dark Monarch
Lich's Circlet
Steelskin
Automation
Soulwrest
Ezomyte Staff
Summon Phantasm
Soulwrest
Ezomyte Staff
Frostblink
Soulwrest
Ezomyte Staff
Righteous Fire of Arcane Devotion
Soulwrest
Ezomyte Staff
Flesh and Stone
Soulwrest
Ezomyte Staff
Congregation
The Dark Monarch
Lich's Circlet
Pact of Lycia
The Dark Monarch
Lich's Circlet
Punishment

Swap Lightning Tendrils of Eccentricity in for mapping and Incinerate of Venting when you need extra DPS.

Detonate Dead of Chain Reaction should be kept at level 1 to keep mana costs manageable.

Comments

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Video Guide

Stats

Character
Attributes
336 / 
134 / 
246
Movement Speed
127%
Pantheon Major
Lunaris
Pantheon Minor
Tukohama
Charges
Endurance Charges
5
Frenzy Charges
3
Power Charges
3
Defensive
Life
5,680
Energy Shield
566
Mana
878
Armour
1,346
Evasion Rating
19
Block
62%
Resistances
90% / 
54% / 
49% / 
75%
Simulated
Effective Health Pool
216K
Max Hit
42K / 
93K / 
78K / 
77K / 
28K
Skill DPS Estimation
Incinerate of Venting
33M
Detonate Dead of Chain Reaction
33M
Desecrate
33M

Table of Contents

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