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PoE Build

3.28 Divine Blast Juggernaut

3.28 Mirage
presentationMarauder
presentationJuggernaut
End Game
Updated on Mar 31, 2026
Mar 31, 2026

Path of Building Code

Build Overview

Divine Blast unlike other skills, takes it's damage from your shield, and it gets 3 to 5 added physical damage per 15 armor on your shield, and it also has a built in 50% phys to fire conversion. To top it off even more, it gets +0.1% critical strike chance per 10 max energy shield on shield, so we need a giga shield with high armor and high energy shield, making the foulborn version of Emperor's Vigilance the best in slot.

With the addition of the Volatile Vaal orb, we can push Emperor's Vigilance even further, up to a fantastic 1220% increased armor and energy shield.

So we scale crit, damage, and we're stacking endurance charges by being a Jugg, boosting our AOE, clear, and tankyness.

Strengths and Weaknesses

  • Very tanky
  • Fantastic clear thanks to Forbidden Flesh and Flame combo from Chieftain
  • Great single target damage
  • Very fast
  • Can get expensive

Equipment

Grace of the Goddess
Ruby Ring
Leviathan Gauntlets
Giantslayer Helmet
Royal Plate
Arn's Anguish
Defiance of Destiny
Kalandra's Touch
Ralakesh's Impatience (Endurance)
Amethyst Flask
Bismuth Flask
Cinderswallow Urn (Damage Taken is Leeched as Life)
Quicksilver Flask
Diamond Flask
Ghoul Prism
Honour Heart
Kraken Eye
Elegant Hubris
Impossible Escape
Tecrod's Gaze
Watcher's Eye
Ancient Hunger
Ancient Iridescence
Entropy Curio
Luminous Drop

Weapon - Grace of the Goddess, best weapon by far, because our shield is our main damage source, and getting sources of phys as extra elements is great!

Shield - Emperor's Vigilance the foulborn version. Try to get as much energy shield and armor on it as your budget allows.

Amulet - Defiance of Destiny, best in slot, provides great resistances, and last line of text "gain X% of missing unreserved life before being hit by an enemy" combined with our rings and Progenesis, will help us tank the biggest of hits.

Belt - Arn's Anguish will convert your endurance charges to brutal charges, we have 11 endurance charges, converted to brutal charges, meaning we get 33% chance to deal triple damage.

Boots - Ralakesh's Impatience (Endurance) the endurance version, making it so even though we convert our endurance charges to brutal charges, we still count as having max endurance charges, making us very tanky and able to scale the jugg ascendancy, while keeping the benefits of Arn's Anguish.

Ring - A rare ring with +1 max endurance charge implicit, you buy the base, spam essences of Scorn until you hit T1 damage taken recouped as life, lock the suffixes, reforge chaos in hopes for high tier of chaos res. once suffixes are complete, bench craft mana, and exalt slam for high tier or life, then craft non-channeling cost.

Ring - Kalandra's Touch to mirror your original ring

Helmet - Giantslayer Helmet would be the best in slot with fractured 5% additional physical damage reduction. This is a delve mod, meaning it's drop only, and can't be crafted. If the base is too expensive, buy a lower armor base, or you can move the unfractured physical damage reduction from one lower base to a proper base using recombinators, but IDK how that works exactly, so better do your own research. Once you got your fractured base, spam Hollow Fossils, until you either hit T1 accuracy, or an open suffix. If you hit an open suffix, lock the suffixes, and reforge attack, in hopes of getting T1 accuracy, then lock them again using Wild Bristle Matrons in the menagerie (they are cheaper than crafting suffixes cannot be changed) and slam veiled chaos orbs, until you unveil +2 AOE gems, craft % armor, and slam either with Exalted orbs, or Foulborn Exalted orbs until you hit a good tier of life. Third prefix can be whatever, bench craft armor or something.

Gloves - Leviathan Gauntlets with fractured temple mod for 50% increased damage with hits against chilled enemies. Same as the boots, Hollow Fossils until open suffix, lock suffixes, reforge speed for T1 attack speed, lock suffixes with Wilk bristle Matron, veiled chaos until phys to lightning conversion or AOE, block %armor and slam exalts or foulborn exalts until good tier of life, bench craft the mod you didn't unveil, either phys to lightning convert or AOE.

Body Armor - Royal Plate with fractured 10% reduced damage taken from crits is ideal, then spam dense fossils for your triple T1 prefixes, lock prefixes, reforge phys in hopes of hitting T1 additional phys damage reduction. If you get a base with Fractured 8% additional phys damage reduction, spam essences until you hit a good resist, finish prefixes with eldritch currency.

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Progenesis will be great for tankyness and benefits the rings and amulet

Oriath's End is great for clear and blowing up screens, combined with the flesh and flame from Chieftain grating you Hinekora, Death's Fury, will have you speeding through maps

Cinderswallow Urn (Ignited enemies have Malediction), Malediction is great for tankyness and damage, all your damage will ignite and it will be up most of the time

Quicksilver Flask with either crit or reduced effect of curses during effect

Diamond Flask with either crit or reduced effect of curses during effect

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Elegant Hubris (Caspiro Supreme Ostentation) socketed next to Eternal Youth converting the keystone to Supreme Ostentation, making you able to disregard all attribute requirements. You want to get 10% chance to gain a frenzy charge on hit and 10% increased damage per endurance charge

Tecrod's Gaze with 3-4 Murderous Eye Jewel is a great combination, giving you a bunch of crit multi, accuracy, life and attack speed if you've dealt a critical strike recently

A watchers eye with precision attack speed and precision crit multi is great, 3rd mod would probably be something related to vitality, like increased life regeneration rate or something.

An Impossible Escape - Imbalanced Guard - will give you easy access to some accuracy and more maximum resistances

Other rare jewels should have triple crit multi (global, fire skills, elemental skills) and % increased maximum life

Also using 3 Large, 12 passive clusters, ideally with double 3% increased attack speed, one with phys skills, and one with fire skills. You get a base, fracture one of the attack speed mods, and use Refracting Fog to change the base of the jewel, use Reforge Speed at the harvest bench to get the 2nd attack speed mod, and try to slam for life and 35% increased effect.


Passive Tree

main:
123
123
ascendancy:
8
8
Keystones
Divine Shield
Cannot Recover Energy Shield to above Armour 3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second
Eternal Youth
50% less Life Regeneration Rate 50% less maximum Total Life Recovery per Second from Leech Energy Shield Recharge instead applies to Life
Masteries
Life Mastery (2)
+30 to maximum Life
15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Shield Mastery (1)
+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
Mana Mastery (1)
12% increased Mana Reservation Efficiency of Skills
Elemental Mastery (1)
Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted
Armour Mastery (1)
+1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour

Skills

Victory Mantle
Royal Plate
Divine Blast
Concentrated Effect
Invert the Rules
Less Duration
Inspiration
Elemental Damage with Attacks
Trinity
Maelstrom Halo
Giantslayer Helmet
Precision
Clarity
Vitality
Arrogance
Foulborn Emperor's Vigilance
Steel Kite Shield
Shield Charge
Faster Attacks
Physical to Lightning
Fortify
Ralakesh's Impatience
Riveted Boots
Assassin's Mark
Mark On Hit
Lifetap
Rune Fist
Leviathan Gauntlets
Flesh and Stone
Petrified Blood
Herald of Ash
Grace of the Goddess
Prophecy Wand
Vaal Molten Shell
Cast when Damage Taken
Ralakesh's Impatience
Riveted Boots
Arctic Armour
Grace of the Goddess
Prophecy Wand
Frostblink

Try to get Divine Blast imbued with Trinity, being the best level 1 gem you can get.

Shield Charge imbued with Fortify Support or Physical to Lightning Support

Clarity, Vitality, Precision one of these should be imbued with Arrogance Support and have them all linked together, making them all be supported by Arrogance Support

How it Plays

During mapping and non pinnacle bossing swap 2 jewels for the flesh and flame combo for Hinekora, Death's Fury. For ubers, replace the F&F combo for crit multi jewels

Video Guide

Stats

Character
Attributes
92 / 
34 / 
34
Movement Speed
176%
Pantheon Major
Lunaris
Pantheon Minor
Gruthkul
Charges
Endurance Charges
11
Frenzy Charges
3
Power Charges
3
Defensive
Life
6,208
Energy Shield
728
Mana
690
Armour
49,235
Evasion Rating
79
Block
74%
Resistances
82% / 
81% / 
81% / 
77%
Simulated
Effective Health Pool
695K
Max Hit
116K / 
292K / 
221K / 
221K / 
96K
Skill DPS Estimation
Divine Blast
51M

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