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PoE Build

[3.29] Bleed AutoBomber Vaal EarthQuake Gladiator - Final Update 16th Aug

Creator
Featured
presentationDuelist
presentationGladiator
Starter
End Game
3.29 CotA
Updated on Aug 17, 2026
Aug 17, 2026

Path of Building Code

Build Overview

Love melee builds exile?! want to get up close and personal? But feeling too lazy to press buttons??

Then this is the perfect build for you! Using Vaal Earthquake, this build is an absolute walking simulator for mapping and even Bossing! Everything you touch will bleed and explode.

Full Build playlist: https://www.youtube.com/playlist?list=PLUPMBbhGJfLU

Strengths and Weaknesses

  • Off Meta
  • Very Tanky with Max Block
  • Walking Simulator
  • All Content Viable
  • SSF Friendly
  • Pretty much Immortal in Min-Maxed!
  • Off Meta
  • Melee
  • Damage over time is deadly early game
  • If you Dont Block you Die! in early game

Build Variants

Min-Maxed Final version of Build, now this build can do anything and i mean anything, no matter what content and all you need to do is just Walk! And the best part now theres a version that does not even require Mageblood. So if you dont have Mageblood check out that section instead.

Equipment

Reaver Axe
Dusk Ring
Wyvernscale Gauntlets
Haunted Bascinet
Conquest Lamellar
Mageblood
Stranglegasp
Amethyst Ring
Colossal Tower Shield
Wyvernscale Boots
Eternal Life Flask
Quartz Flask
Quicksilver Flask
Sulphur Flask
Bismuth Flask
Megalomaniac
Armageddon Vessel
Cataclysm Cut
Foe Shard
Hypnotic Wound
Sol Essence
Atziri's Reign
Forbidden Flame
Forbidden Flesh
Impossible Escape
The Light of Meaning
Watcher's Eye

In this update all of the gear has either been changed or upgraded to a much much better version. We already made the changes with Mageblood and Elder Reaver Axe before, so they remain the same.

Now the Shield is a rare Colossal Tower Shield with Shaper and Crusader influence. With much better modifiers such as shock on block and increased damage per block.

Helmet has been changed to a Elder Haunted Bascinet which now has the infamous modifier which increases damage per two fortification and elevated Elder modifier which increases damage taken by nearby enemies.

Gloves has been changed to Exarch and Eater Influenced, with implicits that provide physical damage over time multiplier and aggravate bleeding on hit. Now that we can aggravate bleeding with gloves, we can change The Tempest Rising to rare boots and even get rid of Venopuncture.

Boots have been changed to Exarch and Eater Influenced, boots and are fractured with Onslaught during soul gain prevention and Onslaught on kill, this allows us to have permanent onslaught even while we are not in combat. The boots have essence slammed Ailment Avoidance in suffix and even in implicits.

Body Armor has been changed to Exarch and Eater influenced Conquest Lamellar. With very high armor and evasion, resistance and a open prefix to craft Ailment Avoidance.

One of the ring is Dusk Ring in left ring slot, this is a very rare base as its base is only found in Lake Islet Anamoly and is always found mirrored, but if you vendor 5 of these together you can create a craftable base. It now also has beast crafted Level 30 Aspect of the Spider Skill, essence slammed damage over time multiplier and unveiled +1 to minimum frenzy charges. The other ring is a Amethyst Ring which has all the same modifiers other then Curse with Vulnerability of Hit instead of Aspect of Spider.

Amulet has been changed to Stranglegasp which is now anointed with Window of Opportunity, Disciple of the Slaughter, Sovereignty and Safeguard. If you are lacking mana reservation replace Disciple of the Slaughter with Charisma.


Passive Tree

main:
123
123
ascendancy:
8
8
Keystones
Iron Reflexes
Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
Unwavering Stance
Cannot Evade enemy Attacks Cannot be Stunned
Versatile Combatant
-10% to maximum Chance to Block Attack Damage -10% to maximum Chance to Block Spell Damage +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage
Resolute Technique
Your hits can't be Evaded Never deal Critical Strikes
Masteries
Life Mastery (3)
10% more Maximum Life if you have at least 6 Life Masteries allocated
15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
You count as on Full Life while at 90% of maximum Life or above
Bleeding Mastery (2)
Attack Hits Aggravate any Bleeding on targets which is older than 4 seconds
+3% to Damage over Time Multiplier for Bleeding per Endurance Charge
Block Mastery (2)
+2% to maximum Chance to Block Attack Damage
+2% to maximum Chance to Block Spell Damage
Axe Mastery (1)
Bleeding you inflict deals Damage 15% faster
Fortify Mastery (1)
10% reduced Damage over Time Taken while you have at least 20 Fortification
Damage Over Time Mastery (1)
10% less Damage Taken from Damage over Time
Armour Mastery (1)
You take 30% reduced Extra Damage from Critical Strikes

In this update Unnatural Instinct that was socketed near Sentinel has been removed and the tree has been completely cut off till the socket near Unwavering Stance. The skill points we saved by doing this have been utilized to add multiple Medium Cluster Jewel to build alongside Deflection and multiple new masteries.

The Eight passive Large Cluster Jewel now have Battle-Hardened as well as Master the Fundamentals. And both of them now have Medium Cluster Jewel with Student of Decay and Circling Oblivion. If you are capped out on Chaos resistance replace Student of Decay with Flow of Life.

The Megalomaniac is still the same as before containing Elegant Form, Mortifying Aspect and Exploit Weakness, but Mortifying Aspect can now be substituted with Destructive Aspect and Elegant Form can be skipped if you get max spell suppression and take the shield mastery for Ailment Avoidance.

Watcher's Eye has also been upgraded, now it grants damage over time multiplier while affected by Malevolence and increased physical damage while affected by Pride.

We now also have two more Rune Grafts in Build, River and Wrap.These are only visible in POB. Two of the Grafts are on Life Mastery and one is on Bleed Mastery.


Skills

Sorrow Pelt
Conquest Lamellar
Melee Physical Damage
Vaal Earthquake
Brutality
Chance to Bleed
Swift Affliction
Deadly Ailments
Rift Slippers
Wyvernscale Boots
Lifetap
Crushing Fist
Maim
Eviscerate
Ghoul Visor
Haunted Bascinet
Lifetap
Shield Charge
Faster Attacks
War Banner
Mind Caress
Wyvernscale Gauntlets
Pride
Herald of Purity
Enlighten
Malevolence
Mind Refuge
Colossal Tower Shield
Lifetap
Second Wind
Enduring Cry
Enhance
Enhance
Pride
Entropy Song
Reaver Axe
Molten Shell
Lifetap
Cast when Damage Taken
Ghoul Coil
Amethyst Ring
Vulnerability

First of all a confession, about something i was completely wrong, we have been using Level 20 Vulnerability manually to take advantage of its quality which aggravates bleeding on hit by overwriting Curse enemies with Vulnerability on Hit from our ring. Before i thought it worked, but i did a little bit more research and it turns out Curses that trigger from on hit take precedence over manual curses even if they are higher level. So Vulnerability and all its supports have been completely removed from build as they were doing nothing.

With Vulnerability and all its supports gone we had alot of empty sockets, so Crushing Fist has been added back with Eviscerate setup and now they are linked to Maim Support.

All the auras Pride, Herald of Purity and Malevolence are now linked to Enlighten Support. Which gives us enough mana reservation to run Level 30 Aspect of the Spider.

In our main damage setup for Vaal Earthquake, Less Duration Support has been replaced with Swift Affliction Support, as it provides 20% more damage and now we have enough reduced skill effect duration.

For Defense make sure Cast when Damage Taken Support is no higher then level 11 and Molten Shell is no higher then level 15. Also make sure NOT to use Vaal Molten Shell as it contests with Vaal Earthquake for souls.

Changelog

21st July: Published the Build Guide for Leveling.

24th July: Added League Start Video.

25th July: Added Level 86 Early Mapping POB, Guide will be updated tomorrow, as i m way too tired to do it right now....

26th July: Updated Level 86 Early Mapping Section and replaced league start video with Day 1 Video.

30th July: Updated Guide for Budget Version, Added Level 96 POB.

31st July: Replaced Day 1 Video with Budget Version Video.

9th Aug: Updated POB for Mageblood version and made several changes to Skill Tree.

16th Aug: Updated POB for Final Version, Added a POB without Mageblood and replaced the Budget Version Video with Final Update

Comments

Video Guide

Stats

Stats are displayed for the "Level 100 Min-Maxed No Mageblood" Variant only
Character
Attributes
214 / 
184 / 
127
Movement Speed
193%
Bandits
Alira
Pantheon Major
Arakaali
Pantheon Minor
Ralakesh
Charges
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Defensive
Life
4,879
Energy Shield
0
Mana
725
Armour
31,962
Evasion Rating
0
Block
91%
Resistances
76% / 
75% / 
75% / 
75%
Simulated
Effective Health Pool
∞
Max Hit
25K / 
61K / 
59K / 
59K / 
56K
Skill DPS Estimation

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