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WELCOME
This is currently a comprehensive guide for day-1 league start up through T16 mapping (level 95). The "Final Form" type variants will be pending how the new Legion Mechanics actually allow us to manipulate certain outcomes (as well as new crafting outcomes from the wet delve).
I respond to all relevant comments on YT and am active in our Discord. We also have some other GOATed Gurus in the Discord who will help you out in the POE1 channels.
Please post questions in the Strength Stacking POE1 channel in Discord. TYTY GL! <3
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Updates for 3.29
Added a "Crafting Guide" variant which will house deterministic crafts as I go along this season.
Completely overhauled the T16 Mapping Variant.
Added minimum viable
Static Strike of Gathering Lightning swap variant.
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About this Build
Static Strike
This skill was massively buffed in 3.25 and then again in 3.28. The secret is out, because in your campaign progression it allows you to act like an autobomber while you play
Juggernaut and hold a heavy 2-hander.
Basically you land a
Static Strike on a monster, and for the next 4 seconds you have an AOE bug-zapper that deletes anything. During these seconds, you can
Leap Slam.
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General Guide Overview
We are going to start
Spectral Throw /
Shield Crush in levels 1-10, swap to
Static Strike in Act 1/2, which will carry us to
Static Strike of Gathering Lightning in later maps.
The progression here is well-refined all the way to T16 maps with a clear outline of the
Crown of Eyes /
Iron Will swap.
I will update the guide during league with some "chase" variants, which I'm holding off on until we understand more about the league mechanics, esp Legion unique manipulation and the wet-delve crafting outcomes.
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Key Creators
I did not make this build, but I am refining the progression down for newcomers and being more precise than anyone about how to scale from variant to variant.
Some people and guides to mention if you are learning:
- OneManaLeft is the strength-stacking god and probably invented the build. He has some ridiculous ideas for the min/max phase of the progression: https://www.youtube.com/watch?v=2qJxma3O90M&t=1750s
- Alohaa did a sub-5 two-stone run on a 4 link with
Berserker: https://www.youtube.com/watch?v=6H8-ZmZZXoI&t=14s - Noxx has a nice CP breakdown for the progression on
Berserkerr as well: https://www.youtube.com/watch?v=RzqP9skcYBg - Travic has refined it on
Slayer with a good breakdown here: https://www.youtube.com/watch?v=71CnIGeTHAM
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Regex
- Updated for 3.29 (gem-color neutrality search)
- Looks for 3-link or 4-link
- Highlights movement speed boots
- Highlights any mace or staff, which is required for
Shockwave Support
([rgb]-){2}[rgb]|-\w-.-|-\w-|Runn|rint|s:.+(mac|stave)
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Loot Filter
This campaign filter makes a noise anytime a base you should check drops. Early we are looking for any 2-hander, mid we are looking for Mace and Staff only, and as we near campaign end we are back to looking for anything. If it makes a noise, it means it is at or near the peak of what you can wear based on the area level of the zone you are in. If you find something solid you can ignore the sounds / highlights, but this makes it so you won't have a road-block with main-hand weapon progression.
Campaign filter:
https://www.filterblade.xyz/?profile=IgnatiusHS&saveState=5JJ50TQXQOXV7Q&isPreset=false&game=Poe1
Here is my filter for mapping / delve (fairly strict, also shows dusting uniques for Kingsmarch):
https://www.filterblade.xyz/?profile=IgnatiusHS&saveState=H52Y1TBLKEU0RS&isPreset=false&game=Poe1
Campaign Guide
I made a 10-act campaign guide you can follow if you are new. Act 1 starts here --> https://mobalytics.gg/poe/guides/campaign-act-1
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