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PoE Build

[3.28] Puncture of Shanking Gladiator - Perfect Agony Critical Bleed Build

3.28 Mirage
Starter
End Game
presentationDuelist
presentationGladiator
Creator
Trending
Featured
Updated on Apr 8, 2026
Apr 8, 2026

Path of Building Code

Build Overview

A Very Cheap Off Meta Bleed Build, something which i m sure you have never seen! A Critical Bleed Build utilizing the Perfect Agony KeyStone and making most out of Varunastra.

Strengths and Weaknesses

  • Off Meta
  • Budget Version is Dirt Cheap
  • Max Block
  • Satisfying Bleed Pops
  • SSF Friendly
  • Off Meta
  • Min-Maxed will be crazy expensive
  • Damage over time is Deadly
  • No Block = DIE, well most of the time, will be fixed in min-maxed version

Build Variants

Budget Version of Build Able to take on all tier 16 content and even nightmare maps.

Equipment

Varunastra
Amethyst Ring
Shagreen Gloves
Knight Helm
Conquest Lamellar
Ryslatha's Coil
Paua Amulet
Amethyst Ring
Teak Round Shield
Shagreen Boots
Eternal Life Flask
Eternal Mana Flask
Quicksilver Flask
Blood Sap Tincture
Sulphur Flask
Forbidden Flesh
Forbidden Flame
Luminous Spawn

In this update most of the gear has been upgraded or changed to a bit better version.

Rare belt has been replaced with Ryslatha's Coil which provides much more damage.

We are now using a shaper influenced shield with mana reservation.

Our gloves now have implicits which provide chance to aggravate bleeding on hit and even an additional strike target.

Now we are using a body armor with very high armor and evasion rating. With implicits that boost our damage.

Our rare amulet provides increased critical strike chance and critical strike multiplier. And is also anointed with Blacksmith's Clout.

We are now also using a Blood Sap Tincture which provides us quite alot of bleeding damage.

Passive Tree

main:
123
123
ascendancy:
8
8
Keystones
Perfect Agony
Damage over Time Multiplier for Ailments is equal to Critical Strike Multiplier Critical Strikes do not deal extra Damage Non-Critical Strikes cannot inflict Ailments
Versatile Combatant
-10% to maximum Chance to Block Attack Damage -10% to maximum Chance to Block Spell Damage +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage
Iron Reflexes
Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
Masteries
Axe Mastery (1)
30% increased Damage while in Blood Stance
15% increased Area of Effect while in Sand Stance
Attack Mastery (1)
Non-Vaal Strike Skills target 1 additional nearby Enemy
Sword Mastery (1)
120% increased Critical Strike Chance with Swords
-20% to Critical Strike Multiplier with Swords
Mana Mastery (1)
12% increased Mana Reservation Efficiency of Skills

First of all we have allocated Iron Reflexes which converts all of our evasion into armor, improving our physical damage reduction against hits which we cannot block.

We have allocated all possible needed critical strike chance and critical strike multiplier nodes. To help us reach 100% critical strike chance and over 500% critical strike multiplier against bleeding enemies.

But the Varunastra base critical strike chance is still a bit low to reach 100% critical strike chance, so i have allocated Overwhelm from slayer using flesh and flame jewels which sets the base critical strike chance of our weapon to 8% instead of its usual 5%.

And with this we can finally start using Perfect Agony, as we now get 100% critical strike chance against bleeding enemies thanks to Puncture of Shanking and Cornered Prey. And for non bleeding enemies we still get 100% as we have Backstabbing which provides 100% increased critical strike chance against enemies on full life and once the enemy starts bleeding you already know what happens.

Skill tree has also been a bit revamped and many new nodes and masteries allocated.

We are now also using a rare jewel which provides alot of critical strike multiplier.

For the Fourth and Final Lab we will be taking More Than Skill which will give lucky block making us very very tanky.

Skills

Dread Wrap
Conquest Lamellar
Puncture of Shanking
Melee Physical Damage
Multistrike
Brutality
Volatility
Rupture
Golem Hoof
Shagreen Boots
Summon Stone Golem
Lifetap
Vulnerability
Enhance
Storm Shelter
Knight Helm
Eviscerate
Cruelty
Fortify
Crushing Fist
Glyph Touch
Shagreen Gloves
Blood Rage
Faster Attacks
Shield Charge
War Banner
Hate Sanctuary
Teak Round Shield
Precision
Purity of Elements
Pride
Varunastra
Vaal Blade
Immortal Call
Cast when Damage Taken
Lifetap

We have added Melee Physical Damage Support and even Rupture Support to our main damage setup of Puncture of Shanking as we now have 100% critical strike chance and take full advantage of Rupture Support.

We now have a new utility setup with Vulnerability and Summon Stone Golem linked to level 3Enhance Support as it boosts the chance to aggravate bleeding from Vulnerability and boost defenses from coming Summon Stone Golem.

Precision is no longer supported by Arrogance Support as we have more then enough mana to run it on its own.

Precision, Pride and Purity of Elements are all now socketed in our shield as it provides mana reservation.

If you are in SSF and dont have access to Overwhelm replace Volatility Support with Increased Critical Strikes Support or use Brutal Restraint (Nasima Second Sight) with Nightblade Support instead.

Changelog

8th Apr: Published the Build Draft, Added Budget Version Video, Will Update Draft Tomorrow

8th Apr: Updated the POB and Build Guide for leveling till Budget Version, its no longer just a Draft

Video Guide

Stats

Stats are displayed for the "Level 95 Budget Version" Variant only
Character
Attributes
200 / 
265 / 
125
Movement Speed
140%
Bandits
Kraityn
Pantheon Major
TheBrineKing
Charges
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Defensive
Life
4,183
Energy Shield
0
Mana
681
Armour
11,719
Evasion Rating
0
Block
89.76%
Resistances
75% / 
75% / 
75% / 
75%
Simulated
Effective Health Pool
240K
Max Hit
17K / 
26K / 
26K / 
26K / 
17K
Skill DPS Estimation
Puncture of Shanking
5.2M

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