menu
MobalyticsUse your favourite features in-game with our Desktop App
PoE Build

[3.28] MasterT's Cyclone CWC Soulwrest Necromancer

3.28 Mirage
presentationWitch
presentationNecromancer
Creator
Updated on Mar 9, 2026
Mar 9, 2026

Path of Building Code

Build Overview

IF THE POB IS NOT LOADING PROPERLY GO INTO PATH OF BUILDING OPTIONS AND TICK "OPT IN FOR WEEKLY BETA" THIS WILL UPDATE YOUR POB TO 3.28

Intro:

Hellllllo Internet, welcome to the Cyclone Cast While Channeling Soulwrest Necromancer, an extremely fast, tanky and well rounded character that requires very little investment to cruise through the game, and scales incredibly fast with cheap gear to become a power house in the first few days of league start.

How it Works:

The build revolves around using the Soulwrest Unique Staff, a Tier 4 very common unique that gives you level 25 Summon Phantasm Support, these phantasms fire off a piercing physical spell projectile that is very easy to scale initially, but hits a wall later on for pure physical scaling at which point you wont scale it any further and will reroll into an endgame build, or follow a different guide to go full phys conversion.

Offences:

The phantasms are summoned by channeling cyclone linked with Cast while Channelling Support Desecrate and Spirit Offering to rapidly spawn all our phantasms as we spin through packs, manually casting Convocation into new packs and watch everything die in a very clean looking no visual clutter setup. The build also uses Ancient Skull to heavily scale the minions. The downside of the Whisper degen is covered in this next section regarding instant life recovery for all minions so the downside is never felt, especially not in the endgame.

Defences:

The build's defences revolve around using all the staff block nodes on the tree to get near block cap and a very high armour ES pool with hybrid gear and the Armour ES Mastery for 100% Increased ES from the body armour. This combined with Umbral Army in the late game gives the build a massive amount of bonus movement speed and global defences, further scaling it using a Bonemeld amulet that 116% Increased global defences because of how many minions we have in our army. Bonemeld can only be used when you have alot of res on gear to offset the downside, so before that it will just be a generic +1 amulet.

The build also uses a The Sorrow of the Divine to get ES recovery from life flasks if the es ever runs out the player can heal it up instead of needing to wait for it all to regen.

What other minions is the build using?

The build utilizes support minions in the form of an Animate Guardian, Raise Spectre, a Summon Carrion Golem + Summon Stone Golem in the early game, later on removing the carrion golem and keeping just the Summon Stone Golem.

Are the minions squishy? Will they die alot?

These supporting minions are IMMORTAL thanks to the build having 45% instant life recovery per second for all your minions from the minion defense mastery and the medium cluster for Life from Death, so they can only ever die to getting fully oneshot or some niche sources that turn off recovery entirely. In the early campaign if your spectres die they will just respawn in the next area you dont have to micromanage anything.
You can lose your Ritual spectres in the endgame if you take out the gem in a map, or take out the gem in hideout and then Leave your hideout before raising the corpses again. IF this happens you will need to go buy them again or find them again in ritual if youre ssf.

Animate Guardian Gear?

It wont show up in the variants in mobalytics, but if you load up path of building you will be able to see all the different progression gear sets for the AG there.

How do I gear the Animate Guardian?

Go into any zone where you can drop gear on the floor, i usually go act 1 coast, and drop the gear you want the animate guardian to equip on the ground (some may be hidden on your filter so turn your filter off for this or hold ALT) and CAST animate guardian from your skillbar onto those items on the floor and he will equip them.

There is no way to unequip AG gear, you can only replace it with other gear. There is no way for him to Lose gear other than if you Replace it in the future.

What Spectres does the build use and How do I Get Them?

The build uses different spectres at different stages of the game.

During levelling in the campaign, you will use a

1x Carnage Chieftain (Aoe frenzy charge generation)
1x Host Chieftain. (Aoe power charge generation)

You get these the Carnage Chieftains in act 2 broken bridge or old fields.
Host chieftain from Act 6 riverways or southern forest.
Just cast Desecrate in that zone a few times, the desecrate pool is always filled with whatever monsters can spawn in that zone, and hold A while hovering over the corpses to see their names (You can only do that if you have the Raise Spectre skill on your skillbar).
Once you see the spectre you want's name pop up, you cast raise spectre on it and there you go, done.
In the early game your spectre limit is 2, so raising any more will replace your current ones BUT you will get them permenantly in your desecrate pool, so you can just go to hideout and get them back if you replace them by mistake.

During early mapping you will be using 3 BEYOND spectres. 2 of these will be

2x DEMON HARPIES (screeches to give 10 stacks of 2.5% increased phys damage taken, 2 harbies make this stack 20 times for 50% phys increased phys taken on enemies)
1x PALE SERAPHIM. (applies a web debuff that gives 15% increased damage taken and 15% reduced attack speed.

You get these by using a beyond scarab but you cant desecrate these. You have to Find the monster, kill it, and raise the corpse before it despawns in 3-4 seconds. This is annoying so if youre not experienced with this just go to /global 6666 in game and ask the people in there to help you. It is the necromancer channel and 99.99% of the time someone else has the spectre you want and will let you desecrate from his pool. I myself will be offering this so if you need these spectres tag me in my discord (link in the description of all my videos) and ask me for the spectre. But if you do want to do it yourself, a demon harpy is a Big tentacle haired mommy, very easy to see her Screech skill too. And Pale seraphim is a very pale spidery lady. Every time you open a beyond map it has a specific tileset of mobs that spawn. For the demon harpy you want your map to have rng rolled into demons, and for seraphim you want it to have rng rolled Pale monsters.

In the endgame once you have the currency, you will be using Ritual Spectres instead. These do not go into your desecrate pool so you cant despawn them in the way i wrote above, and have to buy these or farm ritual windows for them. The spectres are

1x Perfect Blood Demon (Pride Aura)
1x Perfect Forest Warrior (Onslaught Aura and culling strike)
1x Perfect Pain Artist (Zealotry aura and sometimes shocks the enemy too)

1x Spectral Leader (20% increased action speed aoe buff with good uptime)

How to get 4 Maximum Spectres?

Your gem gives you more max spectres as it levels. At level 25 you get 3 maximum spectres, and you get +1 from Death Attunement. You get your spectre gem to lvl 25 by using a lvl 21 raise spectre gem, with a lvl 3 Empower Support and the +2 from bonemeld.

How do I level this build?

The pobb has full levelling progression using a Zoo setup with zombies and raging spirits, but you can do whatever you want. You can go absolution, you can go armageddon brand, you can go elementalist RF and swap to necro at third map, whatever you prefer. you just need to hit lvl 60 and equip. Soulwrest

To start you will need to mule ranger to get momentum otherwise witch start feels veery slow without it.

If mana costs feel bad then replace Vitality with Clarity
If you want to skip most mobs and rush the campaign then replace Unleash Support with Spell Echo Support to only use raging spirits on bosses or magic packs and skip everything else / let your raise zombies kill a few things as you shield charge through the zone

Why are there 2 soulwrests in the pobb?

You use one in your mainhand with the single target damage support gems, and another in your offhand with the Clearing support gems. You can instant swap between these by pressing X on keyboard and your phantasms will not despawn and they will benefit from the support gems in the active staff, similar to the tech i used for animated energy blades a few leagues ago if you are familiar with me from back then.

This is not Necessary early game ofc, you can just stay on the single target setup until you can get 2 soulwrests, but do make it your first priority since it makes the game very smooth.

Map Mods to Avoid?

"!f ph|ur$|gen"
Use this regex

Strengths and Weaknesses

  • Very smooth progression with very cheap efficient linear upgrades
  • Very tanky with good recovery
  • Smooth very few braincells required playstyle
  • You get to be a beyblade
  • Single target feels very awkward early game if theres a bunch of monsters around the boss
  • Hits a wall in scaling so this is not a build you can start and play into ultra ultra crazy endgame
  • Slow MS while channeling cyclone early on, gets completely fixed later

Build Variants

Equipment

Soulwrest
Sapphire Ring
Crusader Gloves
Praetor Crown
Vaal Regalia
Chain Belt
Agate Amulet
Topaz Ring
Crusader Boots
Divine Life Flask
New Item

Passive Tree

main:
123
123
ascendancy:
8
8
Keystones
Divine Shield
Cannot Recover Energy Shield to above Armour 3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second
Zealot's Oath
Life Regeneration is applied to Energy Shield instead
Masteries
Staff Mastery (2)
Recover 2% of Energy Shield when you Block Spell Damage while wielding a Staff
Recover 2% of Life when you Block Attack Damage while wielding a Staff
30% increased Defences while wielding a Staff
Minion Offence Mastery (2)
Minions Hits have 50% chance to ignore Enemy Physical Damage Reduction
20% increased effect of Offerings
Minion Defence Mastery (2)
Convocation has 40% increased Cooldown Recovery Rate
Minions Recover 5% of Life on Minion Death
Armour and Energy Shield Mastery (1)
Increases and Reductions to Armour also apply to Energy Shield Recharge Rate at 20% of their value
Mana Mastery (1)
12% increased Mana Reservation Efficiency of Skills
Block Mastery (1)
+1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage
Life Mastery (1)
15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour

Skills

Soulwrest
Ezomyte Staff
Summon Phantasm
Minion Damage
Fresh Meat
Predator
Brutality
Increased Critical Strikes
Soulwrest Clear
Lesser Multiple Projectiles
Faster Projectiles
Fresh Meat
Summon Phantasm
Increased Critical Damage
Minion Damage
Indomitable Vaal Regalia of Craft
Cyclone
Desecrate
Cast while Channelling
Spirit Offering
Vulnerability
Instilled Crusader Gloves of the Maelstrom
Purity of Elements
Pride
Flesh and Stone
Convocation
Cheetah's Crusader Boots of the Polar Bear
Summon Carrion Golem
Convocation
Maim
Frostblink
Inculcated Praetor Crown of the Volcano
Animate Guardian
Raise Spectre
Feeding Frenzy
Summon Stone Golem

Video Guide

Stats

Stats are displayed for the "Late Red Maps (Bonemeld)" Variant only
Character
Attributes
133 / 
172 / 
271
Movement Speed
204%
Pantheon Major
Lunaris
Pantheon Minor
Shakari
Charges
Endurance Charges
4
Frenzy Charges
3
Power Charges
5
Defensive
Life
2,895
Energy Shield
6,949
Mana
1,000
Armour
11,002
Evasion Rating
297
Block
73%
Resistances
75% / 
75% / 
75% / 
70%
Simulated
Effective Health Pool
237K
Max Hit
20K / 
55K / 
55K / 
55K / 
13K
Skill DPS Estimation
Raise Spectre
0