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PoE Build

Kinetic Fusillade Champion - Tanky All Rounder

3.28 Mirage
End Game
Speed Leveling
presentationDuelist
presentationChampion
Creator
Featured
Updated on Apr 1, 2026
Apr 1, 2026

Path of Building Code

Build Overview

Every league if possible I like to make a tanky wand character that doesn't fall over at a stiff breeze and can farm most content in the game.

NOTE: There will be a Svalinn version that I am working on and will update when it is ready in a few days. This will be SIGNIFICANTLY tankier as long as everything works out. Expect higher budgets for that version, I have tried to keep the base version as obtainable as possible for a middle level budget.

Why Champion?

Champion fixes a few major pain points for the build:

  • No need for Accuracy thanks to Worthy Foe
  • Keeps our Animate Guardian alive through Fortitude and Corrupting Fever Transfusion Support use.
  • Tankier than other available ascendancies at lower gear levels due to easy access to Adrenaline and Fortify.

Our Main Skill

This build centers around the Kinetic Fusillade skill which has 2 important notes:

  • It requires extensive investment into Reduced Duration to function properly which makes other skills like Sigil of Power and Immortal Call not function for this build. A quick rule is that the duration of the attack should be much lower than your base attack time to make this skill "machine-gun" fire. Notably Acceleration Shrine, Echoing Shrine, and similar effects will completely disable your damage. You can right click these off if you get them.
  • It uniquely has a ton of Chains built in which means we do not need to invest into other projectile type mechanics such as Fork Support or Pierce Support. Notably I have tried Greater Chain Support and it did not feel worthwhile despite providing +3 chains.

Speed Leveling

Based loosely off of Jungroan's KF Wand Leveling Tech

Full Step by Step PoB here -> https://pobb.in/QPD4-SdBCWG7

Took me roughly 8 hours to go from Beach -> Lvl 95, it may take you longer obviously if you are not as efficient as I am, but it is VERY fast.

When you begin maps I ran as high of a level of no mod maps with very open or straight layouts as I could with a Shrine/Breach Tree, just take all of the Shrine nodes besides the Covetous Shrine, and all of the Unstable Breach nodes. I used 3x Domination Scarabs and 2x Unstable Breach Scarabs.

Animate Guardian Tech

We are also utilizing an Animate Guardian in this setup using some relatively novel tech:

  • We use Corrupting Fever to proc Adrenaline from our First to Strike, Last to Fall ascendancy, when this is linked to Transfusion Support however it causes our Animate Guardian to gain a TON of souls every time we click it. This alongside Soul Ascension on our AG is how we keep him alive despite using Companionship Support.
  • Notable with Transfusion Support that levels of this gem ONLY affect the multiplier of life cost, same with quality. You want to use the lowest level and quality you can to just barely sacrifice 51% of your total life each time you press it.

Our Animate Guardian has some very specific gear for this setup:

  • Ralakesh's Impatience (Endurance) to give them immunity to Corrupting Blood which can easily kill minions.
  • Soul Ascension gloves to help maintain Soul Eater stacks in-between our uses of Corrupting Fever.
  • Advancing Fortress to give him both fast attack speed as well as some chance to block.
  • Any helmet with the Malediction modifier, this comes from the Glimpse of Chaos (Malediction) unique that can be corrupted into a different Rare/Unique helmet. Ideally you want any random Rare that has decent stats but this will be VERY expensive, I went with the best Unique helmet I could find for a reasonable price.
  • Either Garb of the Ephemeral for Crit Immunity and Action Speed Slow Immunity (What I use) or Doppelgänger Guise for less worry about keeping the AG alive.
    • If you use Garb of the Ephemeral you will need to maintain his Soul Eater stacks through Corrupting Fever use occasionally in very difficult content. We do have Transfusion Support also linked to our Sniper's Mark Mark On Hit Support which helps maintain it as well. You will also need to change your major god to Solaris to become crit immune again.
  • a Rare Shaper Transfer-attuned Spirit Shield with the modifiers %Increase chance to Block and Recover 5% of Life When You Block
    • Crafting Notes:
    • Obtain ilvl 83+ Transfer-attuned Spirit Shield, make it rare, use a Shaper's Exalted Orb on it.
    • Method 1:
    • Use Deafening Essence of Loathing until you hit the Recover on Block Mod
    • Use Exalted Orbs to fill out mods looking for resists, life, spell block.
    • If the Exalts don't hit the mods you want start again from essence step.
    • Method 2:
    • Alteration Roll for either %Chance to Block T2+ or Recover % Life on Block and use Augment/Regals/Exalts to find the other mods, this method is quite cheap in general and will not incur essence costs.

Diamond Shrine Belt

This build utilizes Screams of the Desiccated Diamond Shrine edition. This is one of the slightly rarer ones but not absurdly rare so the price should not skyrocket. It is already somewhat factored in as a few popular builds are using this archetype.

The main way this belt is utilized is through the use of Marylene's Fallacy which provides a crazy amount of Crit Multi with the downside of Less Crit Chance. The Diamond Shrine completely negates that letting us scale as much crit quality on this as we can. There isn't much use in The Gull for this belt as it is simply a "You Crit" modifier and cannot really be scaled.

This also does mean we cannot use anything but instant flasks, The Writhing Jar is a solid choice as it will give you small bursts of higher dps through chain and aoe when you spam them near a big target, it also will provide some instant life/mana. You can use one Divine Life Flask with Instant and Corrupting Blood/Bleed Immunity to manage bleeds.

Other Uniques

Replica Hyrri's Ire - Provides all the stats we are looking for, Suppress, Int, Evasion, Added Lightning Damage and has no life modifiers so we can use the mastery.

Saffell's Frame - a VERY strong budget option for this build as we already have Evasion. Gives us a ton of Spell Block, go for spell block corrupt as well if you can afford it. Spell Damage, Max Ele Res, Ele Res, all kinds of good stuff.

The Light of Meaning (Lightning Damage) + Unnatural Instinct - Combo provides a TON of %Inc Lightning Damage

Watcher's Eye - Mainly looking for %Pen with Wrath but you can also go for %Lightning Damage as well

Lethal Pride (Kaom Strength of Blood) - Doesn't matter the keystone, just use the Timeless jewel finder to get at least 1 Endurance Charge on Kill node, and then as many Fortify Max, Strength%, Double Damage as you can afford.

Stormshroud - This + our boots provides complete elemental ailment immunity.

The Blue Nightmare - Foulborn version with "Lightning Damage with Hits is Lucky if you've Blocked Spell Damage Recently" we are basically always getting hit by spells and blocking them so this is very high uptime, we stack lightning damage so this is a huge source of damage. Also helps us with Spell Block through the use of tattoos.

Regex

Go to https://poe.re/#/maps and import the below string to get a base regex for this setup, it is ONLY using the absolutely build disabling mods, you will need to add map quant/pack size/etc as well as any mods you personally do not want like searing exarch runes etc.

eyJuYW1lIjoiS0IgQmFzZSBWZXJzaW9uIFJlZ2V4IiwibWFwIjp7ImJhZElkcyI6Wy05OTk4MDU3MTUsLTM1Mjk0NjY3NCwtMjM1MDEzMjUxLDE1MTgwNjAxMiwxMDc4MjA1OTkzLDE3MTUxODMyNTVdLCJkaXNwbGF5TmlnaHRtYXJlTW9kcyI6dHJ1ZX19

Currency Strategies

Boss Rush

  • Tree doesn't matter a ton, I suggest just using any tree you have that has max map mod effect and quant/rarity
  • Run Abomination Nightmare maps with the regex provided above that you should edit to your own specifications.
  • Skip absolutely everything and run straight for the boss, if the mirage overlaps then run the boss in the mirage as well.
  • If your setup is weaker or you are struggling to kill bosses use Scarab of the Sinistral + Scarab of the Dextral to disable all mods, but this will give you less fragments.

Essences

  • Atlas Tree -> https://poeplanner.com/a/6cFK
  • Scarabs -> 1x Calcification, 1x Stability, 1x Ascent, 1x Adversaries, 1x Sinistral
  • No Astrolabe or Templar if you want to, doesn't matter
  • Maps -> Underground Sea, roll them blue with the modifier % increased number of Rare Monsters, suffix doesnt matter because the Sinistral will disable it
  • Corrupt any essence mob that has either 5x Essences or more, or if it has any of the Purple Essences (Misery, Envy, Dread, Scorn)
  • Mirage Mods are mostly useless, always take free barya/coins and thats about all that matters.

Harvest

  • Atlas Tree -> https://poeplanner.com/a/6cFC
  • Scarabs -> 1x Cornucopia, 1x Doubling, 2x Monstrous Lineage, 1x Influencing Scarab of Hordes
  • Maps -> Jungle Valley 8 Mod with 40+ Pack size 100+ Quant, use the regex above and modify it to your own specifications.
  • 1x Harvest Astrolabe
  • Clear the entire map but ignore the boss, taking every Quant modifier on Blue Altars that you can find, be careful about -res and -defenses though as these can make you VERY weak if you take too many.
  • Depending on Juice Prices you can adjust your tree and the color of juice you go for but as of this video Yellow is King, followed by Blue, with Red as the worst by far.
  • If the Harvest bosses are not phasing, move them away from the walls.
  • Sometimes Harvest mobs can get VERY dangerous, make sure you are moving around as you clear them to dodge projectiles.

Uber Bossing

Build is perfectly capable of farming ubers but they are not exactly worth a ton of money and it does take some piloting skill. Would suggest other content instead. They are possible though.

Strengths and Weaknesses

  • Excellent Single Target
  • Moderately Good Clear
  • Tanky enough to do most content comfortably
  • Only a few mods disable the build
  • Not insanely expensive
  • Uses an Animate Guardian
  • Have to Press Corrupting Fever every 20 seconds or so

Build Variants

Crafting Notes

Kinetic Wand Method 1 (If this fracture gets more expensive ill add other methods but this is the cheapest one by far)

  • Obtain an ilvl 82(ideal) or higher ilvl Kinetic Wand with as high of an Attack Speed fracture as you can afford.
  • Use Deafening Essences of Woe for Spell Damage which cannot normally roll on this base until you get T2+ added Lightning, Cold or, Fire Damage as well as an open prefix and at least 1 open suffix.
    • If you hit Cold or Fire use harvest with the new Rancour crafts to swap it over.
    • If you fill prefixes or suffixes you can attempt to use an Annul Orb to remove it, if you hit a T1 added damage you can try to give yourself a slightly better chance with Cannot Roll Attacks -> Annul to protect the Added Damage mod as long as the mod you are removing is not an attack mod.
  • Craft Prefixes cannot be changed and use a Veiled Chaos Orb, this can hit a prefix or a suffix, either is fine.
    • If you hit prefix you are guaranteed to get Weapon Penetrated Ele Res which you should take.
    • There is a small chance you fill suffixes, your only option is an annul, good luck.
    • You will then want to craft Prefixes cannot be changed and use a Crit Reforge on the harvest bench looking for Global Crit Multi, if you hit and have an open suffix craft Crit Multi while nearby Rare and this is the ideal wand.
    • If you hit suffix you will have a chance to fill prefixes automatically, this bricks the wand and you will have to restart from the Essence Step or attempt an annul listed above.
    • If you did not fill prefixes you will want to craft Inc Damage per Any Charge and then unveil hoping to hit Crit Multi While Rare nearby or Double Damage, if you get anything else take whatever is best and then Craft Weapon Ele Pen on the prefix and either slam for your last suffix or leave it if you are going to attempt a recraft later.

Helmet / Gloves

  • Obtain as high of a base type Energy Shield/Evasion helmet/gloves as you can afford with as high of Chaos Resist Fractured as you can afford
  • Use any Deafening Essence that gives Ele Res until you hit another T2+ Elemental Res
    • Change these with the harvest bench to whichever 2 you need
  • Use Eldritch Currency to finish prefixes, looking for Life, Evasion/ES % or Flat, craft whichever you don't get. Can also craft %Dmg while Leeching on Gloves
  • Finish Implicits with Eldritch Currency

Boots

  • Obtain as high of a base type Energy Shield/Evasion boots as you can afford with as high of Chaos Resist Fractured as you can afford
  • Use Deafening Essences of Torment until you hit T2+ Elemental Res
    • If you don't want to Divine these later keep rolling essences until the Avoid Shock mod is 59 or 60%
    • Change the resist with the harvest bench to whichever you need
  • Use Eldritch Currency to finish prefixes, looking for Movement Speed, Life, Evasion/ES % or Flat, craft whichever you don't get.
  • Finish Implicits with Eldritch Currency
    • The Avoid Shock implicit needs to be at least Grand to fit 100% Shock avoid in just the boots.

Manifold Ring

This ring is a tough craft and you may need to settle for something worse than what you see in my version if you don't want to use the multimod version.

  • Multimod Version:
    • Obtain ilvl 75+ Manifold Ring
    • Use a Crusader's Exalt to give it Crusader Influence
    • Use Deafening Essences of Torment until you hit T1 Added Lightning Damage against Shocked Enemies.
    • Use Annul Orbs to remove ALL modifiers besides the Essence mod and the Crusader Mod
    • You can use Cannot Roll Attacks if you get an open suffix and the other mods are not attacks but this can get way more expensive than just rolling more essences.
    • Craft 3 Crafted Suffixes, Life, -mana Cost of skills
    • Divine the Rolls if needed
    • Apply 20% Prefix Quality
  • High End Version
    • Be warned that this is a very annoying craft that is mostly RNG and Chris Wilson tier crafting, you have been warned.
    • Obtain ilvl 84+ Manifold Ring
    • Use a Crusader's Exalt to give it Crusader Influence
    • Use Deafening Essences of Torment until you hit T1 Added Lightning Damage against Shocked Enemies
    • From here on out your goal is to get a high life roll and crafted -mana cost on the prefixes and literally any suffix, you can accomplish this by mostly just RNG rolling Exalts and Annul orbs, you can use meta crafts if you like but it will increase the cost drastically. I can't really help you understand the nuance here so if it seems daunting either buy the ring once people craft them or use the multimod version. I managed to craft 3 of these rings with all the prefixes with around 20 div.
    • Apply 20% Prefix Quality

Dusk Ring

Get a NON Mirrored NON Fractured Dusk Ring.

  • Obtain ilvl 83 Dusk Ring
  • Use an Elder's Exalt to give it Elder Influence (You can beast lock a magic version if you want to try another influence at some point)
  • Use Harvest Life Reforge or 1 Resonator Life Fossils until you hit Life + Elder LGoAH
  • Craft Prefixes can't be changed and reforge Crit for Global Crit Multi.
  • Craft a mod and slam an exalt.

Equipment

Kinetic Wand
Dusk Ring
Harpyskin Gloves
Torturer's Mask
Replica Hyrri's Ire
Screams of the Desiccated
Marylene's Fallacy
Timeclasp
Saffell's Frame
Infiltrator Boots
The Writhing Jar
The Writhing Jar
The Writhing Jar
The Writhing Jar
Divine Life Flask
Foulborn The Blue Nightmare
Lethal Pride
Stormshroud
The Light of Meaning
Unnatural Instinct
Watcher's Eye
Whispering Cry

Passive Tree

main:
123
123
ascendancy:
8
8
Keystones
Ghost Dance
Cannot Recover Energy Shield to above Evasion Rating Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3 When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating
Masteries
Evasion Mastery (2)
100% increased Evasion Rating from Equipped Body Armour
+15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
Duration Mastery (1)
10% less Skill Effect Duration
Wand Mastery (1)
Wand Attacks fire an additional Projectile
Leech Mastery (1)
5% of Leech is Instant
Life Mastery (1)
15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Mana Mastery (1)
12% increased Mana Reservation Efficiency of Skills
Mark Mastery (1)
10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
Elemental Mastery (1)
Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted

Check PoB for Tattoo info

Skills

Replica Hyrri's Ire
Zodiac Leather
Kinetic Fusillade
Greater Volley
Elemental Damage with Attacks
Sacred Wisps
Volatility
Less Duration
Lightning Penetration
Replica Hyrri's Ire
Zodiac Leather
Kinetic Fusillade
Greater Volley
Elemental Damage with Attacks
Sacred Wisps
Volatility
Less Duration
Lightning Penetration
Sorrow Crest
Torturer's Mask
Corrupting Fever
Transfusion
Sniper's Mark
Mark On Hit
Lifetap
Blood Bane
Kinetic Wand
Animate Guardian
Companionship
Meat Shield
Minion Life
Phoenix Span
Infiltrator Boots
Spellslinger
Wrath
Tempest Shield
Tornado
Saffell's Frame
Branded Kite Shield
Lightning Warp
Inspiration
Faster Casting
Doom Hand
Harpyskin Gloves
Automation
More Duration
Convocation
Doom Hand
Harpyskin Gloves
Flesh and Stone

Stats

Stats are displayed for the "Base" Variant only
Character
Attributes
155 / 
198 / 
194
Movement Speed
169%
Bandits
Alira
Pantheon Major
Lunaris
Pantheon Minor
Abberath
Charges
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Defensive
Life
4,868
Energy Shield
424
Mana
793
Armour
438
Evasion Rating
23,959
Block
0%
Resistances
79% / 
80% / 
79% / 
75%
Simulated
Effective Health Pool
120K
Max Hit
19K / 
70K / 
74K / 
70K / 
51K
Skill DPS Estimation
Kinetic Fusillade
33M

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