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PoE Build

Impale Void Shockwave Cyclone Slayer

3.28 Mirage
End Game
Speed Leveling
presentationDuelist
presentationSlayer
Creator
Updated on Apr 20, 2026
Apr 20, 2026

Path of Building Code

Build Overview

Cyclone is one of the most famously loved skills of all time, and WAY back in the day I used to play an Impale Cyclone build that I really wanted to revisit. Thanks to yaythereal, one of my community members for helping out and inspiring me to play this!

Why Slayer?

Slayer gives us 2 particular things that this build really needs:

  • Giant AoE through Impact
  • Hybrid Charge scaling through Masterful Form that allows us to use Screams of the Desiccated with the Resonating Shrine to have 8 Frenzies and 8 Endurance Charges up at all times.

Our Main Skill

This build is a Cyclone of Tumult build. We use this particular version of the skill due to Replica Stampede overriding the movement speed penalty that is supposed to be the downside. This allows us to move quite quickly as our movement speed is set to a specific amount.

Speed Leveling

Based loosely off of Jungroan's KF Wand Leveling Tech

Full Step by Step PoB here -> https://pobb.in/QPD4-SdBCWG7

Took me roughly 8 hours to go from Beach -> Lvl 95, it may take you longer obviously if you are not as efficient as I am, but it is VERY fast.

When you begin maps I ran as high of a level of no mod maps with very open or straight layouts as I could with a Shrine/Breach Tree, just take all of the Shrine nodes besides the Covetous Shrine, and all of the Unstable Breach nodes. I used 3x Domination Scarabs and 2x Unstable Breach Scarabs.

Animate Guardian Tech

We are also utilizing an Animate Guardian in this setup using some relatively novel tech:

  • Bob (The Animate Guardian) is linked to Companionship Support which transfers 15% of all damage taken to him, with this being a Defiance of Destiny based build that would probably kill him pretty quickly if we didn't use a specific setup with Transfusion Support to make him essentially immortal.
  • We use Corrupting Fever linked to Transfusion Support to provide Soul Eater Stacks to Bob, this gives him stacking Damage Reduction that scales to essentially 0 damage taken after about 30s. We link these gems to Convocation for regen as well as Automation to take all of the busy work out of the equation. This setup will keep Bob alive pretty much permanently after he gains enough stacks. We also use Soul Ascension alongside this with a Vulnerability corrupt to supplement these stacks.
  • Notably Companionship Support does seem to have gotten VERY expensive, you can simply skip this and slot in minion life or such if you like. It will lose you some tankiness but it is not required for the build to function.
  • Notably with Transfusion Support that levels of this gem ONLY affect the multiplier of life cost, same with quality. You want to keep this very low level as you only want Corrupting Fever to be spending 200 life every time it procs or you will die VERY quickly in-between packs.

Our Animate Guardian has some very specific gear for this setup:

  • Windscream to provide +1 curse.
  • Soul Ascension with a Vulnerability corrupt to help provide more soul eater stacks and give us some more damage on single target.
  • Advancing Fortress to give him both fast attack speed as well as some chance to block.
  • Any helmet with the Malediction modifier, this comes from the Glimpse of Chaos (Malediction) unique that can be corrupted into a different Rare/Unique helmet. Ideally you want any random Rare that has decent stats but this will be VERY expensive, I went with the best Unique helmet I could find for a reasonable price.
  • Garb of the Ephemeral to provide us Critical Strike immunity as well as Action Speed immunity.
  • a Rare Shaper Transfer-attuned Spirit Shield with the modifiers %Increase chance to Block and Recover 5% of Life When You Block
    • Crafting Notes:
    • Obtain ilvl 83+ Transfer-attuned Spirit Shield, make it rare, use a Shaper's Exalted Orb on it.
    • Method 1:
    • Use Deafening Essence of Loathing until you hit the Recover on Block Mod
    • Use Exalted Orbs to fill out mods looking for resists, life, spell block.
    • If the Exalts don't hit the mods you want start again from essence step.
    • Method 2:
    • Alteration Roll for either %Chance to Block T2+ or Recover % Life on Block and use Augment/Regals/Exalts to find the other mods, this method is quite cheap in general and will not incur essence costs.

Resonating Shrine Belt

This build utilizes Screams of the Desiccated with the Resonating Shrine buff. This shrine provides +1 to all maximum charges as well as all charges on hit. We hit frequently enough that even with monsters that steal charges we are at max at all times. You can also get a secondary Replenishing Shrine for something a little cheaper, or max out with a Massive shrine version if you want giga aoe.

This also does mean we cannot use anything but instant flasks:

  • 3x The Writhing Jar is used to allow us to proc both Adrenaline from Death Rush on bosses, as well as Bane of Legends on kill effect.
  • 1x Seething Divine Life Flask with minion healing to keep Bob alive in the first moments of the map.
  • 1x Rosethorn Tincture to provide Crit Cap as well as ton of Crit Multi for bosses. (This isn't a flask so it doesn't prevent use of the belt).

Other Uniques

Replica Stampede - Cheaper at the moment than The Stampede which is only slightly better if you are using Frostblink which we are not. This item provides the unique line that says "Your Movement Speed is 150% of its base value". This modifier can also be corrupted with the new Volatile Vaal Orbs.

Defiance of Destiny - this item provides all of the "avoidance" for the build. It doesn't actually allow us to avoid at all but provides the same basic concept of being our way of dealing with all small hits. When used with Petrified Blood while not reserving all the way down to low life it gives a doubled effect of recovery making us essentially immune to any hits that are smaller than 24%~ of our total life pool. With Petrified Blood this equates to closer to 48% of our actual lifepool. Any hit smaller than that actually heals us.

Death Rush - when used with The Writhing Jar we are able to keep Adrenaline up on bosses pretty easily. The chaos res and Recover Life on Kill mods are great also.

Impossible Escape - Allows us to take a few extra nodes on the tree for significantly better defenses.

The Light of Meaning (Chaos Resistance) - Provides essentially all of our Chaos res for the build by itself.

Watcher's Eye - There are a few different ones used here but mainly for Pride modifiers.

Lethal Pride (Kaom Strength of Blood) - Doesn't matter the keystone, just use the Timeless jewel finder to get as 1x Intimidate and as many good other useful nodes as possible, such as Fortify, Life, Melee Damage, Physical Damage, Regen, etc.

Stormshroud - This + our helmet provides complete elemental ailment immunity.

Regex

Go to https://poe.re/#/maps and import the below string to get a base regex for this setup, it is ONLY using the absolutely build disabling mods, you will need to add map quant/pack size/etc as well as any mods you personally do not want. If you want to never die consider removing some of the more dangerous nightmare mods like Gain 200% of ele and -max res etc.

eyJuYW1lIjoiQ3ljbG9uZSBTbGF5ZXIiLCJtYXAiOnsiYmFkSWRzIjpbLTIwNTAyMDYxMDQsLTE5NDAxMzU5NzcsMjUyMDk2NTA2LDcwNzQ0NjM4OSwxMjA1NTgzOTQ3LDEzMDUxMTUxNzYsMTY2NTIyMTYxMV0sImRpc3BsYXlOaWdodG1hcmVNb2RzIjp0cnVlfX0=

Currency Strategies

Boss Rush

  • Tree doesn't matter a ton, I suggest just using any tree you have that has max map mod effect and quant/rarity
  • Run Abomination Nightmare maps with the regex provided above that you should edit to your own specifications.
  • Skip absolutely everything and run straight for the boss, if the mirage overlaps then run the boss in the mirage as well.
  • If your setup is weaker or you are struggling to kill bosses/dying use Scarab of the Sinistral + Scarab of the Dextral to disable all mods, but this will give you less fragments.

Blight Ravaged Maps

Before the Map

  • Tree doesn't matter
  • Anoint maps with 2x Silver, 2x Opal, 2x Black, 3x Teal
  • Anoint rings with
    • Your Seismic Towers have 25% increased Range
    • Your Chilling Towers Freeze enemies for 0.2 seconds while they are affecting by Chilling Beams
    • Your Empowering Towers have 25% increased Range
  • Roll maps for 250~ Quant using Chaos and Exalts
  • Use Rarity Chisel
  • Corrupt with the Beast Craft for 1 Implicit modifier and no change in mods.

Running the Map

  • The Video will be better for this
  • Identify chokepoints where the lanes overlap relatively close to the pump.
  • Place lvl 3 Empowering Towers with both lvl 3 Seismic and Chilling Towers in the area to keep enemies locked down permanently.
  • Continue to overlap these towers with every tower having at least 1 lvl 3 Empowering Tower
  • If you want DPS towers consider getting the anoint "Your Meteor Towers Create Burning Ground for 3 Seconds on Hit" instead of the Empowering Tower Range and place Meteor Towers around the map only AFTER you have secured all of the stun/freeze towers for every lane.
  • Go around spinning and winning while you kill enemies. Make sure to not get too far away from any of your towers as they get disabled if you do.

Essences

  • Atlas Tree -> https://poeplanner.com/a/6cFK
  • Scarabs -> 1x Calcification, 1x Stability, 1x Ascent, 1x Adversaries, 1x Sinistral
  • No Astrolabe or Templar if you want to, doesn't matter
  • Maps -> Underground Sea, roll them blue with the modifier % increased number of Rare Monsters, suffix doesnt matter because the Sinistral will disable it
  • Corrupt any essence mob that has either 5x Essences or more, or if it has any of the Purple Essences (Misery, Envy, Dread, Scorn)
  • Mirage Mods are mostly useless, always take free barya/coins and thats about all that matters.

Other Strats

Check Fubgun/Bawloch

  • Unstable Breach, Strongboxes, Stacked Decks, Deli Orbs, Simulacrum

Uber Bossing

Ubers are possible but some are difficult (Maven). I was able to do all comfortably but I'm relatively good at the game.

Strengths and Weaknesses

  • Spin 2 Win
  • Excellent Clear
  • DPS while moving
  • Tanky enough to do most content comfortably
  • Not insanely expensive
  • Uses an Animate Guardian (Automated and mostly Immortal)
  • Has no real avoidance as we use Defiance of Destiny so one shots can happen from slams or very dangerous maps although rare

Build Variants

Crafting Notes:

Expensive Fleshripper Axe

  • Obtain 4+ ilvl 84+ Fleshripper Axes with as high of quality as you can afford (I went with 29%) and no fractures, corruptions, or mirrors.
  • Use the Harvest bench to reforge Physical until you get T1 %Phys (ideal) or T1 Hybrid %Phys. We want %Phys T1 because we will be essence rolling for the other and will most likely have to settle for t2 if we roll it.
  • If the item has less than 4 Modifiers add them with exalts and then use a Fracturing Orb to hopefully fracture the %Phys mod.
  • Use Deafening Essences of Contempt until you get T2+ of the %Phys mod you did not fracture and 1 open suffix, if your suffixes are full you will have to yolo an Annul, good luck.
  • Once you have the 3 Prefixes and at least 1 Open Suffix craft Prefixes cannot be changed and reforge Speed looking for T1 Attack Speed, you can settle for T2 if you like.
  • Optional: Craft Prefixes cannot be changed and augment crit for a chance at crit multi, you can remove the attack speed doing this and if you hit normal crit you can either go again or craft stats.
  • Craft Crit/stats and slam a final mod if you're daring.
  • Apply Heist orbs to get 8% Phys

Helmet / Gloves

  • Obtain ilvl 84+ of the highest Armor Helmet you can afford with Fractured T1 of an elemental resist you need.
  • Use Deafening Essences of Torment(Helmet) or Deafening Essence of Zeal (Gloves) until you hit another T1 Ele Resistance.
  • Use Eldritch Currency to finish Prefix, looking for Life, Armor. Craft Damage While Leeching on Gloves and whatever you're missing on helmet.
  • Finish Implicits

Body Armour

  • Obtain ilvl 84+ of any Armor Base you have the strength for, Titan Plate being the highest imo, with T1 Life Fractured.
  • Use Essences of Insanity looking for 6%+ Physical Damage Reduction and an open suffix.
  • Craft Suffixes cannot be changed and veiled chaos orb hoping for a prefix mod.
    • If you hit a suffix unveil it and then use eldritch currency to try and salvage the base before trying another veiled chaos
  • If you hit a prefix and have 1 prefix open, block mana and unveil for %Life.
    • If you hit prefix but don't hit life use eldritch currency to try and salvage the base before trying another veiled chaos
  • Craft a resist suffix and slam for a final prefix.

Manifold Rings

  • Obtain an ilvl 84 non-corrupted/fractured/mirrored Manifold Ring. (Sometimes Non-Split bases aren't any more expensive than split ones)
  • Use Harvest Life Reforge until you hit T1 Life, if you have less than 4 total mods use exalts, if you have more than 4 total mods use annuls to get to 4 total mods
  • Fracture the Life Mod
    • If you fail here you have to start again from step 1
  • Make 2 of these Fractured Life Bases and then continue
  • Use Deafening Essences of Contempt until you hit a Suffix you need of T1 and an open Prefix
    • You can try using annuls to open a prefix if needed.
  • Craft Channelling Skills have - Mana Cost
  • Slam a last prefix if open
  • Quality with 20% Prefix Quality


Equipment

Fleshripper
Manifold Ring
Leviathan Gauntlets
Conqueror's Helmet
Titan Plate
Screams of the Desiccated
Defiance of Destiny
Manifold Ring
Replica Stampede
Divine Life Flask
The Writhing Jar
The Writhing Jar
The Writhing Jar
Rosethorn Tincture
Bramble Vessel
Foe Joy
Impossible Escape
Lethal Pride
Stormshroud
The Light of Meaning
Watcher's Eye
Enthralling Glare
Glyph Spawn

Passive Tree

main:
123
123
ascendancy:
8
8
Keystones
Unwavering Stance
Cannot Evade enemy Attacks Cannot be Stunned
Masteries
Critical Mastery (2)
50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
+25% to Critical Strike Multiplier against Unique Enemies
Axe Mastery (1)
Gain 2 Rage on Hit with Axes
Leech Mastery (1)
5% of Leech is Instant
Armour and Evasion Mastery (1)
Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating
Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour
Life Mastery (1)
You count as on Low Life while at 55% of maximum Life or below
Fortify Mastery (1)
Melee Hits Fortify
-3 to maximum Fortification
Mana Mastery (1)
12% increased Mana Reservation Efficiency of Skills
Two Hand Mastery (1)
40% increased Damage with Hits against Rare and Unique Enemies
Bleeding Mastery (1)
80% increased Critical Strike Chance against Bleeding Enemies

Tattoos

  • 4x Guard Skill Duration
  • 1x Chaos Resist
  • 3x Global Accuracy

Skills

Honour Veil
Titan Plate
Cyclone of Tumult
Infused Channelling
Pulverise
Melee Physical Damage
Void Shockwave
Brutality
Endurance Charge on Melee Stun
Woe Bane
Fleshripper
Blood and Sand
Enlighten
Flesh and Stone
Pride
Petrified Blood
Replica Stampede
Assassin's Boots
Animate Guardian
Meat Shield
Leap Slam
Companionship
Minion Life
Golem Touch
Leviathan Gauntlets
Corrupting Fever
Transfusion
Convocation
Automation
Woe Bane
Fleshripper
Precision
Arrogance
Foe Ward
Conqueror's Helmet
Assassin's Mark
Mark On Hit
Foe Ward
Conqueror's Helmet
Immortal Call
Cast when Damage Taken
Foe Ward
Conqueror's Helmet
Immortal Call
More Duration
AG Curse on Hit Gloves
Vulnerability

Video Guide

Stats

Stats are displayed for the "Expensive" Variant only
Character
Attributes
229 / 
123 / 
114
Movement Speed
167%
Pantheon Major
Lunaris
Pantheon Minor
Ryslatha
Charges
Endurance Charges
8
Frenzy Charges
8
Power Charges
4
Defensive
Life
6,155
Energy Shield
70
Mana
851
Armour
7,706
Evasion Rating
626
Block
0%
Resistances
79% / 
78% / 
78% / 
75%
Simulated
Effective Health Pool
550K
Max Hit
34K / 
87K / 
83K / 
83K / 
53K
Skill DPS Estimation
Cyclone of Tumult
42M

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