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PoE Build

Manaforged Deadeye/Warden Leaguestarter

3.27 KotF
Creator
presentationRanger
presentationDeadeye
Updated on Nov 7, 2025
Nov 7, 2025

Path of Building Code

Build Overview

The Manaforged Deadeye is ready for the BOW LEAGUE HYPE. Ignoring the Wander Meta, we are going with Bows!

This build focuses on Clear and Mapping. Prioritizing Speed over Tankyness.

Unlike other Bow Builds that utilize Manaforged for Utility. This build goes all in on Manaforged, using it for Clear, Utility, & Single Target.

The Manaforged Deadeye is the perfect Build for fast Maps containing Hordes of Enemies like Legion, Breach, Beyond, and Influence Farming.

Level with this: EConc into Bows Levelling PoB
and for additional Information: Ranger Campaign Guide (Video)

Credit to firechampiontv for recommending this build to me and sharing his insights on it. And to DoubleDPlayer for being the Original Source.

Daily Updates to my League Starter can be found here: definitivguide.com/builds

Mods to avoid

"!efl|fe a|kes|eec|coo"

  • Elemental Reflect
  • Physical Reflect
  • Players have 60% less Recovery Rate of Life and Energy Shield
  • Monsters cannot be Leeched from
  • Monsters take (36-40)% reduced Extra Damage from Critical Strikes
  • Players have 40% less Cooldown Recovery Rate

Only on juiced Maps dodge

  • Monsters take (36-40)% reduced Extra Damage from Critical Strikes
  • Monsters gain (40-49)% of Maximum Life as Extra Maximum Energy Shield

Strengths and Weaknesses

  • S-Tier Clear
  • Fast
  • Bow's aren't Meta
  • Deadeye
  • Level as EConc or Bows
  • Squishy
  • Needs Investment to do (Non-Quest) Pinnacle Bosses

Build Variants

Transition Variant between Campaign Build and This Setup

Equipment

Spine Bow
Amethyst Ring
Tanu Ahi
The Fledgling
Shroud of the Lightless (Three Abyssal Sockets)
Stygian Vise
Hyrri's Truth
Amethyst Ring
Feathered Arrow Quiver
Harpyskin Boots
Divine Life Flask
Quicksilver Flask
Jade Flask
Diamond Flask
Dying Sun

Ignore gear above, this is the transition Stage between Campaign and Variant 02 | Level 80. The Gear here should be empty, but PoB import is limited for now.

Get the best Bow and Quiver available. Get Resistances and Life Gear.

Passive Tree

main:
123
123
ascendancy:
8
8
Keystones
Precise Technique
40% more Attack Damage if Accuracy Rating is higher than Maximum Life Never deal Critical Strikes
Masteries
Bow Mastery (2)
+100 to Accuracy Rating per Green Socket on Equipped Bow
Increases and Reductions to Projectile Speed also apply to Damage with Bows
Elemental Mastery (1)
Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted
Mana Mastery (1)
12% increased Mana Reservation Efficiency of Skills
Mark Mastery (1)
Marked Enemy cannot Regenerate Life
Accuracy Mastery (1)
+500 to Accuracy Rating
-2 to Accuracy Rating per Level
Leech Mastery (1)
5% of Leech is Instant

Skills

900+ EDpS Bow
Spine Bow
Tornado Shot
Mirage Archer
Trinity
Increased Critical Damage
Awakened Elemental Damage with Attacks
Volatility
Shroud of the Lightless
Carnal Armour
Poacher's Mark
Sniper's Mark
Mark On Hit
Grace
Flame Dash
The Fledgling
Lacquered Helmet
Frenzy
Tornado Shot
Manaforged Arrows
Power Charge On Critical
Tanu Ahi
Wyrmscale Gauntlets
Ensnaring Arrow
Lightning Arrow
Split Arrow of Splitting
Manaforged Arrows
Life & Res Boots
Harpyskin Boots
Storm Rain
Blast Rain
Scourge Arrow of Menace
Manaforged Arrows
Hyrri's Truth
Jade Amulet
Precision

Refer to the Leveling Guide for Recommended Skills and start to work Towards the Skill Gem Setup in Variant 02

How it Plays

Mapping

Fire your Primary Skill (Lightning Arrow, Elemental Hit of the Spectrum or Tornado Shot)

All other Bow Skills will trigger automatically and auto-aim at nearby Packs of Enemies.

Dash across the Map with Blink Arrow and Frostblink or Flame Dash

Bossing

Aim slightly behind the Boss to maximize Tornado Shot Damage.

Spam Attack till the Boss is dead

If needed, Kite or Reposition.

Kite or Kiting: Attack the Boss once, then move away in a rapid Session.

Every Attack stacks up our Soul Eater, resulting in faster Attacks. On Warden, we also stack Shocks.

How it Works

Tornado Shot

Tornado Shot fires Primary Projectiles equal to your Arrow Count. ( If you have +4 additional Arrows from Sources, then it fires 5 Primary Arrows)

These Arrows will travel to the targeted Location in a Cone, then explode(visually) and fire 3 Secondary Projectiles each.

An Enemy can be hit by 1 Primary Projectile and 1 Secondary Projectile of EACH Primary Projectile. With 5 Primary Projectiles, it can result in up to 6 Hits. This is called Shotgunning. The avg. Amount of Hits is Primary + Half your Secondary Projectiles for Bigger Targets or 1/3 of the Secondary Projectiles for Small Targets.

While the Primary Projectile will Pierce all Enemies till it arrives at the targeted Location, the Secondary Projectiles can Pierce, Forke, and Chain.

A secondary Projectile that chains of an Object can hit the same Enemy as a different Projectile of the same Primary Projectile. Resulting in further Shotgunning with 2+ Targets to hit.

Projectile Travel Distance

Each Projectile has its own Lifespan. As the Projectile travels it's 'Life' decreases. At Maximum Distance, aka. when the 'Life' hits 0, the Projectile stops.

A Projectile can stop early if it hits an Enemy and has no Split, Pierce, Fork or Chain left.

Increasing the Projectile Speed will directly increase the maximum Distance the Projectile can travel. And as a Result the Clear of the Build.

If using Returning Projectiles Support, the Projectile will start to Return when reaching it Maximum Distance or Hitting the final Enemy.

Returning Projectiles & Pierce (LA and EHotS)

Tornado Shot only starts shining once we have access to Chain. We can use Pierce and Returning Projectiles Support for Single Target Damage before Access to Chain. Requiring at least 1 Pierce the Projectile will hit the Enemy, then continue travelling until reaching Maximum Distance. Then returns thanks to Returning Projectiles Support to the Players Position at the Time of using the Skill. This results in a Second hit.

Manaforged Arrow

A Bow Skill linked to Manaforged Arrows Support can not be used manually. It instead triggers when spending Mana on other Bow Skills. To prevent absurd Spam, it can not be triggered by other Manaforged Arrows Support Setups and gains a Cooldown.

This means that our Main Skill has to cost at least 1 Mana to eventually trigger any Manaforged Setups.

A Bow Skill linked both to Manaforged Arrows Support and Lifetap Support has 0 Mana Cost, so it will trigger whenever we use a Bow Skill manually and it is of Cooldown.

Tanu Ahi

Tanu Ahi is a great Early Game Unique.

Reducing our Life Total below Maximum with Skills with Life Cost like Blood Rage, Supported by Lifetap Support or with the Life Mastery that converts 15% of the Skill Cost to Life. Then regain that Life from our Leech and Instant Leech.

We have a High Uptime on Onslaught and Adrenaline. Giving us Attack Speed, Damage and even some Damage Reduction.

Fledgling and Far Shot Ascendancy

The Far Shot from The Fledgling and from the Far Shot Ascendancy used to be the same. However in a previous Patch those act now diffrently. The Far Shot Ascendancy is now not the Far Shot Keystone granted by the The Fledgling and thus those stack.

Inspired Learning

Inspired Learning is a Smaller Version of the Headhunter. Instead of granting all the Rare Modifiers for 60 Seconds, it will only grant 1 Modifierer for 20 Seconds.

A player can only have 1 Buff for each Modifier, if the same Modifier would be gained again, instead the Duration is refreshed.

Using more than 1 Inspired Learning is generally not recommended, as both select a Random Modifier, individualy. However for Content like Legion or Breach where a lot of Rare Enemies are slain, it can be beneficial to use two.


Changelog

28.10.2025 | Initial Writeup

29.10.2025 | Additional Explanations and Details added.

Video Guide

Stats

Stats are displayed for the "05 | Warden T17 Variant {4}" Variant only
Character
Attributes
298 / 
356 / 
113
Movement Speed
144%
Bandits
Alira
Pantheon Major
TheBrineKing
Pantheon Minor
Abberath
Charges
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Defensive
Life
4,171
Energy Shield
71
Mana
972
Armour
0
Evasion Rating
36,944
Block
0%
Resistances
75% / 
75% / 
75% / 
72%
Simulated
Effective Health Pool
21K
Max Hit
5.6K / 
19K / 
19K / 
19K / 
19K
Skill DPS Estimation
Tornado Shot
9.2M

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