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PoE Build

Brutus of Holy Hammers - Str Stacking Slammer

3.28 Mirage
Starter
End Game
presentationMarauder
presentationChieftain
Creator
Updated on Mar 8, 2026
Mar 8, 2026

Build Overview

POBS:
Campaign SSF - https://poe.ninja/poe1/pob/879c9
Brutus switch 10-20c budget - https://poe.ninja/poe1/pob/879ca
Medium budget 5d+ - https://poe.ninja/poe1/pob/879cb
Higher budget 50d+ - https://poe.ninja/poe1/pob/879cc

Note - Sunder is currently used as a placeholder in some PoBs until we are going to get Holy Hammers


Brutus of Holy Hammers is a strength stacking Chieftain using, as you would expect, newly added in 3.28 slam skill Holy Hammers. Stacking strength allows us to receive great offensive and defensive benefits.

Brutus' Lead Sprinkler gives us massive amount of flat fire damage, based on the amount of strength we have. Additionally it has one of the highest base crit chances in the game, which makes transition into crit very smooth and giving us additional synergy, since the more we crit the more power charges we generate for our Holy Hammers.

Crown of Eyes and Rathpith Globe are responsible for our % damage increases. Crown of Eyes together with Iron Will converts our melee physical damage bonus from strength into attack damage bonus, giving us massive amount of % damage. Rathpith Globe boosts this even further. The Iron Fortress, once again, increases the % damage bonus further by increasing strength's effectiveness.

Defensively, we play Chieftain so reaching 90% all elemental resistances is very easy to acquire. That's an incredibly strong defensive layer. Additionally, we take Sione, Sun's Roar, allowing us to take full advantage of Enduring Cry and always receive maximum endurance charges and a massive regeneration boost from it.

The Iron Fortress caps our block at higher budgets due to massive amount of block it provides, depending on how much strength you have. We also have solid amount of armor for more physical mitigation.

Also at higher budgets i do recommend using Flesh and Stone as an additional defensive layer.

Overall the build is all around very strong with formidable amount of damage and defense.



TIPS:

- I do recommend following the 'Campaign SSF' build early on. You can switch to Brutus' Lead Sprinkler as soon as you will be able to get it, but then you would have to respec passive points from 2h weapons etc. In that case you would need to start following the 'Brutus Switch 10-20c budget' passive tree.

- Early on we will be using Sunder as our main skill. I do not recommend using Holy Hammers until you get very solid amount of crit chance (50%+) and preferably a Medium Cluster Jewel with Mob Mentality

Strengths and Weaknesses

  • - Strong all around, offensively and defensively
    - Good AoE clear
    - Incredibly cheap to get going
    - Can scale really hard with investment
  • - Slam build, so not the fastest

Build Variants

Equipment

Totemic Maul
Two-Stone Ring
Bronze Gauntlets
Cone Helmet
Lordly Plate
Chain Belt
Onyx Amulet
Two-Stone Ring
Wyrmscale Boots
Divine Life Flask
Sacred Life Flask
Quicksilver Flask
Granite Flask
Divine Mana Flask

Passive Tree

main:
123
123
ascendancy:
8
8
Keystones
Unwavering Stance
Cannot Evade enemy Attacks Cannot be Stunned
Masteries
Fortify Mastery (1)
Melee Hits Fortify
-3 to maximum Fortification
Rage Mastery (1)
Nearby Enemies are Intimidated while you have Rage
Physical Mastery (1)
Hits have 50% chance to ignore Enemy Physical Damage Reduction
Two Hand Mastery (1)
40% increased Damage with Hits against Rare and Unique Enemies

Skills

Brimstone Talons
Bronze Gauntlets
Sunder
Melee Physical Damage
Fist of War
Ruthless
Rune Road
Wyrmscale Boots
Leap Slam
Momentum
Faster Attacks
Kraken Salvation
Cone Helmet
Intimidating Cry
Blood Rage
Spirit Guardian
Lordly Plate
Herald of Ash
Precision
Apocalypse Blunt
Totemic Maul
Frostblink

How it Plays

In order to unleash Holy Hammers true power, we need to generate power charges. We use Power Charge On Critical Support, Pain Forger and charge generation from Mob Mentality to cover out power charge needs. Without them, the damage and area coverage might not be as great.

Use Enduring Cry on left click, this way every time it's off cooldown you will use it when you try to move. This way we generate permanent endurance charges and receive massive amount of regeneration.

Use Intimidating Cry while fighting tanky enemies, use Blood Rage at the start of the map.

Changelog

06.03.2026

First version released

Video Guide

Stats

Character
Attributes
2,714 / 
131 / 
152
Movement Speed
163%
Charges
Endurance Charges
7
Frenzy Charges
3
Power Charges
3
Defensive
Life
8,901
Energy Shield
717
Mana
710
Armour
15,417
Evasion Rating
23
Block
75%
Resistances
90% / 
90% / 
90% / 
71%
Simulated
Effective Health Pool
186K
Max Hit
24K / 
152K / 
152K / 
152K / 
45K
Skill DPS Estimation
Sunder
21M

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