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PoE Build

Alkaizer Bleed Boneshatter Complex Trauma Slayer

3.27 KotF
presentationDuelist
presentationSlayer
HC
End Game
Verified
Updated on Oct 29, 2025
Oct 29, 2025

Path of Building Code

Build Overview

Generic idea of a Boneshatter of Complex Trauma Slayer, high single target, tanky, high sustain, and decent clear

Attack speed is mid to bad because of the nature of scaling bleeds but aside from that everything is very good.

Gearing is basic so it is easy to transition to this or play non-bleed before.

None of the items are hard to acquire unless you want the +maximum frenzy charge rings, which you can just substitute for generic rings, everything is self craftable w/ recombinators.

Some gem sockets left open for flexibility still. Jewel sockets can be whatever you please.

Jewels are not mandatory and super flexible, need the cluster jewels if you want to cap suppression.

Gearing has good progression in general and nothing is really mandatory so could play first character of fresh league.

Can use The Light of Meaning (Physical Damage), Lethal Pride (Kaom Strength of Blood) and/or Watcher's Eye with Pride physical damage.

Can use Mageblood or Ryslatha's Coil or just a generic rare belt.

Strengths and Weaknesses

  • Good bossing
  • Safe mapping
  • Mediocre Speed

Equipment

Karui Chopper
Cerulean Ring
Dragonscale Gauntlets
Giantslayer Helmet
Royal Plate
Ryslatha's Coil
Kalandra's Touch
Dragonscale Boots
The Writhing Jar
Blood Sap Tincture
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Passive Tree

main:
123
123
ascendancy:
8
8
Keystones
Unwavering Stance
Cannot Evade enemy Attacks Cannot be Stunned
Resolute Technique
Your hits can't be Evaded Never deal Critical Strikes
Masteries
Bleeding Mastery (2)
+3% to Damage over Time Multiplier for Bleeding per Endurance Charge
25% chance to Aggravate Bleeding on targets you Hit with Exerted Attacks
Mana Mastery (1)
12% increased Mana Reservation Efficiency of Skills
Two Hand Mastery (1)
10% increased Armour per Red Socket on Main Hand Weapon
10% increased Evasion Rating per Green Socket on Main Hand Weapon
Fortify Mastery (1)
Melee Hits Fortify
-3 to maximum Fortification
Axe Mastery (1)
Bleeding you inflict deals Damage 15% faster
Attack Mastery (1)
Non-Vaal Strike Skills target 1 additional nearby Enemy
Leech Mastery (1)
25% increased Maximum total Life, Mana and Energy Shield Recovery per second from Leech
Armour Mastery (1)
+1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour

Skills

New Item
Royal Plate
Boneshatter of Complex Trauma
Ruthless
Volatility
Awakened Brutality
Awakened Melee Physical Damage
Cruelty
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Karui Chopper
Pride
Enlighten
Flesh and Stone
Ancestral Cry
Autoexertion
Arctic Armour
New Item
Dragonscale Gauntlets
Leap Slam
Momentum
Lifetap
Faster Attacks
New Item
Giantslayer Helmet
Cast when Damage Taken
Vaal Molten Shell
Lifetap
Vulnerability
New Item
Dragonscale Boots
Frostblink
Lifetap

How it Plays

Hit monsters with Boneshatter of Complex Trauma, Vulnerability will self cast from Cast when Damage Taken Support, bleeds will aggravate from exerts due to bleeding mastery and Vulnerability quality.

Overleech from Slayer's Brutal Fervour will sustain self hit damage but you do want some decent physical mitigation, more is better.

Endurance charges will generate from Inexorable, you could just take on kill on the tree Disciple of the Unyielding or a ring mod.

Frenzy charges for single target will need to come from a Searing Exarch implicit on body armour.

Gameplay should be very basic and almost entirely autopiloted, just attack monster.

Stats

Character
Attributes
367 / 
145 / 
96
Movement Speed
145%
Pantheon Major
Solaris
Pantheon Minor
Ralakesh
Charges
Endurance Charges
7
Frenzy Charges
7
Power Charges
3
Defensive
Life
6,330
Energy Shield
0
Mana
682
Armour
24,842
Evasion Rating
534
Block
0%
Resistances
84% / 
80% / 
81% / 
75%
Simulated
Effective Health Pool
114K
Max Hit
43K / 
152K / 
101K / 
105K / 
61K
Skill DPS Estimation
Boneshatter of Complex Trauma
44M

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