This guide is only for progressing through campaign and early maps. See the endgame version here.
This is one of the best known levelling builds for
Oracle /
Shaman as Wyvern. I was able to complete campaign in 4:12.
This guide is only for progressing through campaign and early maps. See the endgame version here.
This is one of the best known levelling builds for
Oracle /
Shaman as Wyvern. I was able to complete campaign in 4:12.
Vendor Regex: "!(uiv)" "tali|mov|[egdl] da.* to a"
Don't spend any Regals, Alcs, Runes, or Exalts until Act 2. You're saving them for the level 22
Frenzied Talisman
Weapon: Click here for a very detailed guide on how to get great weapons throughout campaign. Having a great weapon versus having a bad weapon drastically changes your damage, so I strongly recommend reading it.
Boots: Movement Speed > Resists / Life / Armour
Rings/glove: High flat damage (preferably lightning damage for shock) > Resists / Life
Helmet/Body Armour: Resists / Life / Armour
Amulet: Life / Resists
Belt:
Rawhide Belt with Resists / Life / Armour
Support Gem Requirements:
Str 0
Dex 0
Int 5
Volcano
Contagion
Frost Bomb

Your first Level 1 Uncut Skill Gem that you get from Renly will be
Contagion and then you must pick up the Skill Gem in Clearfell to cut
Frost Bomb.
You'll get another guaranteed Level 2 Skill Gem in The Red Vale from the league mechanic. Upgrade
Volcano if you find it.
In early Act 1, use
Contagion and
Volcano. You'll drop both of these when you reach level 6 and swap to
Rend +
Wing Blast.
From level 6 onwards you'll use
Rend and
Wing Blast for both clear and single target.
Your rotation goes like this:
It's best if you have Magnified Area I in for clearing, and Concentrated Area in for single target on
Rend.
At level 22 you'll get
Ferocious Roar. Use this to generate max rage.
In Act 3 at level 31, you get access to
Oil Barrage. Prime bosses for stun with
Rend, stun them with
Wing Blast to generate 3 power charges. From there, you have two options:
I believe option 2 is most efficient, but option 1 works if you prefer that.
At level 36, you'll get
Lingering Illusion which lets you generate power charges without having to prime for stun. Just use dodge roll, have the boss kill your illusions, and pick up the power charges.
Ascendancy:
This build doesn't require any ascendancy to clear campaign, so if you're planning to swap to another build in endgame, you can go straight into that.
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