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PoE 2 Build

[0.4] Wyvern Druid Leveling

0.4 TLotD
Starter
Speed Leveling
presentationDruid
Updated on Apr 20, 2026
Apr 20, 2026

Build Overview

This guide is only for progressing through campaign and early maps. See the endgame version here.

This is one of the best known levelling builds for Oracle / Shaman as Wyvern. I was able to complete campaign in 4:12.

Strengths and Weaknesses

  • INSANE Single Target
  • GODLIKE Clear
  • Easy To Play
  • Slow from levels 6-14

Build Variants

Equipment

item
3
item
3
item
1
Equipment Priority
+3

Vendor Regex: "!(uiv)" "tali|mov|[egdl] da.* to a"

Don't spend any Regals, Alcs, Runes, or Exalts until Act 2. You're saving them for the level 22 Frenzied Talisman

Weapon: Click here for a very detailed guide on how to get great weapons throughout campaign. Having a great weapon versus having a bad weapon drastically changes your damage, so I strongly recommend reading it.

Boots: Movement Speed > Resists / Life / Armour

Rings/glove: High flat damage (preferably lightning damage for shock) > Resists / Life

Helmet/Body Armour: Resists / Life / Armour

Amulet: Life / Resists

Belt: Rawhide Belt with Resists / Life / Armour

Skill Gems

Support Gem Requirements:

Str 0

Dex 0

Int 5

Expand all
1

Volcano

Volcano
supportconcentratedareaplayer
2

Contagion

Contagion
3

Frost Bomb

Frost Bomb
Gem Priority
+1

Your first Level 1 Uncut Skill Gem that you get from Renly will be Contagion and then you must pick up the Skill Gem in Clearfell to cut Frost Bomb.

You'll get another guaranteed Level 2 Skill Gem in The Red Vale from the league mechanic. Upgrade Volcano if you find it.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

How it Plays

Level 1-30

In early Act 1, use Contagion and Volcano. You'll drop both of these when you reach level 6 and swap to Rend + Wing Blast.

From level 6 onwards you'll use Rend and Wing Blast for both clear and single target.

Your rotation goes like this:

  1. Frost Bomb to apply exposure (keep this up for the duration of the boss)
  2. Rend to prime monsters for stun
  3. Wing Blast the primed monsters to cause a massive explosion

It's best if you have Magnified Area I in for clearing, and Concentrated Area in for single target on Rend.

At level 22 you'll get Ferocious Roar. Use this to generate max rage.

Level 31+

In Act 3 at level 31, you get access to Oil Barrage. Prime bosses for stun with Rend, stun them with Wing Blast to generate 3 power charges. From there, you have two options:

  • Just use Oil Barrage one the boss
  • Use Rend and then use Oil Barrage

I believe option 2 is most efficient, but option 1 works if you prefer that.

At level 36, you'll get Lingering Illusion which lets you generate power charges without having to prime for stun. Just use dodge roll, have the boss kill your illusions, and pick up the power charges.

Ascendancies

Ascendancy:

This build doesn't require any ascendancy to clear campaign, so if you're planning to swap to another build in endgame, you can go straight into that.

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