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PoE 2 Guide

Spirit Walker Ascendancy Class: Tree & Passives

Classes
Updated on Sep 9, 2026
Sep 9, 2026

Spirit Walker Tree


Spirit Walker Passives

1. Idolatry

Idolatry

2% increased Reservation Efficiency of Skills per Idol in your Equipment
Companions deal 10% increased damage per Idol in your Equipment
-4% to all Elemental Resistances per non-Idol Augment in your Equipment

2. The Natural Order

The Natural Order

Tame Beast can capture Unique Beasts
Can have up to one Unique Tamed Beast summoned
Unique Tamed Beasts are Possessed by random Azmeri Spirits, changing every 20 seconds
Unique Tamed Beasts have 30% increased movement speed

3a. Vivid Stampede

Vivid Stampede

Grants Skill Vivid Stampede

Gain a Vivid Wisp for every 10 metres you move, up to a maximum of 3
Expend all Vivid Wisps to trigger Vivid Stampede when you Attack

3b. The Morrigan's Guidance

The Mórrigan's Guidance

Gain a Vivid Wisp when Vivid Stampede ends
Stags deal 20% more damage per leap
Stags have 20% more Shock Magnitude per leap

4a. Primal Bounty

Primal Bounty

Grants Skill: Primal Bounty

Gain a Primal Owl Feather every 4 seconds, up to a maximum of 3
Expend an Owl Feather when you Dodge to trigger Primal Bounty

4b. The Mhacha's Gift

The Mhacha's Gift

Dodging can expend up to 3 Owl Feathers, granting Primal Bounty 100% more Empowerment effect per additional Feather expended
Gain Owl Feathers 50% faster

5a. Wild Protector

Wild Protector

Grants Skill: Wild Protector

6b. The Catha's Balance

The Catha's Balance

Companions gain added Attack damage equal to 60% of your main hand Weapon's damage

7. Sacred Unity (free to allocate, hidden by default)

Sacred Unity

Requires Vivid Stampede, Primal Bounty and Wild Protector to be allocated

  • Bear Spirit gains Embrace of the Wild
  • Central Projectile of Owl Feather-Empowered Skills leaves a trail of Soaring Ground
  • Vivid Stags leap towards enemies

Soaring Ground

Soaring Ground grants 30% increased Evasion Rating, 40% increased damage while on Full Life, and Onslaught to you or Allies standing on it. These effects Linger for 1 second.

Soaring Ground has a 6 second base duration unless otherwise specified.

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