Here's the big changes to endgame:
Precursor Tablets and Towers
- Precursor Tablets and Towers are being completely decoupled from each other.
- Towers now are just normal maps, except they always drop a Precursor Tablet, and they will clear Atlas fog of war over a large area.
- This makes Towers exceptionally good maps if you are looking for unique maps, Anomaly maps or Citadel maps - but much less essential than they are now. Also, Citadels are more common, but note they still are absolutely banned from spawning close to the center of the Atlas.
- Instead of getting Tablet benefits on a random selection of maps within range of a Tower, you'll now be able to apply Tablets directly to maps of your choice.
- Tablets will have multiple uses, in line with the number of maps they affect now.
- Maps with a small number of difficulty modifiers can only benefit from up to one Tablet. Maps with six or more difficulty modifiers can benefit from up to three.
- This lowers the number of Tablets that can overlap on one specific map...
- and to compensate, explicit modifiers on Precursor Tablets are increasing in magnitude by about 140%.
- There's also a hidden nerf here - new mods are being added to the explicit modifier pool on Precursor Tablets; these will mostly flood the loot tables.
- In short - you have agency over tower overlaps, rather than tower spawn location RNG dictating this for you.
Map Bosses and Map Completion
- Defeating all rare monsters in a map is no longer ever required
- Instead, you will have a map boss in every map.
- Existing map bosses will instead be termed 'Powerful Map Bosses'.
- Mundane map bosses, i.e. ones that are not Powerful, will be easier to defeat and less lucrative than the Powerful versions.
- Only Powerful map bosses will grant +1 tier on Waystone drops. Mundane map bosses might award a Waystone but if they do it will be same tier.
- Some Atlas Tree points are changing. GGG don't intend these as nerfs or buffs, but some will likely accidentally become nerfs or buffs.
- WARNING: A long standing bug where multiple phase bosses did not get Atlas difficulty increases applied to secondary and tertiary phases is fixed.
- The big change is that you don't need to hunt the last rare any more.
Alchemy Orb Buff
- Simple one here - they can be used on magic items as though the item was normal rarity.
- Doing so removes the mods on the item without compensation.
- This is mostly beneficial for map rolling, but also has some early game use, for example, if you get a
Solar Amulet that drops magic with terrible mods. This is likely useful only in early and middle maps.
Map Size Standardization
- Maps that take ages to clear are being shrunk.
- Mire is not on the original list of maps being shrunk. No, I don't know why either.
Map Mod Nerfs
- Do you love standing on chilled ground?
- If so, you'll be sad to know that the waystone explicit modifier that adds chilled, ignited or shocked ground to maps is getting a huge nerf.
More is likely to be revealed next week.