- We’ll be using
Ice Strike with the new
Hollow Palm Technique. The build will keep evolving as I progress further into the endgame.
PoE 2 Build
Monk
Invoker
[0.3] HOLLOW PALM SPEED DEMON / ICE-STRIKE
0.3 TTE
Creator
End Game
Build Overview
Strengths and Weaknesses
- Clears the map smoothly
- deals solid damage bosses
- Tanky
Build Variants
1-14
14-22
25 - 50
65+ CRIT AND ATS
TRIPLE HERALD
We still have room to improve this build, like completing the Ascendancy points and upgrading the gear! But it’s a solid base—enjoy it!
- In this version, we’ll focus on increasing our critical strike and attack speed to generate the highest possible damage. Using
Ice Strike plus
Hollow Palm Technique … The key item will be THUNDERFIST, but you can use others like I show in the video.
Equipment
1-14
14-22
25 - 50
65+ CRIT AND ATS
TRIPLE HERALD
Equipment Priority








+8
GEAR SIMPLE EXPLANATION
- The gear must prioritize having Energy Shield, Evasion, and Resistances, plus a ring with Physical Damage Leeched as Mana to have infinite mana.
- You can check out my gear in the video so you have a reference.
- These charms will be perfect to avoid freeze and stun.
Skill Gems
1-14
14-22
25 - 50
65+ CRIT AND ATS
TRIPLE HERALD
Support Gem Requirements:
Str 30
Dex 80
Int 60
Expand all
1
Crackling Palm
2
Ice Strike
3
Charged Staff
4
Shattering Palm
5
Tempest Bell
6
Herald of Ice
7
Combat Frenzy
8
Ghost Dance
9
Wind Dancer
10
Herald of Thunder
Gem Priority

































+33
-
Ice Strike it will be our main damage skill, and its support gems are perfect to boost its power: more damage, more speed, extra cold damage to freeze faster, and more elemental damage—in other words, stacking cold damage.
Crackling Palm is a passive we gain thanks to the Thunderfist Utility Wraps, and as the name says they are gloves that give us utility, so that’s why these gems will go here…
Shattering Palm will be a key part of our build for more explosions and easier clears.
Charged Staff will help increase the damage and range of our attacks.
Tempest Bell it’ll help us freeze enemies faster and deal massive damage to bosses.- We’ll use
Herald of Ice to trigger ice explosions since we’ll be constantly applying cold damage with our Ice Strike, making the synergy perfect for clearing maps.
Combat Frenzy It’ll give us Frenzy Charges, which in this case will turn into Power Charges so we can use Charged Staff. This works thanks to our
Resonance , which generates Power Charges instead of Frenzy Charges. - we’ll have
Herald of Thunder for even more damage, chaining explosions to distant targets and boosting DPS.
Wind Dancer will be another key defensive buff for the monk, letting us push enemies away to create escape windows and prevent dying.
Ghost Dance , helping regenerate Energy Shield, keeping us alive especially in big packs.
Passive Tree
1-14
14-22
25 - 50
65+ CRIT AND ATS
TRIPLE HERALD
main:
123
123
set 1:
20
20
set 2:
20
20
SKILL TREE AND NODES EXPLANATION
- The skill tree will keep changing as we level up and get closer to the node of
Hollow Palm Technique - It’s important to note that our ability to freeze enemies must keep increasing, which is why I made some small adjustments compared to the early levels — so we can take advantage of it properly
Essence of the Mountain -
Invoker will be our Ascendancy, since it’s pretty much the safest way to level properly — mixing power and tankiness.
I am the Blizzard... will be the first point we take, because it has direct synergy with our Ice Strike.
Walker of the Wilds plus the ring with leech to have infinite mana.
How it Works
HOW IT WORKS
- Ok my monks, let’s start by explaining in a simple way what this build is in general, I mean what are the main resources we will take advantage of to do more damage and survive more in maps…
This is so you have a general idea of how you can also improve or even change some things to have your own versions… without overthinking the construction of them. - We start with the fact that this build is a combination of evasion and energy shield, why?
Evasion will give us attack speed thanks to the Hollow Palm Technique node, which means more damage, and it also works as the chance to completely avoid enemy attacks. The more evasion you have, the more chances you have to dodge hits, being a key stat to survive. - Energy Shield will also be a key stat for both damage and defense, why? For attack we gain crit thanks to Hollow Palm Technique, and for defense Energy Shield acts as an extra layer that absorbs damage before it hits our life. And we’ll be using Ghost Shroud — part of the damage we take is redirected to Energy Shield and also regenerates, so both things complement each other to keep us alive longer.
Later you’ll see in the gear how I distributed evasion and energy shield. - Moving on to DPS, this will come from three main sources: our crits, attack speed, and cold damage.
- Crit in this game is pretty busted, so we’ll take full advantage of it by adding points in the skill tree that I’ll explain later and also with some support gems. It also synergizes with our ascendancy node Sunder My Enemies, since critical hits will ignore elemental resistances, and our main damage will be cold.
- Next is attack speed — it increases the number of hits per second, meaning more DPS, since we’ll apply our damage faster. I have 6 hits per second which is already pretty high and it could scale even more. This will be achieved with gems and nodes.
- Next is cold damage — we’ll have multiple benefits in this build from gems and the tree. Here we’ll have three main skills:
- Ice Strike: An attack that deals direct cold damage to the enemy.
- Shattering Palm: A melee attack that applies crystals on enemies, stacking them up.
- Herald of Ice: An aura that makes enemies explode when they die or when crystals shatter, dealing cold damage in an area.
- How do they work together? With Ice Strike you deal direct cold damage; with Shattering Palm you apply crystals leaving enemies ready to explode; when enemies die or crystals break, Herald of Ice makes them explode, amplifying your cold damage and letting you clear packs faster and more efficiently.
- That’s the general idea of the build and its basic functioning.
In summary: evasion and energy shield for attack and defenses.
Crit and attack speed are important to scale in this build.
And our main skills will synergize with each other.
Changelog
- Some new support gems were swapped in and added for
Tempest Bell - A couple of points were changed in the tree to get better survivability and damage optimization.
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