Above you will find an example gear set with desirable modifiers, as a point of reference.
Regex
While looking for gear at the vendor, you can press Ctrl+F and Ctrl+V to paste this string into the search bar:
"ty o|mov|spear|ge to a"
This will highlight items with flat added damage to attacks, increased item rarity, movement speed and spears.
I find rarity to be a very underrated stat while leveling. You typically don't want to sacrifice any damage for it, but in every other slot it simply gives you more currency and better gear on average throughout your run, making your character stronger.
Weapon
Look for flat added damage, increased physical damage, attack speed and level of all projectile skills. Lightning damage is really good to have (anywhere on your gear, including the Rune in your weapon) for the shock debuff, which will give you even more damage.
Always hold on to your highest attack speed spear to use it in weapon set 1 with
Whirling Slash later.
Talisman
You can use a Talisman early on, with the wolf form for an extra 30% movement speed. Simply use the wolf from attack and dash to an enemy in front of you or dodge roll to cancel the animation and run in the wolf form for bonus movement speed. You can use it until we get
Thunderous Leap in act 3 and start using 2 weapon sets for our spears.
Gloves
Look for flat added damage to attacks as the main priority.
Rings
Just as with Gloves, you want as much flat added damage to attacks as possible.
Amulet
Try to get an amulet with extra attributes (Dexterity, Intelligence, Strength). Very rarely you will get + to level of all Projectile Skills - which is a nice boost to your damage.
Boots
Prioritize crafting boots, over other pieces of armor, until you have movement speed on them. Nothing else matters on boots during leveling. Of course life attributes and resistances are always good to have, but you should highly prioritize MS.
Here are the item level requirements for different movement speed modifiers on boots:
- 10% movement speed (ilvl 1)
- 15% movement speed (ilvl 15)
- 20% movement speed (ilvl 30)
- 25% movement speed (ilvl 50)
- 30% movement speed (ilvl 70)
- 35% movement speed (ilvl 82)
Armour
In act 1 you will get the most defense out of Armour gear, but from act 2 onwards you want to start prioritizing Evasion gear. Armour, Evasion, Max Life and Resistances are always good. Attributes on gear can be helpful, but you should be careful with relying on them too much, in case you need to replace a piece of gear that provides you the crucial attributes you need.
Early on, I like prioritizing Item Rarity which helps you gear up quicker by providing you with more rare items and better currency drops.
Charms
Take
Sapphire Charm as your reward for killing the ritual boss in act 1 since the end boss of act 1 does a lot of cold damage. Afterwards you want to get a
Stone Charm as soon as you can and in act 3 take the
Antidote Charm as your quest reward which will greatly help in your fight against the Viper boss.
Currency
Majority of your currency, should be always spent on your weapons. You should always think about what you're trying to get from your Transmutes and Augmentations. Don't just throw them on every item you have. Be purposeful.
For example - if you haven't found movement speed boots in the early game, and you already have a decent weapon, you can spend Augmentations on boots with an elemental Resistance suffix and an open prefix, to fish for a Movement Speed prefix. Blue weapons with Attack Speed or +to Levels of Melee Skills are the best target for your Augmentation Orbs. Always take stock of your gear and try to figure out what's your weakest piece. If you're level 28 and haven't upgraded your chest piece since level 4, it's a good idea to pick up white
Studded Vests and throw some Transmutes at them. Even a mediocre evasion roll + life regeneration on a good base will be better than most random rares that you found 20 levels ago.
Be disciplined with your currency. For example, you should NEVER Exalt a piece of gear that isn't a Spear unless you have more than 6 Exalts - which is enough for your next 2 upgrades during the campaign. Same goes for Regal orbs if you have 2 or less, and Artificer's Orbs if you have 2 or less. Keep them for weapon upgrades, and only spend the surplus on other items.
If you get really lucky and drop a great weapon - save your currency and don't craft it any further if your damage is still very high. This will help you transition to the next weapon base much easier. You can afford to save your currency whenever your character feels very strong and you should spend more currency if your character feels weak.