Build Overview
Strengths and Weaknesses
- - Incredibly high damage
- Very good tankiness
- Clears all the content even on lower budget
- Scales very hard with investment
- -
Shield Wall might feel bit clunky sometimes, positioning is important
Build Variants
Level 22 Shield Wall Swap
Level 48 Campaign
Level 89 Nebuloch Swap
Level 96 Higher Budget
Level 97 Mageblood
Early on i recommend using
Rolling Slam +
Boneshatter combo, with
Perfect Strike or even
Mace Strike against bosses. This will carry you until level 22 when you can swap to
Shield Wall
After the swap the most important piece of equipment is going to be your shield. You want to get as much armour on your shield as possible, this is where you damage comes from.
When it comes to other equipment, you simply want as much armour, life and resistances as possible. Movement speed on boots is also very important.
When it comes to weapon there is only 1 stat that will be useful to us, which is + to melee skills. Other stats are mostly irrelevant
Skill Gems
Level 22 Shield Wall Swap
Level 48 Campaign
Level 89 Nebuloch Swap
Level 96 Higher Budget
Level 97 Mageblood
Support Gem Requirements:
Str 10
Dex 5
Int 15
1
Mace Strike
Level 7
2
Raise Shield
Level 1
3
Shield Charge
Level 7
4
Pounce
Level 3
5
Infernal Cry
Level 6
6
Shield Wall
Level 7
7
Herald of Ash
Gem Priority






+6
Passive Tree
Level 22 Shield Wall Swap
Level 48 Campaign
Level 89 Nebuloch Swap
Level 96 Higher Budget
Level 97 Mageblood
main:
123
123
set 1:
20
20
set 2:
20
20
Quest Rewards
Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Hunting Grounds — The Crowbell
Grants Two Weapon Set Passive Skill Points
Freythorn — The King in the Mists
+30 to Spirit
Ogham Farmlands — Una's Hut
Grants Two Weapon Set Passive Skill Points
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
Keth — Kabala, Constrictor Queen
Grants Two Weapon Set Passive Skill Points
Valley of the Titans — Medallion
30% increased Charm Effect Duration
+1 Charm Slot
Deshar — Final Letter
Grants Two Weapon Set Passive Skill Points
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Jungle Ruins — Mighty Silverfist
Grants Two Weapon Set Passive Skill Points
The Venom Crypts — Venom Draught
30% increased Elemental Ailment Threshold
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
The Molten Vault — The Molten Vault
Reforging Bench
Aggorat — Blood Sacrifice
Grants Two Weapon Set Passive Skill Points
Journey's End — Captain Hartlin
Two Weapon Set Passive Skill Points
Skill Gem(Lv 13)
Delirium Drop
Whakapanu Island — Great White One
Not Specified2 choices
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Yama The White
Grants Two Weapon Set Passive Skill Points
Halls of the Dead — Tawhoa's Test
+5 to Dexterity
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Halls of the Dead — Tasalio's Test
+5 to Intelligence
Halls of the Dead — Ngamahu's Test
+5 to Strength
Halls of the Dead — Tribal Medicine
+30% increased Global Armour, Evasion and Energy Shield
Wolvenhold — Oswin, the Dread Warden
Grants Two Weapon Set Passive Skill Points
The Khari Crossing — Akthi and Anundr
Two Weapon Set Passive Skill Points
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
+5 to all Attributes
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit
Howling Caves — The Abominable Yeti
Grants Two Weapon Set Passive Skill Points
How it Plays
The gameplay loop is incredibly simple
You want to use
Shield Wall and explode it with
Ferocious Roar
Against bosses make sure to use
Ferocious Roar few times to generate rage and endurance charges
Use
Pounce for mobility and mana + life leech against bosses.
How it Works
To generate endurance charges that will guarantee a crit with
Nebuloch, we need to use
Ferocious Roar with
Infernal Cry, Raging Cry and Enraged Warcry II socketed in it while having
Roaring Cries allocated
Every time you spend 15 rage in bear form you receive an endurance charge. Raging Cry gives us rage every time we warcry, while Enraged Warcry II spends rage to generate endurance charges. This create a loop where as long as you are next to enemies or a boss, you will be able to continuously use
Ferocious Roar to generate rage and endurance charges. Armour Break III socketed in
Shield Wall will generate even more while mapping while also breaking armour of enemies, giving us permanent 40% more armour from
Scavenged Plating
Changelog
06.09.2026
Released
08.09.2026
Updated, added information
11.09.2026
Added Mageblood version
Comments
0Video Guide
Build Planner Export
Export all build variants directly to your game.
Path of Building Code
Table of Contents
1. Build Overview Is definitely one of the strongest combos warriors get to play with. This setup offers incredible damage as well as tankiness and can easily clear all the content, even on lower budgets.The key component of what makes it so strong is the fact that scales its damage based of how much armour you have on your shield. This allows us to use our main hand weapon as a stat stick, in this case . Low damage on that weapon is irrelevant because it doesn't affect in any way, so you end up having a stat stick that allows you to always crit, as long as you have endurance charges, which we can easily generate. makes the entire setup even stronger, because you get more armour, more damage, more crit damage, more speed and more aoe thanks to . Additionally has very good defensive nodes, which will make this already very tanky build even harder to take down2. Strengths and Weaknesses3. Build Variants4. Equipment5. Skill Gems6. Passive Tree7. Quest Rewards8. How it Plays9. How it Works To generate endurance charges that will guarantee a crit with , we need to use with , and socketed in it while having allocatedEvery time you spend 15 rage in bear form you receive an endurance charge. gives us rage every time we warcry, while spends rage to generate endurance charges. This create a loop where as long as you are next to enemies or a boss, you will be able to continuously use to generate rage and endurance charges. socketed in will generate even more while mapping while also breaking armour of enemies, giving us permanent 40% more armour from 10. Changelog11. Comments
Featured Builds
Become a Creator
Want to earn rewards by sharing your builds with your community?


























