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PoE 2 Build

[0.4] One-Shot Falling Thunder/Flicker Monk - Uber Endgame to Starter Build Guide

presentationMonk
presentationInvoker
Creator
Starter
End Game
0.4 TLotD
Updated on Dec 22, 2025
Dec 22, 2025

Build Overview

Here's my guide for my Falling Thunder/Flicker Invoker League Starter and Endgame Build for Patch 0.4 The Last of the Druids!

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🚨Work in Progress, be sure to come by the Twitch Stream for the Newest Skill Tree and Gems as I'm changing it to test new things!🚨

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🚨I've included a League Starter Leveling Guide, Early Mapping Guide, and Endgame Guide to cover your run on Monk from Start to Finish. Click the appropriate Tab for Gear and the Passive Tree🚨

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We use Whirling Assault to clear packs and kick off our Power Charge Generation. We'll use Cast on Critical with a Low Level Profane Ritual to generate Power Charges when mapping to fuel either/both Falling Thunder and/or Flicker Strike for our main clearing skills.

Power Charges in Boss fights come from Hand of Chayula, Culmination II, and Ailith's Chimes. You'll build up Combo by hitting the target with your Strike Skill, use Hand of Chayula to expend that Combo and be granted Power Charges thanks to Ailith's Chimes.

Falling Thunder will use Nova Projectiles which no longer has the 40% Less Damage line on it. This means we'll be able to clear in a 360° circle without the damage reduction. This is HUGE for clear speed and allows us to clear giants packs of monsters very quickly.

Flicker Strike also becomes usable thanks to the INSANE amount of Power Charges we generate with Cast on Critical, Profane Ritual, and the newly buffed The Soul Springs Eternal which now has "Meta Skills have 50% increased Spirit Reservation Efficiency." This reduces the cost ofCast on Critical!

Our Single Target DPS is taken care of by Falling Thunder or Flicker Strike. We generate Power Charges in Boss Fights using Ailith's Chimes and Culmination II. We'll mix in Mantra of Destruction for 71% Extra Damage as Chaos, Elemental Conflux for 74% More Fire/Cold/Lightning Damage, Sniper's Mark boosted by Hand of Chayula for 133% Increased Critical Damage Bonus, and an optional Powertread Boot Swap on Ubers to ONE SHOT UBER PINNACLE BOSSES!

We use Wind Dancer and Ghost Dance to stack tons of Evasion and Energy Shield Recovery on Hit. Currently we have 6.5K ES, 75% Evasion, and 70% Deflect. We also recover nearly 1K ES on hit thanks to Ghost Dance. We'll use Chaos Inoculation to be Immune to Chaos damage and use Shavronne's Satchel + Ultimate Life Flask with Instant Recovery to Heal our Energy Shield on demand!

Hollow Palm Technique has been NERFED pretty considerably along with Combo using Culmination II. This means no more Hands and now use Quarterstaff. It may be viable in the campaign but would swap off of it around Act 4/Endgame ESPECIALLY if you still want to One Shot Ubers!

You DO NOT need 2 Weapons since we use Weapon Sets! In 0.3 they made it so you can lock your Weapon's to BOTH Weapon Sets. Just hover your weapon and you'll notice a Lock icon. Click this to Lock your Weapon to BOTH Sets!

Permanent Buff's From Act Rewards Recommendations:

Valley of the Titans

    • +30% increased Charm Charges

The Venom Crypts

    • +25% increased Stun Threshold

Halls of the Dead

    • +5% Lightning Resistance
    • +5% Cold Resistance
    • +5% Fire Resistance

Goddess Of Justice 

  • +30% Increased Mana recovery from flasks

The Seven Pillars

  • +5% to all Elemental Resistances (Interchangeable)
  • 15% Increased Global Defenses (Interchangeable)

Strengths and Weaknesses

  • One Shot Bosses
  • Insane Clear Speed
  • Chaos Inoculation
  • TONS of ES/EV/Deflect
  • 360° Clear
  • Melee is Tougher League Start
  • Riskier Playstyle (Skill Diff)

Build Variants

This Variant will use Quarterstaff Strike, Falling Thunder, Killing Palm, and Tempest Bell to get the build up and running.

You'll use Killing Palm to generate Power Charges when mapping to Empower Falling Thunder. Try to carry Power Charges into Boss fights if possible to get some extra chunk damage. Use Quarterstaff Strike with Tempest Bell on Bosses until you get Tempest Flurry.

Take Herald of Thunder as your first Spirit Buff to help your clear speed with Falling Thunder and Tempest Flurry.

We'll eventually spec into The Hollow Palm Technique which will provide us with INSANE Attack Speed and Critical Hit Chance until it falls off around Act 4/Interludes.

Equipment

item
1
item
5
item
9
item
2
item
7
item
4
item
1
item
6
item
3
item
8
item
item
item
Equipment Priority
+9

Quarterstaff:

Go for a High DPS QStaff, Physical is best but any damage helps early on. The most important stats are going to be Added or % Increased Damage, Attack Speed, and Level of Melee Skill if you can handle the Mana consumption. Socket in any runs that Add Damage to Attacks if you come across them.

Body Armor:

An EV/ES, EV, or ES Body Armor will work. Go for Maximum Life to bolster your survivability, Attributes, and any Resistances that you can get.

Foxshade is a great Body Armor for leveling that'll provide a ton of Movement Speed and Evasion to make the campaign easier!

Gloves:

An EV/ES, EV, or ES pair of Gloves will work. Go for Maximum Life, Added Damage to Attacks, Attack Speed, Attributes, and any Resistances that you can get.

Grip of Winter, Painter's Servant, and Northpaw are all solid Unique's to use for your first few levels.

Helmet:

An EV/ES, EV, or ES Helmet will work. Go for Maximum Life, Attributes, and any Resistances that you can get.

Goldrim is great for easy Resistances early on and either Horns of Bynden or Wings of Caelyn are great for free Rage on Hit at early levels.

Boots:

An EV/ES, EV, or ES pair of Boots will work. Go for Movement Speed, Maximum Life, Attributes, and any Resistances that you can get.

Luminous Pace are great Unique Boots early on until Wanderlust for easy Movement Speed.

Amulet:

Any Amulet early on works but I would prefer the Crimson Amulet or any Attribute Amulet. Go for Maximum Life, Maximum Energy Shield, Attributes , and any Resistances that you can get. Level of Melee Skill is an option if you can handle the Mana consumption.

Rings:

Use the Rings to fill out any missing Resistances and increase needed Stats.

Getting Flat Damage of any type is important for a DPS increase, I combo this with a % Increased Elemental Damage Prefix to make sure I get the damage I want. Other good stats are Maximum Life, Attributes, and any Resistances that you can get.

Act 1 Leveling Unique's:

Innsmouth for Mana Regeneration, Foxshade for Movement Speed, Luminous Pace for Movement Speed, The Everlasting Gaze for Mana and Defense, Northpaw for Damage, Wanderlust for Movement Speed, Blackheart for Damage, Meginord's Girdle for STR and Life, Goldrim for Resistances, Surefooted Sigil for Dodge Roll Distance, Greymake for Attributes, Crown of the Victor for Damage, Levinstone for Lightning Damage, Revered Resin for STR and Life, Ghostwrithe for Energy Shield, Horns of Bynden for STR and Rage, Wings of Caelyn for DEX and Rage, Pillar of the Caged God for Damage, Matsya for Damage, Grip of Winter for Damage, and Erian's Cobble for EVERYTHING.

Skill Gems

Support Gem Requirements:

Str 20

Dex 20

Int 20

Expand all

Quarterstaff Strike

Level 5

Quarterstaff Strike
supportrageplayer
supportrapidattacksplayer

Tempest Flurry

Level 5

Tempest Flurry
supportrageplayer
supportrapidattacksplayer

Tempest Bell

Level 5

Tempest Bell
supportconcentratedareaplayer
supportincreaselimitplayer

Falling Thunder

Level 5

Falling Thunder
supportelementalarmamentplayer
supportperpetualchargeplayer

Killing Palm

Level 5

Killing Palm
supportchargeprofusionplayer
supportthrillofthekillplayer

Herald of Thunder

Level 5

Herald of Thunder
supportmagnifiedareaplayer
supportelementalarmamentplayer

Frost Bomb

Level 5

Frost Bomb

You'll use Quarterstaff Strike with Rage I as your main attack for the first few levels, Falling Thunder will be used to apply Shock to a target so we can deal more damage until we acquire Killing Palm. Once we have this skill we can generate Power Charges.

Frost Bomb is for applying Exposure to lower the targets elemental resistances to boost our DPS early on.

You'll use Quarterstaff Strike to weaken targets and use Killing Palm to get Power Charges which will make Falling Thunder do tons of damage and have massive AOE. Use this to deal chunk damage to Rare enemies and Bosses.

When you don't have Power Charges, use Tempest Bell and Quarterstaff Strike. Keep dropping the Bell and beat it to death. Once you reach Level 14 you can then use Tempest Flurry instead of Quarterstaff Strike. Feel free to use Ice Strike if you prefer.

Herald of Thunder will call down Lightning Bolts with Attacks after killing a Shocked Target. This is great for increasing clear speed early on.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

We'll go with Flow Like Water and Flow State to get Skill Speed to Increase DPS early on. Life from Death will provide us with some survivability when fighting large packs of enemies. Grab Concussive Attack for a Large DPS Increase.

How it Plays

Watch YouTube Video!

How it Works

Watch YouTube Video!

Changelog

12-22-25 - Added Uber Endgame Variant, updated build video and PoB File. Added some flavor text here and there.

12-19-25 - Updated ALL Variants to include build changes. Added new text, support/skill gems, reworked tree, and updated leveling variants. PoB file added but is subject to change, follow planner if you don't know what you're doing.

12-14-25 - Updated Variants to match 0.4 Changes, more changes to come as I progress

12-10-25 - Updated YouTube Video to latest, updated leveling variants and improved text descriptions

12-8-25 - Updated all Variants due to 0.4 Patch Notes. More Changes to come once we get the new Skill Tree

12-2-25 - Updated text and items to improve clarity

9-17-25- Fixed incorrect import on gloves

9-16-25- Added Link to Crafting Perfect +3 Level of Melee Amulet for Build, Added Heart of the Well since UI support for it was added, updated Gear to match the new Crafts that I've made, Updated Skill Tree to match new changes

9-14-25 - Fixed some wording and mistype's

9-11-25 - Updated to include Darkness Enthroned and Thunderfist since UI support for it was added. Variants updated to match newest YT Video and PoB File.

9-9-25 - Added Uber Endgame Variant and Early Mapping Variant. Updated all prior variants to match changes to Support Gems and Passive Tree. Added Section for Belts and Jewels. Added better Description to gear for Endgame Variants. Updated PoB File Link.

9-5-25 - Updated Endgame Variant to match changes from Twitch Testing

9-2-25 - Updated Endgame Variant to One Shot Falling Thunder Build

8-30-25 - Updated Passive Tree to match what we're following in the live build. Will continue to update as I play through

8-30-25 - Updated Support gems to match new changes, will continue to update as I make changes

Path of Building Code

Video Guide

Table of Contents

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