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PoE 2 Build

[0.4] One-Shot Falling Thunder/Flicker Monk - Uber Endgame to Starter Build Guide

presentationMonk
presentationInvoker
Creator
Starter
End Game
0.4 TLotD
Featured
Updated on Dec 24, 2025
Dec 24, 2025

Build Overview

Here's my guide for my Falling Thunder/Flicker Invoker League Starter and Endgame Build for Patch 0.4 The Last of the Druids!

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🚨Work in Progress, be sure to come by the Twitch Stream for the Newest Skill Tree and Gems as I'm changing it to test new things!🚨

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🚨I've included a League Starter Leveling Guide, Early Mapping Guide, and Endgame Guide to cover your run on Monk from Start to Finish. Click the appropriate Tab for Gear and the Passive Tree🚨

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We use Whirling Assault to clear packs and kick off our Power Charge Generation. We'll use Cast on Critical with a Low Level Profane Ritual to generate Power Charges when mapping to fuel either/both Falling Thunder and/or Flicker Strike for our main clearing skills.

Power Charges in Boss fights come from Hand of Chayula, Culmination II, and Ailith's Chimes. You'll build up Combo by hitting the target with your Strike Skill, use Hand of Chayula to expend that Combo and be granted Power Charges thanks to Ailith's Chimes.

Falling Thunder will use Nova Projectiles which no longer has the 40% Less Damage line on it. This means we'll be able to clear in a 360° circle without the damage reduction. This is HUGE for clear speed and allows us to clear giants packs of monsters very quickly.

Flicker Strike also becomes usable thanks to the INSANE amount of Power Charges we generate with Cast on Critical, Profane Ritual, and the newly buffed The Soul Springs Eternal which now has "Meta Skills have 50% increased Spirit Reservation Efficiency." This reduces the cost ofCast on Critical!

Our Single Target DPS is taken care of by Falling Thunder or Flicker Strike. We generate Power Charges in Boss Fights using Ailith's Chimes and Culmination II. We'll mix in Mantra of Destruction for 71% Extra Damage as Chaos, Elemental Conflux for 74% More Fire/Cold/Lightning Damage, Sniper's Mark boosted by Hand of Chayula for 133% Increased Critical Damage Bonus, and an optional Powertread Boot Swap on Ubers to ONE SHOT UBER PINNACLE BOSSES!

We use Wind Dancer and Ghost Dance to stack tons of Evasion and Energy Shield Recovery on Hit. Currently we have 6.5K ES, 75% Evasion, and 70% Deflect. We also recover nearly 1K ES on hit thanks to Ghost Dance. We'll use Chaos Inoculation to be Immune to Chaos damage and use Shavronne's Satchel + Ultimate Life Flask with Instant Recovery to Heal our Energy Shield on demand!

Hollow Palm Technique has been NERFED pretty considerably along with Combo using Culmination II. This means no more Hands and now use Quarterstaff. It may be viable in the campaign but would swap off of it around Act 4/Endgame ESPECIALLY if you still want to One Shot Ubers!

You DO NOT need 2 Weapons since we use Weapon Sets! In 0.3 they made it so you can lock your Weapon's to BOTH Weapon Sets. Just hover your weapon and you'll notice a Lock icon. Click this to Lock your Weapon to BOTH Sets!

Permanent Buff's From Act Rewards Recommendations:

Valley of the Titans

    • +30% increased Charm Charges

The Venom Crypts

    • +25% increased Stun Threshold

Halls of the Dead

    • +5% Lightning Resistance
    • +5% Cold Resistance
    • +5% Fire Resistance

Goddess Of Justice 

  • +30% Increased Mana recovery from flasks

The Seven Pillars

  • +5% to all Elemental Resistances (Interchangeable)
  • 15% Increased Global Defenses (Interchangeable)

Strengths and Weaknesses

  • One Shot Bosses
  • Insane Clear Speed
  • Chaos Inoculation
  • TONS of ES/EV/Deflect
  • 360° Clear
  • Melee is Tougher League Start
  • Riskier Playstyle (Skill Diff)

Build Variants

This Variant will use Whirling Assault as its INSANE this patch for leveling with Quarterstaff. This plus Charged Staff and/or Shattering Palm is amazing for clear speed. Whirling Assault + Tempest Bell also melts bosses with ease!

We'll use Killing Palm to generate Power Charges when mapping. This is used to fuel Charged Staff for the Added Lightning Damage to activate Herald of Thunder. We'll use Mana Remnants to sustain all of our Mana as well.

Equipment

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9
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3
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8
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Equipment Priority
+9

Quarterstaff: (IF NOT Hollow Palm Technique)

You'll want to prioritize getting the Highest DPS Quarterstaff you can afford. Prioritize Lightning, Cold, and Physical! The most important affixes are going to be Critical Strike Chance! These are going to help scale our DPS and reach a 100% Chance to Critically Hit. Other good affixes to look for are Increased Elemental Damage with Attacks, Increased Critical Damage Bonus, and Increased Attack Speed.

Body Armor:

An EV/ES, EV, or ES Body Armor will work. Go for Maximum Life to bolster your survivability, Attributes, and any Resistances that you can get.

Gloves:

An EV/ES, EV, or ES pair of Gloves will work. Go for Maximum Life, Attack Speed, Attributes, and any Resistances that you can get.

Hand of Wisdom and Action are a solid leveling unique if you stack stack some attributes.

Helmet:

An EV/ES, EV, or ES Helmet will work. Go for Maximum Life, Attributes, and any Resistances that you can get.

Boots:

An EV/ES, EV, or ES pair of Boots will work. Go for Movement Speed, Maximum Life, Attributes, and any Resistances that you can get.

Bushwhack are a cheap and easy 25% MS Boots if you don't find any.

Amulet:

Any Amulet early on works but I would prefer either Stellar Amulet, Crimson Amulet, or Lunar Amulet. Go for Maximum Life, Maximum Energy Shield, Attributes, and any Resistances that you can get. Level of Melee Skill is an option if you can handle the Mana consumption.

Rings:

Getting Flat Damage of any type is important for a DPS increase, I combo this with a % Increased Elemental Damage Prefix to make sure I get the damage I want. Other good stats are Maximum Life, Attributes, and any Resistances that you can get.

Use the Rings to fill out any missing Resistances and increase needed Stats.

Act 1 Leveling Unique's:

Innsmouth for Mana Regeneration, Foxshade for Movement Speed, Luminous Pace for Movement Speed, The Everlasting Gaze for Mana and Defense, Northpaw for Damage, Wanderlust for Movement Speed, Blackheart for Damage, Meginord's Girdle for STR and Life, Goldrim for Resistances, Surefooted Sigil for Dodge Roll Distance, Greymake for Attributes, Crown of the Victor for Damage, Levinstone for Lightning Damage, Revered Resin for STR and Life, Ghostwrithe for Energy Shield, Horns of Bynden for STR and Rage, Wings of Caelyn for DEX and Rage, Pillar of the Caged God for Damage, Matsya for Damage, Grip of Winter for Damage, and Erian's Cobble for EVERYTHING.

Act 2 Leveling Unique's:

Astramentis for Attributes, Thrillsteel for Onslaught, Death Rush for Onslaught, Enfolding Dawn for Spirit and Resistances, Radiant Grief for Free Damage

Act 3 Leveling Unique's:

Polcirkeln for Clear, Atsak's Sight for Critical Hit Chance, Hand of Wisdom and Action for Attack Speed

Skill Gems

Support Gem Requirements:

Str 50

Dex 25

Int 45

Expand all

Whirling Assault

Level 12

Whirling Assault
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Tempest Bell

Level 12

Tempest Bell
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Killing Palm

Level 12

Killing Palm
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Falling Thunder

Level 12

Falling Thunder
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Shattering Palm

Level 12

Shattering Palm
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Charged Staff

Level 12

Charged Staff
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Herald of Thunder

Level 12

Herald of Thunder
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Mana Remnants

Level 12

Mana Remnants
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You'll use Tempest Flurry as your main attack UNTIL YOU UNLOCK Whirling Assault! This skill is performing extremely well since the new buffs and will carry you.

Use Whirling Assault and Tempest Bell for single target DPS, drop both Bells and you'll shred any boss. You can still use Falling Thunder to clear large packs of enemies when you have 3 Power Charges. Shattering Palm is great for added AOE clear, strike a pack of enemies before using Whirling Assault and they'll explode.

We generate Power Charges either with Killing Palm. Be sure to NOT have Resonance! Use Mana Remnants to fix all Mana issues throughout the campaign and into Endgame.

Once you have Power Charges, you can use Charged Staff to Add Lightning Damage to Attacks and have a Shockwave when you Attack. This is great for activating Herald of Thunder and getting a lot more DPS out of Staff. The Added Lightning Damage to Attacks does NOT apply if using Hollow Palm Technique! Only the Shockwave!

Socket Priority -> Whirling Assault -> Charged Staff -> Falling Thunder -> Anything Else (Save Greater and Perfect Jewelers for later)

Quality Priority -> Whirling Assault -> Charged Staff -> Falling Thunder -> Herald of Thunder -> Anything Else (Save Gemcutter Prism for later)

Passive Tree

main:
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123
set 1:
20
20
set 2:
20
20

Work in Progress, be sure to come by the Twitch Stream for the Newest Skill Tree as I'm changing it to test new things!

We'll go with Crashing Wave to help start building Crit. Life from Death will provide us with some survivability when fighting large packs of enemies. Grab Concussive Attack for a Large DPS Increase.

Echoing Frost and Echoing Thunder are really strong Elemental Damage Increases when League Starting to Increase our DPS.

We'll go with Killer Instinct for Free DPS when at Full Life and Low Life. I branch down from there to where The Hollow Palm Technique will be located, pick this if you want to go that route. I then go for Mindful Awareness for more Defense.

I'll grab Crit nodes like True Strike and Deadly Force to start bringing our Critical Hit Chance up for a good DPS boost. I then path to Martial Artistry and Whirling Assault for Dex, AS, and Crit.

The First Set of Ascendancy Points will be for either I am the Blizzard... if using Ice Strike or I am the Thunder... if using Tempest Flurry or Whirling Assault. I'd then start going for Crit and using Sunder my Enemies....

How it Plays

Watch YouTube Video!

How it Works

Watch YouTube Video!

Changelog

12-23-25- Updated anoint section

12-22-25 - Added Uber Endgame Variant, updated build video and PoB File. Added some flavor text here and there.

12-19-25 - Updated ALL Variants to include build changes. Added new text, support/skill gems, reworked tree, and updated leveling variants. PoB file added but is subject to change, follow planner if you don't know what you're doing.

12-14-25 - Updated Variants to match 0.4 Changes, more changes to come as I progress

12-10-25 - Updated YouTube Video to latest, updated leveling variants and improved text descriptions

12-8-25 - Updated all Variants due to 0.4 Patch Notes. More Changes to come once we get the new Skill Tree

12-2-25 - Updated text and items to improve clarity

9-17-25- Fixed incorrect import on gloves

9-16-25- Added Link to Crafting Perfect +3 Level of Melee Amulet for Build, Added Heart of the Well since UI support for it was added, updated Gear to match the new Crafts that I've made, Updated Skill Tree to match new changes

9-14-25 - Fixed some wording and mistype's

9-11-25 - Updated to include Darkness Enthroned and Thunderfist since UI support for it was added. Variants updated to match newest YT Video and PoB File.

9-9-25 - Added Uber Endgame Variant and Early Mapping Variant. Updated all prior variants to match changes to Support Gems and Passive Tree. Added Section for Belts and Jewels. Added better Description to gear for Endgame Variants. Updated PoB File Link.

9-5-25 - Updated Endgame Variant to match changes from Twitch Testing

9-2-25 - Updated Endgame Variant to One Shot Falling Thunder Build

8-30-25 - Updated Passive Tree to match what we're following in the live build. Will continue to update as I play through

8-30-25 - Updated Support gems to match new changes, will continue to update as I make changes

Path of Building Code

Video Guide

Table of Contents

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