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PoE 2 Build

Hammer of the Gods Ignite Titan - Leveling

presentationWarrior
presentationTitan
ConnerConverse
Starter
0.1 Early Access
Updated on Dec 9, 2024
Dec 9, 2024

Build Overview

The focus of this build is to scale ignite off of attacks. the main skill will eventually become Hammer of the Gods which does incredible single hit damage with no ailment penalty, but has a long cooldown. This skill is not available until level 52 however, so until then we will use Perfect Strike for single target through most of the campaign. The smoothest setup I have found for clearing trash is a combination of Leap Slam and Boneshatter with Impact Shockwave to pop packs of monsters.

Equipment

item
1
item
2
Equipment Priority
0
Main Hand
Lumen Mace
1
Off Hand
Advanced Blazon Crest Shield

Skill Gems

1

Raise Shield

Item

Raise Shield
2

Mace Strike

Item

Mace Strike
3

Leap Slam

Leap Slam
supportfasterattackplayer
supportmomentumplayer
supportincreasedareaofeffectplayer
4

Boneshatter

Boneshatter
impactshockwavesupportplayer
supportbrutalityplayer
5

Perfect Strike

Perfect Strike
supportwindowofopportunityplayer
supportaddedfiredamageplayer
supportdeadlyignitesplayer
6

Hammer of the Gods

Hammer of the Gods
fistofwarsupportplayer
supportweaponelementaldamageplayer
Gem Priority
+10

The gems will start out focused on dealing generic physical damage and progress mostly like a normal melee build. converting to fire and scaling ignite will happen closer to level 60 towards the end of the campaign once you have enough talent points to start investing in the fire talents. at that point you can rely on Infernal Cry and Avatar of Fire for converting your physical damage to fire for ignites.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

How it Plays

The playstyle is simple. Use Stampede for clearing small monsters, and drop Hammer of the Gods on big monsters which has a long cooldown. You can encorporate a medium skill such as Sunder with an armour breaking skill or Supercharged Slam to cover single target damage if Hammer of the Gods is on cooldown.

How it Works

In the end game ignite does damage based on the size of the hit that generated it, and is more likely to ignite based on the size of the hit. This ignite is then scaled by things like ignite effect and duration to effectively do many manyHammer of the Gods worth of damage over the course of a duration. This should produce very high single target damage on a boss or large target. Perfect strike will scale similarly once you start pathing into some of the ailment affect nodes around level 30-40

Video Guide

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