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PoE 2 Build

[0.5] Reverse Chill Bullet Hell Crossbow Martial Artist | Run & Gun Fast Playstyle

Updated on Jul 9, 2026
Jul 9, 2026

Build Overview

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Overview

This build is run-and-gun crossbow character that focuses on moving fast! That is why we also take advantage of the Reverse Chill Mechanic to give us a ton of action speed! It is a 2-button playstyle that uses Armour Piercing Rounds and Voltaic Barrier to allow us to coat our enemies in a flurry of electrified bullets.

Play this build if you are looking for a low-barrier to entry, fun, and fast bullet-hell styled character.

Why Martial Artist?

Way of the Stonefist provides a bunch of positive benefits to this build - most importantly, survivability. Playing Reverse Chill requires us to use Sierran Inheritance, which strips us of a ton of defenses. But with Way of the Stonefist, we are able to use our gloves to make up for a lot of that missing survivability.

This ascendancy also allows us to use some snapshotting shenanigans with Duality and Voltaic Barrier to further increase our survivability.

All-in-all, this is the most well-rounded ascendancy for this build.

How does Reverse Chill Work?

Normally Chill reduces our Action Speed - this means that everything we do from attacking to even putting down a portal gets slowed. But with Sierran Inheritance, that reduction in Action Speed turns into an increase in Action Speed, which means everything that we do becomes faster! So it is extremely beneficial to our fast-paced run-and-gun playstyle.

How we proc reverse chill is with the Scold's Bridle helmet. This item allows us to hurt ourselves whenever we use any skill that costs mana. And if we scale this damage high enough compared to our Ailment Threshold, it allows us to get a high magnitude of chill on ourselves.

One thing to note is that Chaos Inoculation no longer reduces our Elemental Ailment Threshold, so we need to make sure our Maximum life is as low as possible without Chaos Inoculation.

Watch the YouTube video for a deeper explanation of how to increase the magnitude of chill we put on ourselves.

Strengths and Weaknesses

  • Very fast run-and-gun playstyle
  • Flashy
  • Does not require much funding (can be league started)
  • Very cool interactions between equipment, skills, and ascendancy
  • If you play low-life, you will have some issues with Poison Damage
  • Needs funding to play Reverse Chill playstyle and get a good amount of survivability
  • You have to aim your attack

Equipment

item
2
item
4
item
1
item
7
item
6
item
5
item
8
item
9
item
10
item
item
item
item
item
Jewels
item
item
item
item
item
item
Equipment Priority
+10

Equipment

Overall Rule of Thumb

Do not get Maximum Life on ANYTHING! That will completely gimp your ability to run Reverse Chill.

Weapons

Weapon Set 1

Try to get a crossbow with as much crit chance and flat damage as possible. Because we use 2x Ming's Heart, all of this flat damage gets further multiplied as Chaos Damage.

In an ideal world, this flat damage would all be elemental flat damage so we can use Rakiata's Flow with our Armour Piercing Rounds, but that is just for min-max. Most important is just to find a rare crossbow with as much flat damage as possible.

+ Levels to Attacks and + Levels to projectiles would be the next priority because we want to expend enough mana to deal enough damage to ourselves for Reverse Chill.

Weapon Set 2

Use a Duality with as much Guard per Combo spent as possible.

Helmet

Scold's Bridle with as high Mana Taken as Physical Damage as possible. This will allow you to get higher Chill Magnitude on yourself for Reverse Chill.

Gloves

Way of the Stonefist will convert the affixes on your gloves to the affixes you see above. You do not need to have any specific type of gloves. Way of the Stonefist will always make them into Evasion/Energy Shield Gloves. You want to prioritize the following stats:

  1. Flat Increase to Evasion, Armour or ES => +EV & ES per level
  2. % Increase to Evasion, Armour or ES => more Global EV/ES
  3. % Critical Damage Bonus => Crit Chance
  4. % Chance for Projectiles to Chain from Terrain => Attack Chain Additional Times

Chest Armour

Sierran Inheritance is required for Reverse Chill to work. Make sure to Runeforge it.

Sockets can be whatever you feel like you need (in my case I needed resistances).

Boots

Pretty straightforward - as much Evasion and Energy Shield as possible and Resistances as possible. As high Movement Speed as possible. If you can get Chance to not Remove Charges line, that is BiS.

Decree of Flight is also an alternative to help with clear speed.

Amulet

Best in slot would be a rare amulet with:

  • +3 to Projectile Skills
  • Spirit
  • % Increased Maximum ES
  • % Increased Armour, EV, ES
  • % Critical Hit Damage

Annoint Barbaric Strength

Rings

Ming's Heart is the best in slot ring. We need it to reduce our Maximum HP as much as possible.

Make sure to get 2x Ming's Heart with 24% Reduced Maximum Life.

Belt

A Rare Belt with as much Resistances as possible or Mageblood.

Jewels

The Unique Jewels are:

  • Heroic Tragedy for Vorana
  • Megalomaniac with Icebreaker
  • Controlled Metamorphosis (Medium-Large Ring)
  • Flesh Crucible for Whispers of Doom
  • Prism of Belief with +3 for Armour Piercing Rounds (Not required but highly recommended)

I recommend a Time-Lost Sapphire with the following stat priority:

  1. Crit Chance per Notable
  2. Crit Damage per Notable
  3. Global Armour, EV, ES per Notable
  4. Maximum Energy Shield per Small Passive

Charms

This is extremely important because we don't run Chaos Inoculation. So Poisons and Bleeds are super potent and can kill us very quickly. If you are ok with living on the edge, feel free to run a Rite of Passage in one of your charm slots. If not, please use the following 3 charms (can be unique variants):

  • Antidote Charm
  • Staunching Charm
  • Stone Charm

Skill Gems

Support Gem Requirements:

Str 35

Dex 35

Int 50

1

Armour Piercing Rounds

Level 20

•

Set 1

supportblindsideplayer
supportmobilityplayer
supportruneforgedbladesplayer
supportexecuteplayerthree
supportfreshclipplayertwo
2

Voltaic Barrier

Level 20

•

Set 2

supportahnscitadelplayer
supportkaomsmadnessplayer
supportlivinglightningplayertwo
supportculminationplayertwo
supportailithlineageplayer
3

Tempest Bell

Level 20

supportrageplayerthree
supportvoranassiege
supportmanaleechplayer
supportwitheringtouchplayer
supportblindsideplayer
4

Ghost Dance

Level 19

supportcooldownrecoveryplayertwo
supportclarityplayer
5

Convalescence

Level 19

prolongeddurationsupportplayertwo
supportuhtredsconstellation
supportcooldownrecoveryplayertwo
supportrapidcastingplayertwo
6

Remnants of Kalguur

Level 20

supportinterludeplayer
supportkhatalsrejuvenationplayer
supportfleetingremnantsplayertwo
7

Blasphemy

Level 19

curseofrepulsionplayer
supportatziriscommunionplayer
supportritualisticcurseplayer
vulnerabilityplayer
supportarmourbreakplayerthree
8

Charge Regulation

Level 19

9

Wind Dancer

Level 13

Gem Priority
+29

Blasphemy

Blasphemy with Atziri's Communion is not required. It is something for min-maxing the build to allow us to use Pain Attunement on a Legacy of Crown of Thorns. Feel free to use an Absent Amulet with Blasphemy and Chaos Inoculation.

Rakiata's Flow

If you use an elemental dmg based crossbow, feel free to replace Blindside with Rakiata's Flow on Armour Piercing Rounds. Eventually you will replace Execute III with Garukhan's Resolve as well.

Convalescence

Convalescence is extremely important for our survivability against Ignite. Because we have such low Ailment Threshold, we get ignited extremely easily. Use Convalescence to counteract Ignite.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
+10% to Cold Resistance
Freythorn — The King in the Mists
+30 to Spirit
Ogham Manor — Candlemass, the Living Rite
+20 to maximum Life
The Spires of Deshar — Sisters of Garukhan
+10% to Lightning Resistance
Valley of the Titans — Medallion
30% increased Charm Charges gained
+1 Charm Slot
The Azak Bog — Ignagduk, the Bog Witch
+30 to Spirit
Jiquani's Machinarium — Blackjaw, the Remnant
+10% to Fire Resistance
The Venom Crypts — Venom Draught
25% increased Stun Threshold
Abandoned Prison — Goddess of Justice
30% increased Life Recovery from Flasks
Eye of Hinekora — Navali's Rest
5% increased Maximum Mana
Halls of the Dead — Tribal Medicine
Not Specified2 choices
Halls of the Dead — Ngamahu's Test
+5% to Fire Resistance
Halls of the Dead — Tasalio's Test
+5% to Cold Resistance
Halls of the Dead — Tawhoa's Test
+5% to Lightning Resistance
The Khari Crossing — Molten Shrine
5% increased Maximum Life
Qimah — Tabana's Pillar
+5% to all Elemental Resistances
Kriar Village — Lythara, the Wayward Spear
+40 to Spirit

Video Guide

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