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PoE 2 Build

[0.4] All Content 100% Crit Blood Mage

Verified
End Game
Starter
presentationWitch
presentationBlood Mage
0.4 TLotD
Updated on Jan 7, 2026
Jan 7, 2026

Build Overview

ALL CONTENT

Blood Mage Build Guide

**UPDATE IN PROGRESS FOR 0.4** UPDATES MADE CONSISTANTLY**

***ALL TRADE LINKS ARE AUTOMATED BY MOBALYTICS AND MAY NOT BE THE BEST SOURCE FOR BUYING EQUIPMENT. PLEASE SEARCH FOR ITEMS USING THE INFORMATION PROVIDED IN EACH VARIANT.***

Hello all of you simple life enjoyers!

This All in One Blood Mage Build Guide uses progressing variants during a league to go from Starter to Multiple fun Endgame Builds.

*****New Variants added consistently.*****

Venom Crypt Reward - Mana Regen or Stun Threshold

Tattoo Buffs - 5% for each Resistances

Pillar Offering - 5% All Resistances

Strengths and Weaknesses

  • Easy Playstyle
  • Flexible Variants
  • HIGH Damage Potential
  • GREAT at ALL Content
  • Weakness....? Never heard of it.

Build Variants

https://youtu.be/bW3m7KH2phY - YouTube for Spark Soul Mage

We will be using the a corrupted unique belt Soul Tether but we will be using the new Vaal Cultivation Orb to remove the modifier "You lose 5% of maximum Energy Shield per second" and replace it with any other good modifier. You DO NOT want to remove "Excess Life Recovery From Leech Is Applied To Energy Shield".

Trade Link for Cultivated Soul Tether - https://www.pathofexile.com/trade2/search/poe2/Fate%20of%20the%20Vaal/q9Z05OYksg

**You will need to put Fast Metabolism on your Choir of the Storm so you can retain stacks of life leech after your HP becomes full. This requires a Suffering, Isolation, Suffering.**

This will allow us to stack High Energy Shield on our character and treat it exactly like an additional pool oh Health Points for leeching with our ascendancy.

This variant will also be utilizing the new Elemental Equilibrium on the skill tree. You will be shocking enemies with your Choir of the Storm very often and we use Snap in our Cast on Critical to remove the shock and create Cold Infusions for our Spark. This is completely automated so you can have cold infused Spark while mapping.

Equipment

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Equipment Priority
+10

**ITEM TRADE LINKS ARE AI GENERATED BY MOBALYTICS TO FIND EXACT MATCHES AND SHOULD BE USED WITH CAUTION. SEARCHING FOR ITEMS YOURSELF IS ADVISED.**

**ITEMS SHOWN ABOVE ARE FROM LIVE CHARACTER AND MAY NOT REFLECT DESIRED MODS LISTED BELOW. ITEMS SUBJECT TO CHANGE UNTIL BUILD FINALIZED.**

** Your Staff or Wand/Focus can be ANY BASE in the game as long as you have the correct modifiers. You DO NOT need a Reaping Staff as your only base type.**

Choir of the Storm amulet can go up to LvL 20 Lightning Bolt which provides 5 sockets.

Atziri's Acuity Should have high rolls on crit chance. These gloves are a required item so we can instantly leech the spell damage from our passive Vitality Siphon to keep our Large Energy Shield and Life Pool full. Our character will need to receive enough damage to get killed in 1 shot to actually die. Any damage we take will be instantly healed from our outgoing damage.

-HELMET should have Energy Shield Base with High Energy Shield, Critical Hit Chance, Resistances/Attributes.

-BODY ARMOR should be a Energy Shield Base with Very High Energy Shield, Resistances/Attributes.

-BOOTS should be a Energy Shield Base with High Energy Shield, 30-35% movement speed, and Resistances/Attributes

-BELT - should be Soul Tether with NEW TECH INVOLVING NEW VAAL CULTIVATION ORB!!!!

-RINGS can have Increased Lightning Damage, Life, Resistances/STR/INT, and Cast Speed and most importantly these are the best slot for Increased Rarity of Items Found.

-STAFF or WAND/FOCUS should have Gain Damage as Extra Lightning/Cold/Fire, Increased Spell Damage, Increased Lightning Damage, +5 All Spell Skills(Recommended) or +6/7 Lightning Spell Skills , Critical Hit Chance with Spells, Critical Spell Damage Bonus/Cast Speed.

** Your Staff or Wand/Focus can be ANY BASE in the game as long as you have the correct modifiers. You DO NOT need a Reaping Staff as your only base type.**

Weapon Set 2 is using a Chiming Staff to obtain Sigil of Power.

Skill Gems

Support Gem Requirements:

Str 25

Dex 40

Int 85

Expand all
1

Life Remnants

Life Remnants
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2

Sigil of Power

Set 2

Sigil of Power
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3

Lightning Bolt

Lightning Bolt
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4

Spark

Set 1

Spark
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5

Frost Bomb

Set 2

Frost Bomb
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6

Elemental Weakness

Set 2

Elemental Weakness
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Cast on Critical

Cast on Critical
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Gem Priority
+32

Red Weapon Set 1 = Spark

Green Weapon Set 2 = Sigil of Power, Frost Bomb, and Elemental Weakness.

Spark will be your primary map clearing ability. Anything that gets hit with Spark will trigger a Lightning Bolt from our Choir of the Storm for consistent clearing power.

We will be using the new Elemental Equilibrium on the passive tree to create Cold Infusions when Snap removes Shock effect on enemies while mapping. This creates automated Cold Infused Spark for mapping and bossing. Comet still used for single target damage and infused with Fire Remnants from Frost Bomb. You can stack Fire Infusions before fighting a boss with Frost Bomb if needed.

Sigil of Power should be cast before a boss spawns. We stack the Sigil by using multiple casts of Elemental Weakness and Frost Bomb on boss spawn point. Curse removes resistances and bomb applies exposure for negative resistances on enemies.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

Red Weapon Set 1 = Spark

Green Weapon Set 2 = Sigil of Power, Frost Bomb, and Elemental Weakness.

You should have just over 96% Critical Hit Chance For Spells for all skills. Evocational Practitioner on the skill tree will finish to 100%.

Remove any Critical Strike nodes you do not need. A Wand, Focus, Helmet, Gloves, and Jewels with High Critical Hit Chance is ****HIGHLY**** recommended.

-Important Jewel Information-

You will want Critical Hit Chance and/or Critical Hit Chance for Spells on jewels.

Other modifiers for jewels are:

Increased Maximum Energy Shield or -

Critical Damage Bonus , Critical Spell Damage Bonus , Spell Damage, Elemental Damage, Trigger Spells Deal Increased Damage, Meta Skills Gain X Energy.

Amulet Anoint

****REQUIRED ANNOINTMENT FOR SOUL TETHER TANK - Fast Metabolism****

Atlas Tree

Atlas tree is personal preference and may change during league testing.

Changelog

12/22/25 - Spark Soul Mage - Removed Everlasting Infusions for Wild Storm.

12/23/25 - Spark Soul Mage - Adjusted Skill Tree Weapon Set 2.

12/24/25 - Frost Soul Mage - NEW BUILD VARIANT ADDED

12/25/25 - Frost Soul Mage - Adjusted tree for Heavy Frost and Thin Ice.

01/03/26 - Spark & Frost Soul Mage - Switched Master of Hexes for Impending Doom on Weapon Set 2 skill tree to help players get consistent and easy Fulmination Annihilation laser beam from curse.

01/03/26 - Spark Soul Mage - Removed Infernal/Frozen Limit from passive tree so save skill points or use elsewhere if needed.

Video Guide

Table of Contents

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