**ITEM TRADE LINKS ARE AI GENERATED BY MOBALYTICS TO FIND EXACT MATCHES AND SHOULD BE USED WITH CAUTION. SEARCHING FOR ITEMS YOURSELF IS ADVISED.**
**ITEMS SHOWN ABOVE ARE FROM LIVE CHARACTER AND MAY NOT REFLECT PERFECT DESIRED MODS. ITEMS SUBJECT TO CHANGE UNTIL BUILD FINALIZED.**
WE WILL BE USING 3 UNIQUE ITEMS THAT ALL MUST BE CULTIVATED WITH THE NEW CURRENCY FROM VAAL TEMPLE.
The Vertex (equipment) - This helmet can be cultivated to get up to +4 All Skills. This is a massive damage boost. The Vertex comes with Crit Chance and Chaos Resist which has the ability to make it expensive depending on which mods get deleted when Cultivated. My current Vertex has +4 All Skills and 2 sockets with 20% Crit Chance and 16 Chaos Resist.
Atziri's Splendour - This chest can roll with different % Increases to Energy Shield/Evasion/Armour. We want a chest that has high total Energy Shield. The only mod ***WE MUST KEEP*** on the chest is Skills From Corrupted Gems Have 50% Mana Cost Converted to Life Cost. If you get at least 52% Converted than you will have no Mana Cost on spells.
Soul Tether - We will be using this belt for big tank. These have become fairly affordable. We want to remove the modifier "You lose 5% of maximum Energy Shield per second" and replace it with any other good modifier. You ***MUST KEEP*** "Excess Life Recovery From Leech Is Applied To Energy Shield".
Atziri's Acuity - These are fantastic gloves for Raw Crit Chance and Instant Leech. YOU MUST anoint
Fast Metabolism on your amulet for Excess Leech to work from Soul Tether.
-STAFF or WAND/FOCUS can have
- Gain Damage as Extra Lightning/Cold/Fire
- Increased Spell Damage or Desecrated Increased Spell Damage With Spells That Cost Life
- +5/6 All Spell Skills or +6/7 Cold Spell Skills
- Critical Hit Chance For Spells.
- Cast Speed or Crit Damage Bonus.
Amulet - Priority on amulet is Level of All Spell Skills and Cast Speed/Crit Chance. % Maximum Energy Shield and % Global Defences are fantastic for Energy Shield stacking. Spirit is useful if you want
Arctic Armour and
Time of Need.