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PoE 2 Build

[Retired] Ignatius' Comprehensive Hollow Palm Guide - League Start to Uber End Game

Starter
End Game
Speed Leveling
Verified
presentationHuntress
presentationAmazon
presentationTier
0.5.5 FR
Updated on Jul 17, 2026
Jul 17, 2026

Build Overview

Update for 0.5

Retiring this build until future patches make it outstanding again.

0.4 Update

This build is buffed for campaign, and then has a travel speed drop off based on reduced attack speed for Tempest Flurry in the high end game.

TLDR this is still a fantastic and nearly free build for campaign + early/mid/late maps, and then a transition can be made for maximizing speed, etc. on another archetype (recommend Ice Shot).

INTRODUCTION

The pre-season dream: Hollow Palm Technique, has come to life in various forms. This guide will give you a progression that starts at level 27 (with a swap to unarmed attacks exclusively), and carries you all the way to high-end mapping. The build is REALLY FUN to pilot when you get things organized for clear and survivability. It is also VERY POTENT on bosses, single target, and large mobs.

HOW DOES IT KILL THINGS?

**The "Final Form" Uber End Game variant has a very unique kill style. See accompanying gameplay video if it is not intuitive to you.

For the T15 Mapping Variant:

You get in range of a mob of monsters

Shattering Palm is used at any distance to dash in. Use it 1-3 times to splash cold around neighboring minions.

Ice Strike is then used to clear the mob. In maps you will be at about 9-12 attacks per second with this skill (which is crazy). Slam Tempest Bell whenever it is up for more AOE, ailment, and clear.

For early charge generation (level 40) you will use more straightforward methods involving Resonance and Combat Frenzy. As you scale you will switch permanently over to Hand of Chayula with Culmination II and Ailith's Chimes. In combination with Sniper's Mark and Charge Profusion II this generation formula will give you all 3 charges with consistent uptime when used with 10+ combo.

Use Charged Staff with consistent charge uptime from Hand of Chayula.

Falling Thunder serves as the big nuke to clear beefy rare monsters and unwieldy packs. Make sure you have 10 combo on it if you really want it to have a kick (the combo ticks are on the tooltip). If you have 7 Power Charges, it will delete almost anything.

In the uber min/max end-game of this build, you will use Tempest Flurry to replace all mobility and the easier clear mobs (whites and blues).

HOW DOES IT SURVIVE?

The most underrated defensive category this season is still:

EVASION

You will stack Evasion on your Gloves, Boots, and Helmet. With Stalking Panther from Amazon this will get you to 80% total evade (with Acrobatics), and about 75% chance to deflect (at about 45-50% deflect damage reduction). With only 1K health, you will survive most things in T15 maps. The health pool will scale from this baseline to make the build even tankier.

This Evasion stacking combines with Hollow Palm Technique to add more attack speed per evasion, bringing our Tempest Flurry mobility over 20 ATTACKS PER SECOND in the Final Form.

WHY AMAZON, WHAT ABOUT _____ CLASS?

Amazon (and actually Gemling) are Best-in-slot for the ultimate endgame of this build. (period)

Amazon is best because: as you stack evasion on only 3 gear pieces (Stalking Panther), you hit the defensive breakpoints mentioned above with ease, but also stack attack speed and free your CHEST piece for whatever you need. Early in maps, this will be The Coming Calamity, but later, this will be a rare Energy Shield chest (1200 ES).

The ES Chest combines with Hollow Palm Technique and Amazon's ascendancy, Critical Strike, to allow you to hit 100% chance to critical hit in the uber end game. And this is done through Amazon's strengths: Evasion, Accuracy, Speed. As we stack evasion and accuracy (for defenses and Crit Chance), we are also stacking Defense and Clear Speed, because our Accuracy works with Falcon Dive to give us even greater attacks per second.

Additionally, every other ascendancy node on Amazon supports the build in an organic way. Mystic Harvest allows us to leech even though we are often on full elemental convert. Stalking Panther and Critical Strike work in tandem with HPT to provide defense and crit-cap. And Predatory Instinct essentially provides a 25% more damage modifier to ALL rare and unique enemies, which is crazy.

Honorable mentions:

As briefly as possible:

Monk is strong, and is potentially better in campaign and early maps, but is limited in end game because the ES Stacking is ideal for Monk, but reaches an early ceiling with Hollow Palm Technique and crit chance, where you then need to solve for greater speed, without the advantages of Evasion and Accuracy that are inherent to Amazon.

Deadeye is strong, always. But again, in the end game you need to get Energy Shield on gear for Crit cap, but without Stalking Panther the advantages of Evasion fall short defensively, and Gathering Winds Tailwind is not very effective on a melee archetype. (Not to mention all the projectile benefits of Deadeye are... dead here).

Ritualist is always good. More rings is OP. ... That's all here.

And yes, Gemling will be fantastic for this build, but requires an entirely different approach involving accuracy stacking, new notables on the tree, and unique sources of non-crit-based damage.

CAN I GET A TLDR: PROGRESSION FOR THIS BUILD?

Yep.

1 -

From level 0-27, you just run bows with Lightning Arrow and Lightning Rod. Bows are boring and completely saturated in POE2, but it's just a nice way to get out the gate. Use the Fubgun guide ofc: Fubgun Leveling Guide

2 -

At level 27, you need a few ingredients. First, some gold to respec your passive tree. Second, allocation of Hollow Palm Technique and drop your weapon. Third, some additional skill gems to cut the core skills: Storm Wave, Ice Strike, Tempest Bell, and their corresponding supports. Fourth, you need 4 gear-pieces with good evasion rolls at this level: Helm, Gloves, Boots, Armour. You don't actually need any other stats, just as much Evasion as possible.

3 -

From here, you can follow the progression I outline in the guide. The only changes coming to these sections would be refining of the support gems that I recommend.

4 -

In the end-game, there are two archetypes:

--> Non-crit

You will start and stay here until level 90+ and until you have a lot of cash stockpiled to make the swap. This variant crushes T15 maps but does not have the damage potency to go demolish Pinnacle content and 1-shot Pinnacle bosses.

--> Crit-stacking

This variant requires an expensive Energy Shield chest, and min-maxed Evasion/Deflection gear in the other slots. It also requires a lot of FLAT DAMAGE on rings and gloves. This is the final form, and it's where Amazon rises above the pack. This variant will DELETE highest-juiced Expedition Logbooks and make quick work of Pinnacle bosses in less than a few seconds. ... DO NOT SWITCH TO THIS UNTIL YOU HAVE EVERYTHING READY.

** --> Please note again, the two variants are distinct, think of them as a new character you have to reroll to, because they become powerful in different ways.

COMMON MISTAKES AND FAQ

After much discussion with community around building this archetype, here are the most common mistakes, frustrations, and questions I've seen:

#1 --> WHY AM I DYING?

You do not have enough Evasion AND Deflection. If you are at 80% Evade + 75% Deflect (at 45% reduction), you should not be dying to anything outside of Abyss ground effects.

It is also possible you are not using the skills in an efficient/effective way. (We call this "skill issues")

You should have an affix that leeches health on either a ring or your gloves. This combined with Mystic Harvest Amazon Ascendancy node is REALLY overpowered.

#2 --> WHY AM I SO SLOW?

The build does not care about movement speed, because Shattering Palm can dash the distance of your entire widescreen, and Tempest Flurry with attack speed stacking is used for general mobility. You do not take any movement nodes and you do not even care about movement on your boots.

#3 --> WHY AM I OUT OF MANA?

First, the +Melee Skills modifiers on items are bait until the uber end game. They cheat damage for a cost: expensive items and mana sinking gem levels. Do not get them until you are at the crit-stacking form of the build. Flat damage on rings and gloves, along with your base gem levels, are plenty of damage to clear everything up through T15 maps REALLY FAST.

Second, you need an actual stat on gear that leeches mana in order for Walker of the Wilds to actually work. Look for gloves or rings with a mana leech property, and you are good to go.

Third, "recovery" mechanisms are fantastic in addition to leech. Acquire these on the tree with Siphon and then on Sapphire with mana recovery on kill.

#4 --> WHY DO I HAVE NO CHARGES?

You need to make frequent use of the Hand of Chayula process for generating charges, which also translates seamlessly to "pre-buff" charge generation for Pinnacle bosses.

#5 --> HOW DO I PREBUFF CHARGES FOR PINNACLE BOSSES?

In the crit-variant for Pinnacle Bosses, you will "pre-buff" in combat using Hand of Chayula, socketed with Ailith's Chimes + Culmination II for Power Charges, and Sniper's Mark + Elemental Weakness for additional buff/pre-buff.

#6 --> I HAVE A DIFFERENT QUESTION OR I NEED YOU TO LOOK AT MY BUILD

Come to my Discord, we have a channel for the build and tons of active collaborators and a few POE GURUS who can point you in the right direction. I am also very active there [especially at night when my kids are actually sleeping :)] and will help where possible.

Ignation Discord

RESOURCES

Custom Hollow Palm Calculator Tool

https://docs.google.com/spreadsheets/d/1aB7I2wNbBFik5JDfiit17l2KmE8hXeYouVZssD0eF-g/edit?usp=sharing

Custom Amazon Crit Calculator Tool

https://docs.google.com/spreadsheets/d/1aB7I2wNbBFik5JDfiit17l2KmE8hXeYouVZssD0eF-g/edit?usp=sharing

Curated Trade Links for Gear

Find these in the Final Form section.

Strengths and Weaknesses

  • Fast mobility and AOE clear
  • VERY budget friendly through mapping variants
  • REALLY unique and enjoyable unarmed playstyle
  • Campaign boss wrecker
  • 1-button Boss Removal in Final Form
  • Getting Stuck On Stuff SUCKS in this game

Build Variants

IMPORTANT NOTE ON RESONANCE AND POWER CHARGES

Power charges become very important in this phase, because we can now capitalize on Charged Staff and it is useful to proc a juiced Falling Thunder for clearing tankier rare monsters (and bosses).

The standard generation later in the build will be from Reaper's Invocation, but likely your character is too low of level to access that here, so we go this route:

Path up to the Resonance Keystone on your tree, then slot in Combat Frenzy, which will generate a Frenzy charge when you freeze (and convert this Frenzy charge to a Power Charge via Resonance).

Charged Staff can now be constantly procced in Combat, and it is VERY powerful for clear, AOE, and dash-range ( you will see).

Additionally, in bosses you can get at least one Power Charge, but often 3 from boss minions for buffing Falling Thunder. This skill can be "shotgunned" onto a boss and usually deals 50%+ of boss life in late campaign.

Equipment

item
6
item
4
item
1
item
5
item
7
item
2
item
3
item
item
item
item
Equipment Priority
+7

GEAR NOTES

A huge advantage of this build is that it is dirt cheap. It requires no weapon and the gear upgrades are stupidly straightforward. When you go for upgrades all you look for is

1 --> More Evasion

2 --> More Resists

3 --> "Flat" damage (on rings or gloves)

Skill Gems

Support Gem Requirements:

Str 40

Dex 60

Int 35

1

Ice Strike

supportrapidattacksplayertwo
supportaddedcolddamageplayer
supporticebiteplayer
supportelementalarmamentplayertwo
2

Storm Wave

supportrapidattacksplayertwo
supportelementalarmamentplayertwo
supportinnervateplayer
supportrageplayerthree
3

Tempest Bell

supportmagnifiedareaplayertwo
supportclosecombatplayertwo
supportincreaselimitplayer
supportelementalarmamentplayertwo
4

Herald of Thunder

supportelementalarmamentplayertwo
supportaddedlightningdamageplayer
supportmagnifiedareaplayer
5

Wind Dancer

supportmagnifiedareaplayer
supportmaimplayer
supportblindplayer
6

Combat Frenzy

supportchargeprofusionplayer
7

Falling Thunder

supportaddedlightningdamageplayer
supportelementalarmamentplayertwo
supportclosecombatplayertwo
8

Charged Staff

supportinnervateplayer
supportconcentratedareaplayer
prolongeddurationsupportplayer
9

Companion: {0}

supportmeatshieldplayer
supportelementalarmyplayer
Gem Priority
+27

FALLING THUNDER

Note that we have added Falling Thunder to the build. This is technically optional, but when added in gives you a quick one-button deleter if you have power charges.

You could technically switch to Shattering Palm early here, but Storm Wave remains so potent through this phase that it is just slower and makes you more prone to dying if you do this.

Passive Tree

main:
123
123
set 1:
20
20
set 2:
20
20

STALKING PANTHER NOTE

It's important to mention here that you could take Stalking Panther for second ascendancy. This is potentially better than Predatory Instinct, but does lean harder into having really GOOD rolls for evasion on Gloves, Boots, and Helmet. Without Panther, you can still leverage a densely rolled evasion chest piece for the value in your build.

Quest Rewards

Check which quests you’ve completed on your character
Clearfell — Beira of the Rotten Pack
Not Specified1 choice
Hunting Grounds — The Crowbell
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Freythorn — The King in the Mists
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Ogham Farmlands — Una's Hut
Not Specified1 choice
Ogham Manor — Candlemass, the Living Rite
Not Specified1 choice
Keth — Kabala, Constrictor Queen
Not Specified1 choice
Valley of the Titans — Medallion
Not Specified2 choices
Deshar — Final Letter
Not Specified1 choice
The Spires of Deshar — Sisters of Garukhan
Not Specified1 choice
Jungle Ruins — Mighty Silverfist
Not Specified1 choice
The Venom Crypts — Venom Draught
Not Specified3 choices
Jiquani's Machinarium — Blackjaw, the Remnant
Not Specified1 choice
The Azak Bog — Ignagduk, the Bog Witch
Not Specified1 choice
The Molten Vault — The Molten Vault
Not Specified1 choice
Aggorat — Blood Sacrifice
Not Specified1 choice
Journey's End — Captain Hartlin
Not Specified1 choice
Eye of Hinekora — Navali's Rest
Not Specified1 choice
Halls of the Dead — Yama The White
Not Specified1 choice
Halls of the Dead — Tawhoa's Test
Not Specified2 choices
Abandoned Prison — Goddess of Justice
Not Specified2 choices
Halls of the Dead — Tasalio's Test
Not Specified2 choices
Halls of the Dead — Ngamahu's Test
Not Specified2 choices
Wolvenhold — Oswin, the Dread Warden
Not Specified1 choice
The Khari Crossing — Akthi and Anundr
Not Specified1 choice
The Khari Crossing — Molten Shrine
Not Specified1 choice
Qimah — Tabana's Pillar
Not Specified7 choices
Kriar Village — Lythara, the Wayward Spear
Not Specified1 choice
Howling Caves — The Abominable Yeti
Not Specified1 choice

Changelog

09/12/2025 --> Added Uhtred support gems to spirit gems (optional but valuable on Charge Regulation for sure). Removed Conc from Wind Dancer in a previous iteration (thx to Discord and YT comments for pointing me to these improvements <3 )



Initial Publication --> 08/28/2025

Update regarding patch notes --> Update 1 --> 8/29

Updated weapon swap for end-game tech --> skeletal warriors --> 8/29

Massive update and cleaning of entire guide --> 09/05

Updated several support gems for End-game mapping and removed Combat Frenzy --> 09/07

T15 Mapping Update (09/05/2025)

Video guide for this update here: How to Hollow Palm T15 Maps

The build is now shredding T15's. Here are the highlights:

#1 - Reaper's Invocation with Profane Ritual gives easy +7 Power Charge uptime on demand with 0 cast time.

#2 - The Coming Calamity has found it's niche (at least for this segment of the progression). Free triple-heralds with no spirit cost, lots of resists, and perma-sunder.

#3 - Falling Thunder with Ailith's Chimes and Culmination II basically guarantees a Power Charged thunder if you have 10 combo (which is easy). This means FT serves as a delete button when we need it in maps.

I've carefully updated the T15 mapping variant to fit what I am presently running that is clearing T15 with good speed and minimal deaths. Note that this gear is incredibly cheap, so build is just going to scale with this as a starting place.

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