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Marvel RivalsMarvel Rivals Cloak and Dagger Character Guide

In this Marvel Rivals Cloak and Dagger guide, you’ll learn the fundamentals of their abilities, unique play styles, and fundamental tips.

Cloak and Dagger Overview

Shadow and light come together to form the perfect duo – Cloak and Dagger are the two-in-one hero of Marvel Rivals! One kit is focused purely on healing while the other kit focuses on damage.

Players have to learn how to manage the two separate sets of abilities and cooldowns to find success within the Shadows. Typically, Dagger’s uptime is much higher than Cloak’s as the primary role they serve in a team is to provide high amounts of healing.

Their long range and auto-tracking healing allows them to position on off angles in the backlines where they are safer from the enemy’s spam damage coming into their team.

As a Strategist, Cloak has good damage especially after Landing his Terror Cape, and is great for securing KOs in the cleanup phases of a fight.

Find out where Cloak and Dagger ranks in our Marvel Rivals tier list.

TLDR

As

  • Take advantage of your auto tracking healing to support your team’s flankers.
  • Using your ultimate for healing is way stronger than using it for damage.
  • Never stay as either Cloak or Dagger for too long. Make sure you are getting use out of both of their abilites

Against

  • Most heroes have the advantage in a 1v1 duel. Look for opportunities to flank them.
  • Focus on aim rather than dodging. Since both of their primary fires have a large tracking area, standing still to make it easier for you to hit your shots proves to be helpful.
  • KO her during her ult a big single instance of damage like Magneto’s ult.

Strengths and Weaknesses

Strengths

Auto Tracking Primary Fires

  • Even the most skilled players don’t hit every shot. No matter your ranking, having an, “attraction effect,” on both primary fires significantly raises total your total output and consistency. The auto tracking also makes Cloak & Dagger good with and against high mobility heroes.

Large AoE Effects

  • Veil of Lightforce, Dagger Storm, Terror Cape, Dark Teleportation, and Eternal Bond all have large areas of effect. Even Lightforce Dagger has splash healing. All of these abilities help C&D players to have a massive impact on team fights and out poerform the rest of the cast in closely grouped teams.

Balance of Healing and Damage

  • The best defense is a good offense. Depending on the situation, they can be outputting high amounts of healing, or assisting with consistent damage when their team needs offense over defense.

Weaknesses

Vulnerable Against Vangaurds

  • When an enemy Vanguard gets in their face, Cloak’s only option is to phase away in an attempt to escape. Without a stun or damage high enough to be threatening to a Vanguard, Cloak & Dagger have to run away or rely on their team's peel to survive against an enemy Vanguard.

Managing Two Heroes

  • Determining when to heal as Dagger or damage as Cloak is the most challenging aspect of their kit. Although having such a versatile kit seems like a benefit, the two separate kits often cause players to tunnel vision rather than adapt to the situation. The tunneling then in turn costs their teams many lost fights.

Struggles to Save Teammates

  • While their group sustain is really good, Cloak & Dagger struggle to save teammates when they are in immediate threat of dying. Without any displacement tool, stun or burst ability, they are not very good at peeling for their teammates.

Cloak's Ability Tips

Primary Fire: Darkforce Cloak

DESCRIPTION

Inflict continuous damage on an enemy

KEY

Left Click

CASTING

Cylindrical Spell Field

SPECIAL EFFECT

Attacks will target the nearest enemy to the crosshair, dealing damage

DAMAGE

75/s

RANGE

20m

AMMO

Unlimited

CRITICAL HIT

No

Tips for Darkforce Cloak

  • Focus On Mobile Duelists And Strategists
    • Often you will find that your teammates struggle to deal with highly mobile Duelists and Strategists. Many other heroes have a slow rate of fire or slow projectiles that make it difficult to fight enemies with high mobility.
      • Your Auto tracking Darkforce Cloak becomes very crucial to winning games in these scenarios .
  • Don't Tunnel Vision on Damage
    • While it's a great feeling to hear the “tick tick tick” of Cloak's primary fire, focusing too much on damage will have you missing out on the even greater value that Dagger’s kit brings to your team.
  • Limited Range
      • The Limited range of dark force cloak means that you will often have to extend in front of your team to continue attacking your target.
        Be mindful that when chasing an opponent you may unnecessarily expose yourself to danger. Consequently, you may have to waste Dark Teleportation just to regroup with your team.

Secondary Fire: Dark Teleportation

DESCRIPTION

Enshroud nearby allies in the Darkforce Dimension, plunging them into the Phased state, making them untargetable and invisible to enemies and granting them a Movement Boost

KEY

Right Click

CASTING

Persistent Spell Field

SPECIAL EFFECT

Allies within the area gain Invisibility and Movement Boost

DURATION

2s

RANGE

10m spherical radius

COOLDOWN

12s

Tips for Dark Teleportation

  • Save For Escaping
    • 99% of the time you want to have Dark Teleportation available and only use it to escape from specific enemy threats.
    • Depending on the enemy's ability, you will have enough time to switch from Dagger to Cloak, an still phase out.
  • Track Enemy Ultimates
    • You have a team AoE phase ability that makes everybody in a 10m radius untargetable, invisible, and grants a movement boost. Therefore, it is Cloak and Dagger’s responsibility to track enemy ultimates they can save their team from with a simple 12-second cooldown.
  • You Can Fly
    • While it is not listed in his abilities, Cloak can fly or descend for the entire duration of dark teleportation. This is especially useful when running away from a flanker.

[E]: Terror Cape

DESCRIPTION

Deploy a Veil of Darkforce to damage enemies upon touch, applying Blind to narrow their sight and Vulnerability to amplify damage received

KEY

E

CASTING

Spell Field

SPECIAL EFFECT

The spell field advances along the casting path

DAMAGE

55

BLINDING DURATION

1.5s

RANGE

Visibility is obstructed beyond 10m

VULNERABILITY

20%

VULNERABILITY DURATION

3s

RANGE

Width: 6m, Height: 4.5m

MOVEMENT SPEED

20m/s

MAXIMUM DISTANCE

25m

COOLDOWN

12s

Tips for Terror Cape

  • Shut Down Enemy Abilities
    • The blind effect of Terror Cape shuts down tracking abilities such as Star-Lord's ultimate.
  • Damage Boost Your Team's Ultimates
    • Every enemy hit by Terror Cape takes 20% extra damage for 3 seconds. The 20% damage boost will often be the breaking point which allows your ally's ultimates to damage through the enemy's sustain.
  • Buy Extra Time For Allies
    • 1.5 seconds of blind may not sound like a lot. That time can create a crucial window for your teammate to escape an enemy attack that would have eliminated them.

Dagger's Ability Tips

Primary Fire: Lightforce Dagger

DESCRIPTION

Unleash a bouncing Lightforce Dagger to damage enemies and heal nearby allies

KEY

Left Click

CASTING

Single-cast projectile that generates a spell area upon impact

SPECIAL EFFECT

The projectile features an attraction effect, pulling in the closest target to the crosshair and creating a spell field upon impact. This spell field provides healing effects

DAMAGE

15 damage per round

HEALING PER HIT

10 per hit

AREA OF EFFECT HEALING

18 per hit

RANGE

8m spherical radius

FIRE RATE

2.27 hits per second

AMMO

12

CRITICAL HIT

No

Tips for Lightforce Dagger

  • Compliment ally Strategists Abilities
    • Example: If you are playing with an invisible woman for example you know that she has very limited range on her healing therefore you'll want to focus on healing your allies that are outside of her range.
  • AoE Splash Healing
    • Focus on healing allies close to one another to gain the most benefit from her plash healing.
      • Helps charge their ultimate much faster.
  • Self Healing
    • Dagger can actually heal herself with the splash healing as long as she is close to the explosion of light Force Dagger
      • The self healing works whether she is targeting an ally for healing, or damaging an enemy.

Secondary Fire: Dagger Storm

DESCRIPTION

Launch a volley of daggers, creating a Healing Over Time field in the impact area

KEY

Right Click

CASTING

Single-cast projectile with delayed impact that also generates a spell field

HEALING AMOUNT

55/s

DURATION

6s

RANGE

5m spherical radius

COOLDOWN

12s

Tips for Dagger Storm

  • Look for Grouped Allies
    • Since everyone within the AoE gets the same amount of healing, having multiple allies within Dagger Storm compounds your healing output.
  • Choke Points
    • Choke points are an area where your team slowly pushes through. Using Dagger Storm at choke points is a good way for your team to utilize the entire 6 seconds of healing.
  • Allies on off Angles
    • Throwing Dagger Storm on an ally at an off angle or a high ground separate from your team gives them passive sustain.
      • Enables them to attack from their position for longer
      • Allows you to continue using the rest of your abilities and focus on everyone else.

[E]: Veil of Lightforce

DESCRIPTION

Deploy a Veil of Lightforce to heal allies upon touch and grant them a Healing Boost

KEY

E

CASTING

Spell Field

SPECIAL EFFECT

The spell field advances along the casting path

HEALING AMOUNT

45

HEALING BOOST

15%

DURATION

4s

RANGE

Width: 6m, Height: 4.5m

MOVEMENT SPEED

20m/s

MAXIMUM DISTANCE

25m

COOLDOWN

12s

Tips for Veil of Lightforce

  • Healing Boost Applies to all Healing
    • Time when your other Strategist is healing for maximum effect.
  • Throw Out Before Switching to Cloak
    • If you’re going to focus on damage for a bit, giving your allies the healing boost first will help them to survive without Dagger’s direct healing.
  • Line up Allies
    • Standing behind your team on level ground helps to line up as many allies as possible to be hit by Veril of Lightforce.

Shared Ability Tips

Light’s and Shadow’s Embrace

Light's Embrace

DESCRIPTION

Switch to Dagger

KEY

SHIFT

CASTING

Instant Cast

Shadow's Embrace

DESCRIPTION

Switch to Cloak

KEY

SHIFT

CASTING

Instant Cast

Tips for Light’s and Shadow’s Embrace

  • Reloads Primary Fire
    • Swapping between the two heroes instantly reloads both heroes' primary fire.
  • Plan ahead
    • If you suspect your team will suddenly need a specific ability from either Cloak or Daggers kit, you should preemptively swap to them to have it ready
  • Cooldowns Displayed Above Ultimate Charge
    • The cooldown timers for the the opposite hero are always displayed on the bottom right of your screen, just above your ultimate charge.
      • Helps to time out your swaps more effectively.

Ultimate: Eternal Bond

DESCRIPTION

Perform four rapid dashes, healing allies and damaging enemies along the path

KEY

Q

CASTING

Persistent Spell Field

DAMAGE

30/s

HEALING AMOUNT

220/s

RANGE

A cylindrical spell field with a 4m radius and 15m in length

DURATION

Each dash lasts for 10s

ENERGY COST

3400

Tips for Eternal Bond

  • Spread Out Your Dashes
    • The healing and damage only affect the trails left behind from your dashes. Therefore, you’ll want to avoid traveling along the same path as a previous dash.
  • Incredibly High Healing
    • Eternal Bond’s healing can out heal virtually every form of damage over time. Even The Punisher’s ultimate.
  • Vulnerable to Burst Damage
    • Abilities like a Hawkeye headshot or Magneto Ult can instant kill Cloak in during Eternal Bond.
  • Don’t go for Kills
    • The healing output is 220 HP per second. The damage is a mere 30 dmg per second! 30 dmg per second is the lowest damage ability in the entire game and is not enough to eliminate any hero unless they are literally one shot.
  • Comeback With Last Dash
    • If your fourth and final dash goes into enemy territory, you are making yourself an easy target. Always make sure the final dash positions you in a safe location.

Team-Up: From Shadow to Light

DESCRIPTION

Cloak & Dagger can inject light and dark energy into Moon Knight to create a Light & Dark Realm where Moon Knight can become Invisible

KEY

Passive

TEAM-UP BONUS

15% Healing Boost

Tips for From Shadow to Light

  • Passive ability
    • You don’t have to do anything to activate.
    • 15% healing bonus is permanent in Season 1 whether or not you have a Moon Knight on the team.
  • Not Worth the Swap
    • While the Team-UP has some viability, it's not worth requesting that your teammates swap to Moon Knight.

Synergies

Team Comp Synergies

Team comps built around Cloak & Dagger are built to benefit from their multiple AoE abilities. This means team comps who play grouped up are the perfect fits for the light and shadow duo.

Having a grounded frontline is especially important for Dagger. Magneto and Doctor Strange for example play right on top of each other, trading off damage mitigating abilities.

That guarantees at least two allies will always be in the AoE of their abilities. Alternatively, the auto tracking quality of Dagger’s primary fire pairs perfectly with distant and fast-moving heroes like melee flankers.

Due to their lack of CC, they also look to have a 2nd Strategist with displacement or stuns to help ensure they are not overly vulnerable to dive attacks.

Team Comp Example

  • Vanguards: Magneto, Doctor Strange
  • Duelists: Spider-Man, Winter Soldier
  • Strategists: Cloak & Dagger, Mantis

Hero Synergies

Vanguards: Magneto

Magneto’s ally bubble, Metal Bulwark, makes Eternal Bond safe to use against burst damage. Enemy Magnetos have gotten really consistent at killing Dagger during her ult.

Having a Magneto on your own team is the best counterplay. The master of magnetism also provides a great frontline to position behind. Teams tend to line up behind Magneto so you’ll get plenty of value from your AoE effects.

Duelists: Spider-Man

Spider-Man can be really difficult for Strategists like Luna Snow to heal while he’s attacking the enemy. The auto-tracking quality of Dagger’s primary fire makes keeping Spider-Man up and healthy a breeze. The longer he can stay in a fight, the more lethal his dives become.

Additionally, landing a Terror Cape blind prevents Peter Parker from getting stunned by a counterattack. No matter how far away he is or how fast he is moving, Dagger can always assist his dives.

Strategists: Mantis

Mantis and Cloak together make a lethal backline that is extremely dangerous to advance upon. Their damage together quickly wipes out flanking Duelists. Mantis’s sleep is the most vital asset she brings to this backline. Hitting Spore Slumber on an enemy Vanguard gives both of you time to evade and start melting away their health.