The
Destroyer is the closest thing to a frontlining tank in Marathon, and is a versatile Runner in combat.
Its signature ability is the Riot Barricade, which is able to block you and your allies from damage while your energy lasts.
When you want to go on the offensive, the
Destroyer has Thruster and Tactical Sprint to engage upon enemies and can then provide sustained pressure with their Search and Destroy missiles.
Overall, it's a Runner that is always a welcome sight on a team, but due to their lack of out-of-combat utility, are best paired with a
Triage and/or
Recon.
If enemy teams don't have a
Recon or weapons with thermal sights, the
Assassin would likely be S-tier.
This is because they are the Shell whose playstyle centers around their Active Camo ability which allows them to turn invisible.
Extraction shooters, by nature, can be unpredictable and chaotic — the
Assassin can really capitalize on these moments if their opponents can't see them coming.
However, on the flipside, if their enemies do know they're coming, the
Assassin could easily fall to B-tier.
This is because if they aren't dictating the time and place of a fight, they lack the offensive power to fight other Runners head-on and are relegated to trying to disengage and escape.
If your team just wants to loot and avoid combat altogether, the
Thief is best-in-class since they can X-ray to find the most valuable items.
They are also the second best choice for gathering info, after the
Recon, due to their Pickpocket Drone. Compared to
Recon, they have the upside of being more self-sufficient since they can be mobile with their Grapple Device.
However, similar to the
Assassin, the
Thief is on the lower end in a direct fair fight, so you'll need to play around their more indirect gameplan.