Brawl King Stance Breaker Build Guide for Raid
Build
is a gauge builder/spender sustained burst DPS engraving.
If you haven't already, work towards getting the from Sea Bounties as soon as possible.
10
Adamantine Assault
10
Hundred Fists
12
Eye of the Storm
Celestial Door
12
Celestial Force Barrage
10
Brawl King's Advance
10
Yeon Galestorm Strike
10
Crater Strike
12
Falling Star
How to play
Auto Attack Canceling
adds a new mechanic to the Breaker. You can now reduce cooldown on your skills by landing an auto attack cancel. Do this by auto attacking at the end of a stamina skill during its animation, feel free to spam to not miss the timing. Your screen should also flash white upon success.
Generate Gauge
The most important gauge building skill , use this exclusively for meter generation and only use it when you have your full Shock gauge. Remember to use this as early as possible within your rotation, it's worse to use it too late than too early. For reference, ensure you have a full Shock gauge when entering Brawl King State.
A good opener is (aa cancel) into (aa cancel), it's fast and procs your synergy, it's also your counter. Don't worry about your synergy in Brawl King Stance because it automatically does that for you.
The most important part about generating gauge is managing your well and not use it too late. Your combo can vary based on different factors such as how much Spec you have or what part of a fight you are at; for example if you have both epic runes and sufficient Spec you can get away with holding only half-way.
An example rotation could be:
- (Only with full Shock gauge, you can use it 4th)
- /
Burst in Stance
When you have enough Tenacious Power gauge, activate it using 'Z' to enter Brawl King Stance.
You should have a full Shock gauge when you enter the stance, make sure you don't use with a full Shock gauge! works by (when you cast it) you gain meter during it's animation and then spend it instantly. This means that if you open with this skill you will lose your full Shock gauge!
The most popular combo you'll find is:
engravings
3
Brawl King Storm
3
Grudge
3
Super Charge
3
Adrenaline
3
Keen Blunt Weapon
1
Ether Predator
The above engravings provide consistency, but with a lower damage ceiling. It is also completely acceptable to stick with 5x3 if you don't care about Level 1.
With crit synergy and Master (crit rate) elixir you can reach a higher ceiling by using:
- Level 1 instead of Level 3
- Level 3 instead of
- For budgetary reasons going is viable, but not optimal
Comparatively, you can only justify running Level 1 if you have sufficient crit rate, otherwise the more frequent non-crit attacks will result in a huge DPS decrease.
If after the above you are still undecided on which to choose, stick with the recommended option as it's good regardless.
combat stats
Crit
Swiftness
Specialization
Endurance
Domination
Expertise
The main stat for is Specialization. It increases Shock skill damage during identity and identity meter gain.
Hallucination is the best and only option, which provides you with the much needed crit rate and damage,
Attack Gems
Falling Blossoms
Eye of the Storm
Celestial Force Barrage
Falling Star
Cooldown Gems
Brawl King's Advance
Eye of the Storm
Celestial Force Barrage
Falling Star
Adamantine Assault
Crater Strike
Hundred Fists
gear tripods
The above are good tripods to prioritise, generally prioritise:
- Damage skill tripods like for
- Meter generation tripods like for