Lux·Mid Guide
Win rate | 51.0% |
Pick rate | 3.7% |
Ban rate | 4.6% |
Matches | 23 280- |
Really good burst potential with her entire Q, E, Ultimate combo. This can delete a squishy enemy with ease starting from level six itself.
Her W shield is deceptively strong as it can allow her to save all her team members from a lot of poke. This is also applicable when she is Support.
Her Q can be used to secure picks inside the enemy Jungle or from blind areas. This can be extremely beneficial if the picked target happens to be the enemy Jungler or the ranged carry.
Very immobile and can be killed almost immediately if she is caught out without her Q. Layered CC will make her absolutely useless.
She is somewhat item reliant, so camping and killing her a lot during the early game will just make her a shield bot during the late game.
She can be picked off easily by the enemy team if she wanders too far from her team, or when she is trying to take the Blue Buff. She will also be very weak against complete all-ins from the enemy team.
0 - 15 min
Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.
Play safe for the first few levels while you land poke on the enemy with your E. Once they’re low enough, you can commit to an all-in.
Once you’ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income.
15 - 25 min
After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP.
Try and siege objectives with your team during the mid-game. You have strong poking tools which will allow you to siege objectives with ease. Try to poke the enemy down as much as possible while your team tries to take towers (or the Dragon or Baron).
Delay team fights for as long as possible while you harass the enemy and poke them down with your E. Look to blow up any enemy who is hit by your Binding Q.
25+ min
Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.
Look for picks with your abilities. Picking someone off and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.
Keep a constant eye on you and your allies positioning. You need to poke the enemy down and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down.
Level six is a massive power spike as it unlocks Lux's 100 to 0 combo. Any enemy who gets caught out by her Q will be in for a world of pain from now on.
Her first item component will allow her to spam her abilities with a higher frequency, deal more damage, and assert lane dominance due to her long-range.
Her early game isn't that luminous because her damage isn't too high because of no items. As the game progresses, she should have a straightforward time dealing with her opponents.
Lux will not have many items and will hurt a lot due to her AP ratios. Any squishy who gets caught by her Q will most definitely end up dying.
She will spike really hard at level 11. This is mainly because of her Ultimate upgrade, which will increase the damage of that ability while drastically reducing its cooldown. The mid-lane brushes will be a good place to wait for unsuspecting enemies.
Lux is generally good during team fights, but she will excel when fighting in choke points. The enemy won't be able to do anything to avoid Lux's Q and will be zoned out by her E poke.
Once she gets multiple items, she will be bursting down enemies left, right, and center. All she needs to do is sit in the fog of war and wait for an unsuspecting enemy to walk in on her.
At level 16, Lux will mega-spike. This is due to her Ultimate being upgraded to level three. She will now blow up enemies with the Ultimate alone, and the ability's cooldown will be negligible.
Her Q will be on a very low cooldown now, and the Jungle will be her playground. She can easily catch and burst down squishy targets who are squandering around in their Jungle.