Fizz·Top Guide

Nimble FighterP
Urchin StrikeQ
Seastone TridentW
Playful / TricksterE
Chum the WatersR
Win rate46.3%
Pick rate0.1%
Ban rate4.3%
Fizz Top has a 46.3% win rate and 0.1% pick rate in Emerald + and is currently ranked D tier. Below, you will find a very detailed guide for Fizz Top, where we explain strengths and weaknesses of the champion, powerspikes, and game plans for each stage of the game. Step up your game with our Fizz Top guide!
Fizz Top
Fizz Jungle
Fizz Mid
Fizz Bot
Fizz Support
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Fizz Strengths & Weaknesses

Fizz has a lot of outplay potential with his Playful / TricksterE. The increased mobility allows him to get on to the enemy quickly, dodge incoming damage and escape ganks easily.

At level 6, Fizz gains access to his Ultimate Chum the WatersR which is a great tool at all stages of the game. It deals a lot of damage and has a large radius.

Fizz is an assassin and can take down squishy champions easily. He is incredibly strong in the mid-game if he can get picks.


Fizz is an incredibly weak champion up until at least level 3. If he gets poked down, he will not be able to look for an early all-in or first blood.

Even though he is incredibly mobile with his Playful / TricksterE, when it is on cooldown, he is incredibly squishy and immobile. Even with his Playful / TricksterE available, he is pretty squishy if he gets hit with CC.

Fizz needs to get ahead early to do well in the later stages of the game. If he loses lane or doesn’t have a lot of gold, he will not be much of a threat in the mid-game.

Game plan
Early game
0 - 15 min
Fizz is Average

Do not play too aggressive or lose a lot of health early on. Wait to trade and be prepared to sacrifice some CS for XP so you can look for an all-in later on.

Once you have a few levels under your belt, look to play aggressive and go for kills. Fizz has tons of burst damage, which will make killing the enemy easier. But again, remaining healthy is key if you’re looking to all-in someone.

Once you have your Ultimate Chum the WatersR, look for an all-in. Fizz has tons of kill pressure with his Ultimate Chum the WatersR and it will usually result in a kill. If you can’t kill the enemy laner, try to roam around the map to pick up kills in the side lanes.

Mid game
15 - 25 min
Fizz is Strong

When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map.

Fizz is really good at getting picks with his Ultimate Chum the WatersR. Look to catch out enemies who are alone or who are too far forward.

Look to fight anybody who tries to stop you from split pushing or farming in a side lane. You’re a strong 1v1 champion and as long as they’re not a tank, you should be able to fight them.

Late game
25+ min
Fizz is Average

Stay near your team in the late game. You shouldn’t be too far away from them otherwise the enemy may force a fight or catch your team out of position.

Look for picks with your Ultimate Chum the WatersR in late-game fights. If you can pick someone off who steps too far forward, you can use the numbers advantage to start another team fight.

Group with your team in the late game, but try to stay hidden. This will allow you to get picks or initiate once the enemy walks too far forward or gets close to your team.

Power Spikes
Early game0 - 15 min

Fizz is strong at level 3 and 4 once he unlocks all 3 of his abilities. He should play somewhat safer until he reaches either 3 or 4 and then look for an aggressive all-in.

Fizz’s main power spike is once he hits level 6. His Ultimate Chum the WatersR is an incredibly strong tool that can help him get kills with ease. It has a short cooldown so he will be able to play aggressively over and over again.

Once Fizz has recalled and picked up his first item, he’ll be able to dish out of a lot of damage quite quickly. A good Fizz will not be scared to go for aggressive plays especially if he has a better first item than his lane opponent.

Mid game15 - 25 min

When Fizz puts a second point in his Ultimate Chum the WatersR at level 11, he will be incredibly scary to play against because his Ultimate Chum the WatersR will be on a low cooldown and deal a lot of damage.

Fizz will max his first ability at level 9. His kill pressure and skirmishing power will be quite high post level 9.

Thanks to his low cooldowns and the overall game state, during the mid-game he will be able to assassinate and get picks on low health enemies as they walk around Summoners Rift alone.

Late game25+ min

At level 16, Fizz will put the third point in his Ultimate Chum the WatersR if he can land it on a squishy target who doesn’t have a Guardian Angel or Hourglass, he will be able to quickly take them down.

Unless he focuses on defenceless targets, it will be hard for Fizz to assassinate targets as smart enemies will start to build defensive items to protect them against his damage. They will also start to group which makes it harder for him to pick someone off.

A full build Fizz is a very scary fish! The more gold and kills he has, the more damage he will deal in fights.

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