Diana·Mid Guide

Moonsilver BladeP
Crescent StrikeQ
Pale CascadeW
Lunar RushE
Win rate50.9%
Pick rate2.5%
Ban rate2.9%
Matches42 042-
Diana Mid has a 50.9% win rate and 2.5% pick rate in Emerald + and is currently ranked A tier. Below, you will find a very detailed guide for Diana Mid, where we explain strengths and weaknesses of the champion, powerspikes, and game plans for each stage of the game. Step up your game with our Diana Mid guide!
Diana Top
Diana Jungle
Diana Mid
Diana Bot
Diana Support
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Diana Strengths & Weaknesses

Her all-in potential post-six is really strong. This allows her to burst down any squishy target she manages to land her Crescent StrikeQ on, making it very hard for the enemy squishies to push up in their lanes.

Unlike her counterparts, Diana has built-in tankiness which allows her to all-in with her Crescent StrikeQ, Lunar RushE, and Ultimate MoonfallR combo quite easily. This is highly valuable when trying to take out a group of three or more champions, especially when the enemy team is unaware of your position.

Possibly one of the best flankers in the game. She can take out the enemy backline almost instantaneously during a team fight if she is left unchecked. Besides, if she happens to get caught, her tankiness and defensive items will keep her alive for quite some time.


Pre-six she is quite weak especially when her Crescent StrikeQ or Lunar RushE is down. Being melee in nature, she can’t really deal well with ranged carries when her Lunar RushE is down.

Diana’s early game is rather weak and needs time to come online. If she gets bullied from range, it’s going to be difficult for her to farm and reach her power spike. Falling behind will make it difficult for her to get back into the game.

Proper warding from the enemy team can diminish Diana’s flanking potential in team fights as she will be detected by the enemy in time. This can really reduce her ability to team fight.

Game plan
Early game
0 - 15 min
Diana is Average

Play safe and wait until you have access to your main abilities. Don’t let the enemy poke you down in the very early game.

Whittle the enemy down with your Crescent StrikeQ before looking for the all-in. Just because you land your Crescent StrikeQ, it doesn’t mean you need to go in. However, you can burst the enemy down with ease if you’re able to find a good opportunity to all-in.

In the toughest of matchups or when the enemy is playing ultra-safe, look to roam. Diana has good roaming/all-in potential post 6 and can help her allies snowball. If you can’t kill the enemy, look to roam with your Ultimate MoonfallR.

Mid game
15 - 25 min
Diana is Strong

Try to flank in team fights with your Crescent StrikeQ and Lunar RushE to get on to the enemy backline and shut them down. Flank from the side instead of running directly towards the enemy as they’ll be able to disengage or poke you down.

When no team fights are occurring, go to a side lane and push. It’s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can’t get anything done.

Avoid overextending or dying alone. When you’re dead, the enemy may be able to siege an objective, start a fight or secure the Baron or Dragon.

Late game
25+ min
Diana is Average

Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.

Do not fight unless your Ultimate MoonfallR and Zhonya’s Hourglass is up in the late game. If you look to fight when it’s down, you will be an easy target and die quite fast.

If you’re ahead, look for picks or ambush the enemy as they walk through their jungle. Taking one enemy down could be enough to win the next fight or take the Baron.

How to Play Diana
How to Play Diana
Power Spikes
Early game0 - 15 min

Diana can look for trades from level 3 onwards as she will have access to all 3 of her basic abilities. Try to go for aggressive plays to gain an early health advantage.

As Diana deals a lot of burst damage, she should look for constant favourable trades around her Crescent StrikeQ and Lunar RushE once she has picked up her Mythic item. Don’t be afraid to fight if you have the item advantage.

Diana’s level 6 is very strong. Her Ultimate MoonfallR deals a lot of burst damage and can be used to get kills over and over again in lane. Because it’s such a strong tool, you can also look to roam and help your allies if the enemy laner is playing incredibly safe

Mid game15 - 25 min

At level 9, Diana will max her Crescent StrikeQ. Her Crescent StrikeQ offers her a lot of extra wave clear and more poke in lane. She will be a real threat when she hits level 9.

At level 11, Diana will put the second point in her Ultimate MoonfallR. It will be on a lower cooldown that allows her to go for more aggressive all-ins. With the lower cooldown comes additional damage. She will deal a lot of burst damage in the mid-game if she is ahead.

As Diana is an assassin, she will be able to pick off targets in the mid-game that are walking around the map alone. In particular, she can ambush the enemy Support as they try to ward upcoming objectives.

Late game25+ min

When Diana reaches near max build, she will deal an awful lot of damage to anyone who she catches out of position.

At level 16 and with 3 points in her Ultimate MoonfallR, Diana’s AOE damage and all-in potential will be extremely high. As teams will be grouping in the late game, she will be able to deal a lot of damage to multiple enemies at once.

While Diana will deal a lot of damage in late game team fights, it may be harder for her to one-shot targets because enemies will start building defensive items to protect them from her burst.

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