Volibear·Top Guide
Win rate | 51.0% |
Pick rate | 5.2% |
Ban rate | 4.0% |
Matches | 65 166- |
Extremely strong duelist, especially during the early game. He can force any enemy champion to at least use their Flash if he manages to catch them out of position.
Volibear’s Ultimate R can allow him to set tower dives very easily. This can be used to kill low health solo laners in the top lane, or kill the enemy bot lane while Jungling.
His pick potential during the mid-game can allow him to take objectives quite freely during the game. This can be converted to an easy win if he can work with his team.
He is countered really hard by Grievous Wounds as it prevents him from healing by a lot, thereby reducing his tower dive and all-in potential.
Being scattered in a team fight will prevent him from getting a massive Ultimate R off, and changing the tide of a team fight. His trading power is lower when his Ultimate R is on cooldown.
His main goal is to get a lead early on by ganking constantly. Proper vision set-up can counter this, forcing him to play a more farm-oriented Jungle style, which will ultimately hamper his potential.
0 - 15 min
This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.
Whenever your Ultimate R is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate R is a great trading tool which makes you much stronger.
Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you’re not ahead, you will be unable to run the enemy down and you’ll be an easy target for the enemy Jungler.
15 - 25 min
Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.
Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.
Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.
25+ min
After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.
To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.
Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.
His laning phase is quite decent, with him being able to poke enemies with his E and taking regular short trades. Using the lane brushes will undoubtedly help him a lot.
Level six is a massive power spike. It will allow him to increase his overall dueling potential. It will enable him to tower dive side lanes when an opportunity arises.
His first item component will give a massive boost to his dueling potential and survivability. It will let him be more aggressive and duel more frequently.
An additional point in his Ultimat R will boost his overall damage and let him use the ability frequently. It will help him massively during team fights.
His first ability will be maxed out at level nine. This increases his damage massively, and his dueling potential will be pretty respectable now.
His ability to disrupt team fights and secure picks during this phase of the game is really high. All he needs to do is ensure that he has proper follow-up during all-ins.
A low Ultimate R cooldown means that he can team fight frequently. It will also boost his overall pick potential, making team fights unfair for the enemy team.
Volibear is really tanky during the later parts of the game. It becomes tough to take him down, even with Grievous Wounds.
Volibear starts falling off during the late game. He will now function as a reliable front-liner than an actual duelist to protect his carries.