Volibear·Top Guide

The Relentless StormP
Thundering SmashQ
Frenzied MaulW
Sky SplitterE
Win rate49.9%
Pick rate3.1%
Ban rate0.7%
Matches60 330-
Volibear Top has a 49.9% win rate and 3.1% pick rate in Emerald + and is currently ranked C tier. Below, you will find a very detailed guide for Volibear Top, where we explain strengths and weaknesses of the champion, powerspikes, and game plans for each stage of the game. Step up your game with our Volibear Top guide!
Volibear Top
Volibear Jungle
Volibear Mid
Volibear Bot
Volibear Support
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Volibear Strengths & Weaknesses

Extremely strong duelist, especially during the early game. He can force any enemy champion to at least use their Flash if he manages to catch them out of position.

Volibear’s Ultimate StormbringerR can allow him to set tower dives very easily. This can be used to kill low health solo laners in the top lane, or kill the enemy bot lane while Jungling.

His pick potential during the mid-game can allow him to take objectives quite freely during the game. This can be converted to an easy win if he can work with his team.


He is countered really hard by Grievous Wounds as it prevents him from healing by a lot, thereby reducing his tower dive and all-in potential.

Being scattered in a team fight will prevent him from getting a massive Ultimate StormbringerR off, and changing the tide of a team fight. His trading power is lower when his Ultimate StormbringerR is on cooldown.

His main goal is to get a lead early on by ganking constantly. Proper vision set-up can counter this, forcing him to play a more farm-oriented Jungle style, which will ultimately hamper his potential.

Game plan
Early game
0 - 15 min
Volibear is Strong

This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.

Whenever your Ultimate StormbringerR is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate StormbringerR is a great trading tool which makes you much stronger.

Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you’re not ahead, you will be unable to run the enemy down and you’ll be an easy target for the enemy Jungler.

Mid game
15 - 25 min
Volibear is Average

Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.

Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.

Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.

Late game
25+ min
Volibear is Weak

After going in with your Ultimate StormbringerR, be prepared to fall back and peel for your allies in late game team fights.

To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.

Play around your Ultimate StormbringerR in the later parts of the game. Avoid fighting unless your Ultimate StormbringerR is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.

How to Play Volibear
How to Play Volibear
Power Spikes
Early game0 - 15 min

His laning phase is quite decent, with him being able to poke enemies with his Sky SplitterE and taking regular short trades. Using the lane brushes will undoubtedly help him a lot.

Level six is a massive power spike. It will allow him to increase his overall dueling potential. It will enable him to tower dive side lanes when an opportunity arises.

His first item component will give a massive boost to his dueling potential and survivability. It will let him be more aggressive and duel more frequently.

Mid game15 - 25 min

An additional point in his Ultimat StormbringerR will boost his overall damage and let him use the ability frequently. It will help him massively during team fights.

His first ability will be maxed out at level nine. This increases his damage massively, and his dueling potential will be pretty respectable now.

His ability to disrupt team fights and secure picks during this phase of the game is really high. All he needs to do is ensure that he has proper follow-up during all-ins.

Late game25+ min

A low Ultimate StormbringerR cooldown means that he can team fight frequently. It will also boost his overall pick potential, making team fights unfair for the enemy team.

Volibear is really tanky during the later parts of the game. It becomes tough to take him down, even with Grievous Wounds.

Volibear starts falling off during the late game. He will now function as a reliable front-liner than an actual duelist to protect his carries.

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