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Rammus·Jungle Guide

Spiked ShellP
PowerballQ
Defensive Ball CurlW
Frenzying TauntE
Soaring SlamR
Win rate50.4%
Pick rate1.2%
Ban rate3.3%
Matches20 091-
Rammus Jungle has a 50.4% win rate and 1.2% pick rate in Emerald + and is currently ranked B tier. Below, you will find a very detailed guide for Rammus Jungle, where we explain strengths and weaknesses of the champion, powerspikes, and game plans for each stage of the game. Step up your game with our Rammus Jungle guide!
Rammus Top
Rammus Jungle
Rammus Mid
Rammus Bot
Rammus Support
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Rammus Strengths & Weaknesses
Strengths

Rammus has really good ganks once he has unlocked his Frenzying TauntE . He should have a high success rate when ganking his allies.

Thanks to his Defensive Ball CurlW, Rammus is incredibly tanky. This means he can always be the frontline that his team needs regardless of how far or behind he is.

Rammus’ Ultimate Soaring SlamR is on a short cooldown and can be used to get picks. This will allow you to gank a lane, push and then attempt to take the tower.

Weaknesses

Rammus’ early game is really weak. He has an unhealthy first clear and cannot fight the enemy Jungler if he gets invaded. Avoid fighting in a 1v1 in the early game.

Relies on his allies to follow up when he ganks them. As he lacks damage and is a tank, he can only do so much and relies on his allies to dish out the damage.

Unfortunately, as we’ve discussed, Rammus lacks damage. This means if his allies are behind, the likelihood of you winning fights will be reduced. While you’ll be tanky, those tanky stats will mean nothing if your team dies really quickly.

Game plan
Early game
0 - 15 min
Rammus is Average

Your goal in the early game is to gank as often as possible to get your allies ahead. You are a strong early game Jungler, so make sure you try to exploit your early advantage.

Look to secure objectives whenever they’re up. This will give your team an advantage as the game goes along.

Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank.

Mid game
15 - 25 min
Rammus is Strong

Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!

As you’re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.

Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead.

Late game
25+ min
Rammus is Average

Look to take down the enemy carries. Focus the backline and try to take them out of the fight. Focus them with your other frontline champions.

As you’re the Jungler, you need to make sure you’re always alive in the late game. If you die before a major objective spawns, the enemy will be able to take it.

Make sure you are always on the side of the map that the next major objective is on. If the Baron is up, always stay on the top side. If you go bot and show yourself, the enemy will take the objective for free.

Jungle pathing
Early Game
Early Game
Power Spikes
Early game0 - 15 min

Rammus' early ganks are pretty decent if the enemy happens to be pushed up. He should be able to get his team quite ahead if he finds regular opportunities to do so.

Level six is a decent spike as it allows him to get access to his Ultimate Soaring SlamR. The ability will enable Rammus and his team to get a lot of kills during skirmishes.

The first item component will bolster his survivability and allow him to do constant DPS by being around enemies.

Mid game15 - 25 min

He is highly tanky during the mid-game and will act as a very potent frontline for his team.

Another point in his Ultimate Soaring SlamR will give him a significant damage boost and will let him get picks frequently.

Team fighting is where Rammus excels the most. He can quickly chase down enemies, and choke point fights are his bread and butter.

Late game25+ min

Rammus is really tanky during the late game. He won't take a lot of damage but can return a lot of damage if enemies attack him consistently.

A maxed-out Ultimate Soaring SlamR will allow Rammus to completely take over a fight. Since he can use it frequently, picks will be aplenty.

Rammus is pretty decent in late-game fights due to his ability to pick enemies off easily. He should focus on making sure that his allies don't get killed by flanks to ensure an easy victory.

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