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LoL ARAM Mayhem: Guide, Builds, and More

Everything You Need to Know About ARAM: Mayhem

ARAM: Mayhem is a brand-new game mode in League of Legends. It is an alternative version of ARAM where players unlock Augments that can empower your champion.

When Does ARAM Mayhem Come Out?

ARAM Mayhem will be released on patch 25.21. You should expect to see it hit the live servers shortly after the 21st of October.

When Do Players Unlock Augments?

You will start each match with one augment. You can then pick up more augments as the game develops. These augments are available at levels 7, 11 and 15. You will choose your augments the next time you die.

Augments

There are 3 tiers to Augments in ARAM Mayhem. The first is Silver, Gold and then Prismatic.

Silver Augments

Here is the complete list of Silver Augments you can choose from. If you cannot find an Augment that works best for your champion, why don't you try something completely different and new?

Zed Splash Crop

ADAPt
Convert all of your bonus attack damage into ability power at a rate of 1 AP per 0.6 bonus AD. Additionally, increase your ability power by 15%.

Adamant
Immobilizing or grounding an enemy champion grants 2 – 10 (based on level) bonus armor and magic resistance for 10 seconds, stacking up to 10 times.

Blunt Force
Increases attack damage by 15%.

Buff Buddies
Grants the Crest of Cinders (Red Buff) and Crest of Insight (Blue Buff) permanently.

Deft
Grants 60% bonus attack speed.

Dive Bomber
Upon death, you explode to deal true damage equal to 20% of the target's maximum health to enemies within 500 units.

Don't Blink
Deal 1% increased damage per 10 movement speed you have more than the target.

Erosion
Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1.5% for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

EscAPADe
Convert all of your ability power into bonus attack damage at a rate of 1 bonus AD per 1.66 AP. Additionally, increase your total attack damage by 15%.

Escape Plan
Upon dropping below 35% of your maximum health, gain a shield for 65% of your maximum health, 150% bonus movement speed, and reduced size (75 second cooldown). Effects decay quickly.

Fetch
Gain 40% bonus movement speed towards enemies marked by Mark. Allied champions using Mark will drop a snowball you can pick up to refresh your own Mark's cooldown.

First-Aid Kit
Grants 20% heal and shield power.

Flashbang
Using Flash creates an explosion that deals magic damage and slows enemies. The cooldown of your Flash resets upon your death.

Frost Wraith
Automatically cast Lissandra's Ring of Frost, creating a pulse around you that roots nearby enemies for 1.25 seconds (6.5 second cooldown).

Goredrink
Gain 15% omnivamp.

Guilty Pleasure
Immobilizing or grounding an enemy champion heals you for 10 – 150 (based on level) (+ 1.5% maximum health) (5 second cooldown per cast).

Hat on a Hat
Gain 15 AP and 8 magic resistance for each headwear item you are wearing (reduced for hats from Cappa Juice).

Heavy Hitter
Basic attacks deal bonus physical damage equal to 3.5% of your maximum health.

Homeguard
Gain 100% bonus movement speed. This bonus is lost for 3 seconds after taking damage from champions.

Ice Cold
Your slowing effects reduce the movement speed of targets by an additional 100.

Infernal Soul
Grants the Infernal Dragon Soul.

Leg Day
Gain 50 bonus movement speed and 40% slow resist.

Light 'em Up!
Basic attacks generate a stack. The fourth stack consumes them all to launch 4 fireworks at the target that deal bonus magic damage on-hit.

Mighty Shield
Gain 40 – 100 (based on level) adaptive force for 3 seconds upon gaining a shield (5 second cooldown).

Mind to Matter
Grants bonus health equal to 50% of your maximum mana.

Ocean Soul
Grants the Ocean Dragon Soul (with a modified base heal of 100).

Poltergeist
Replaces your second summoner spell with Poltergeist. Casts both Barrier and Ghost on yourself.

ReEnergize
Your Energized attacks against new targets do not consume Energize stacks. When fully Energized, your next basic attack deals bonus magic damage on-hit equal to 10% of the target's current health.

Repulsor
Upon dropping below 60% or 30% of your maximum health, knock back all enemies within a 500 radius.

Scoped Weapons
Gain (Melee 75 / Ranged 50) bonus attack range.

Self Destruct
After exiting a warp gate, you attach a bomb to yourself that detonates after 5 seconds, dealing 20% max health true damage to nearby enemies and knocking them up.

Shadow Runner
After dashing, blinking, or exiting stealth, gain 300 bonus movement speed for 2 seconds.

Sonic Boom
Granting a buff, heal, or shield to an ally deals 30 – 150 (based on level) true damage to enemies near them and slows targets (2 second cooldown).

Spin To Win
Your spinning abilities deal 30% increased damage and benefit from 30 ability haste.

Swift and Safe
After dashing or blinking, gain a shield that lasts 3 seconds (5 second cooldown).

Tank It Or Leave It
Gain Critical Defend Chance equal to 100% of your critical strike chance (up to 50%). Critical Defend Chance gives a chance to reduce damage taken by 20%. Also gain 25% critical strike chance.

The Brutalizer
Grants 25 bonus attack damage, 10 ability haste, and 5 lethality.

Tormentor
Immobilizing or grounding an enemy champion inflicts them with a Burn for 5 seconds, dealing magic damage equal to 0.8% of their maximum health per second (5 second cooldown per cast). Stacks infinitely.

Transmute: Gold
Gain one random Gold augment, excluding the other two offerings in your current assortment.

Typhoon
Basic attacks fire a bolt at an additional target that deals 30% AD physical damage and applies on-hit effects at 100% effectiveness.

Ultimate Unstoppable
Casting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).

Upgrade Collector
Upgrades The Collector, increasing its execution threshold with each kill and generating 50 total gold from kills. Also gain 250 gold.

Upgrade Cutlass
Upgrades both Lifeline and Spectral Cutlass, reducing Soul Anchor's cooldown to 15 seconds and empowering it to grant you 15% increased damage while active.

Upgrade Immolate
Upgrades Hollow Radiance and Sunfire Aegis, empowering Immolate to generate 10 gold per tick for each target afflicted.

Upgrade Zhonya's
Upgrades Seeker's Armguard, Wooglet's Witchcap, and Zhonya's Hourglass, allowing you to move during Stasis. Also reduces Zhonya's cooldown to 90 seconds.

Veil of Warding
Grants a spell shield that blocks the next hostile ability (15 second cooldown, timer not restarted by champion damage).

Wind Beneath Blade
Gain 1.5 bonus movement speed per 1 Lethality or flat magic penetration, and 5 bonus movement speed per 10% armor penetration or magic penetration.

Witchful Thinking
Grants 20 – 80 (based on level) ability power.

Gold Augments

Gold Augments are better than Silver Augments, and each Gold Augment offers a range of bonuses for your champion. I would try to pick something that directly buffs your champion, as Gold Augments are more valuable in comparison to Silver Augments.

Amumu Splash

All For You
Your heals and shields on allied champions are increased in effectiveness by 30%.

Apex Inventor
Grants 100 item haste, which is equivalent to 50% cooldown reduction for items.

Big Brain
Gain a shield that absorbs damage equal to 100% of your AP and lasts until destroyed. Shield is replenished upon respawn.

Bread And Butter
Your champion's first basic ability (Q) gains 100 ability haste.

Bread And Cheese
Your champion's third basic ability (E) gains 100 ability haste.

Bread And Jam
Your champion's second basic ability (W) gains 100 ability haste.

Celestial Body
Gain 1250 bonus health, but reduce your damage output by 10%.

Cheating
Your Recall is now functional, channeling to blink you to your team's spawn. You no longer lose the ability to purchase items from the shop from exiting the shop area, and the fountain will now provide healing and resource restoration for you.

Critical Healing
Your heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40%. Additionally, gain 25% critical strike chance.

Critical Rhythm
Your critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60%. Additionally, gain 25% critical strike chance.

Dawnbringer's Resolve
Upon dropping below 50% maximum health, you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).

Demon's Dance
Gain the Fleet Footwork and Grasp of the Undying keystone runes.

Divine Intervention
Automatically cast Taric's Cosmic Radiance, making you and nearby allies invulnerable for 2.5 seconds after a 2.5-second delay (35 second cooldown).

Ethereal Weapon
Your abilities apply on-hit effects at 100% effectiveness (1 second cooldown per target).

Executioner
Deal 10% increased damage to enemies below 30% of their maximum health. Scoring a champion takedown resets the cooldown of all your basic abilities.

Firebrand
Basic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to 0.4% of the target's maximum health per second. This Burn stacks infinitely and refreshes.

Flashy
Your Flash now has 3 charges with a 2-second cooldown between casts (180 seconds recharge time).

From Beginning to End
Gain the Dark Harvest and First Strike keystone runes.

Get Excited
Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.

Holy Fire
Your heals and shields cause you to fire a missile at the nearest enemy, applying a Burn that deals magic damage equal to 0.2% - 0.8% (based on heal/shield value) of the target's maximum health every second for 5 seconds (1.5-second cooldown).

Impassable
Gain the Aftershock and Glacial Augment keystone runes.

It's Critical
Grants 50% critical strike chance.

It's Killing Time
Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all pre-mitigation damage dealt and detonates after 5 seconds.

Keystone Conjurer
Gain the Arcane Comet and Summon Aery keystone runes.

Lightning Strikes
Increase your bonus attack speed gained from all sources by 20%. While at 4.0 attack speed or higher, your basic attacks deal 40 bonus magic damage on-hit.

Magic Missile
Dealing damage to an enemy with an ability within 1000 units fires 3 missiles at them that each deal true damage equal to 0.33% - 1% (based on distance) of the target's maximum health (6 second cooldown per cast).

Marksmage
Basic attacks deal bonus physical damage equal to 75% of your AP.

Minionmancer
Your pets deal 40% increased damage and gain 40% bonus health and size.

Nightstalking
Scoring a takedown against an enemy champion within 3 seconds of damaging them renders you invisible for 1.5 seconds. Attacking or casting abilities ends the stealth.

OK Boomerang
Automatically cast Sivir's Boomerang Blade at a nearby enemy, dealing adaptive damage (10 second cooldown).

Outlaw's Grit
Dashing or blinking grants 12 bonus armor and magic resistance for 15 seconds, stacking up to 5 times for a total of 60, and refreshing on subsequent triggers.

Overflow
Your abilities' mana costs are doubled, but you gain 10% (+ 0.5% per 100 maximum mana) increased damage, healing, and shielding.

Perseverance
Grants 800% base health regeneration, increased to 1600% while below 25% maximum health.

Quest: Steel Your Heart
Quest: Obtain Heartsteel and accumulate over 400 bonus health from its Colossal Consumption. Reward: Increase the bonus health gained from Heartsteel's Colossal Consumption by 200%.

Rabble Rousing
Casting an ability heals you for 5 – 60 (based on level) (+ 1% maximum health).

Recursion
Grants 60 ability haste.

Restless Restoration
Heal for 0.2 – 1.2 (based on level) (+ 0.02% maximum health) per 10 units travelled.

Scopier Weapons
Gain (Melee 200 / Ranged 100) bonus attack range.

Searing Dawn
Gain Leona's Sunlight. Your abilities mark enemies, causing them to take 40 – 200 (based on level) (+ 3% of target's maximum health) bonus magic damage from your ally's next attack or ability.

Shrink Ray
Basic attacks reduce the target's damage dealt by 15% for 3 seconds and significantly reduce their size. Refreshes with each hit.

Skilled Sniper
Hitting an enemy with a basic ability from at least 700 units away reduces its current cooldown by 80% (65% for damage over time abilities).

Slow and Steady
Your base attack speed is set to 0.625 and you no longer benefit from attack speed bonuses. Convert every 1% bonus attack speed into 0.75 bonus attack damage.

Snowball Upgrade
Your Mark (Snowball) is empowered to damage and slow enemies near the target hit, grant sight, and its cooldown is reduced by 100 ability haste.

Soul Siphon
Your critical strikes heal you for 12% of damage dealt. Additionally, gain 25% critical strike chance.

Spiritual Purification
Scoring a champion takedown causes the area around the slain champion to explode, dealing adaptive damage equal to 15% of enemies' current health and leaving behind a slowing zone.

Tank Engine
Scoring a champion takedown generates a stack. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.

Thread the Needle
Grants 18% armor penetration and magic penetration.

Transmute: Prismatic
Gain one random Prismatic augment, excluding the other two offerings in your current assortment.

Twice Thrice
Basic attacks generate a stack, up to 2. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

Upgrade Hubris
Upgrades Hubris, empowering its Eminence to heal you for 2.5% (+ 0.5% per stack) maximum health and grant bonus movement speed. Also gain 250 gold.

Upgrade Infinity Edge
Upgrades Infinity Edge, empowering it to gain Sword of the Divine's Excoriate (grants a random amount of bonus crit damage that scales with your crit chance). Also gain 500 gold and 25% critical strike chance.

Upgrade Sheen
Upgrades all Spellblade items, empowering the passive to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3.5% of your maximum health. Also gain 250 gold.

Vampirism
You can no longer be healed by allies and your health regeneration is set to 0. Gain 30% omnivamp.

Vulnerability
Damage dealt by items and damage over time effects can now critically strike. Additionally, gain 25% critical strike chance.

With Haste
Grants bonus movement speed equal to 150% of your ability haste.

Prismatic Augments

Prismatic Augments are the best thing for your champion. These Augments are really strong and will provide you with the best stats or empowerments.

Yuumi Splash

Baby Kitty
Bind with the nearest allied champion, forming a tether. While the tether persists, gain 75% bonus movement speed and 50% heal and shield power. Also gain 37.5% bonus movement speed while facing your bound ally within 1500 units.

Back to Basics
Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your Ultimate ability is permanently sealed.

Biggest Snowball Ever
Upgrades your Mark (Snowball) into a massive snowball with increased size, pass-through on non-champions, and an explosion on impact that deals damage, knocks up, and slows. Its cooldown is reduced by 100 ability haste. Grants Mark if you don't have it.

Blade Waltz
Replaces your second summoner spell with Blade Waltz. Blink to a target enemy, then blink to the nearest enemy champion every 0.25s for 1.75s, dealing damage with each blink. You are untargetable during this.

Can't Touch This
Casting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).

Circle of Death
Healing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

Clown College
Gain Shaco's Backstab, Deceive, and Hallucinate's explosion. Replaces Flee with Deceive. Backstab adds bonus damage from behind. Deceive lets you go invisible and blink, empowering your next attack. On death, you explode, dealing 25% max health true damage and fearing enemies.

Courage of the Colossus
Immobilizing or grounding an enemy champion grants a shield that absorbs 100 – 300 (based on level) (+ 5% maximum health) damage for 3 seconds (5 second cooldown per cast). Shields can stack.

Cruelty
Immobilizing or grounding an enemy champion summons a comet above them that lands after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies in the area (6 second cooldown per target).

Dashing
Abilities with dashes or blinks gain 175 ability haste.

Draw Your Sword
Become melee (200 range). Gain 35% bonus AD, 25% bonus AS, 35% bonus health, 25% bonus MS, and 25% life steal. These bonuses are increased by 0% – 30% (based on your original attack range). (Ranged champions only)

Dual Wield
Increase your total attack speed by 25%. Every second attack, launch a bolt that repeats 40% of the original attack's damage and applies on-hit effects at 40% effectiveness.

Empyrean Promise
Replaces your second summoner spell with Vigilance. Dash to an allied champion and grant them a shield. Also gain 10% heal and shield power.

Eureka
Gain ability haste equal to 30% of your AP.

Fan the Hammer
Your next basic attack in each cardinal direction fires 5 bolts at a target within 750 range, dealing physical damage (5 second cooldown per direction). Bolt damage increases with distance. Bolts can crit and apply on-hit effects at 20% effectiveness.

Feel the Burn
Replaces your second summoner spell with Feel the Burn. Casts both Exhaust and Ignite on all enemy champions within 600 units. Exhaust's slow is increased to 50% and Ignite's damage is modified to 70 – 410 (based on level) true damage.

Fey Magic
Damaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, reducing their base movement speed by 60 and disarming them (15 second cooldown per target).

Final Form
Casting your ultimate ability empowers you for 10 seconds, granting a shield for 50% of your maximum health, 20% omnivamp, and 30% bonus movement speed (20 second cooldown).

Gash
Basic attacks on-hit deal (Melee 20 – 40 / Ranged 10 – 20) (based on level) (+ (Melee 25% / Ranged 20%) bonus armor) bonus true damage.

Giant Slayer
Become tiny, reducing your size by 75% and gaining 30% bonus movement speed. Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.

Glass Cannon
You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded. In return, you deal bonus true damage equal to 12% of all the damage you deal post-mitigation.

Goldrend
Damaging an enemy champion with a basic attack or ability deals them bonus magic damage, and grants you 15 gold and 25% bonus movement speed for 1.5 seconds (30 second cooldown per champion).

Goliath
Grants 35% bonus health, 15% adaptive force, and 50% increased size.

Infernal Conduit
Your ability hits apply a Burn for 5 seconds that deals magic damage per second (1 second cooldown per cast). This Burn stacks infinitely. Your Burn effects reduce the cooldowns of all your basic abilities by 0.08 seconds for each tick of damage.

Jeweled Gauntlet
Your abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance.

King Me
Upon entering the enemy team's gate or Catapult for the first time, you gain one random Prismatic augment and upgrade your first eligible Legendary item to its Masterwork variant. The gold value of upgradeable stats is increased by 1000 gold.

Laser Heal
Replaces your second summoner spell with Laser Heal. Call a laser to fire down on a location for 2.5 seconds, healing allies and damaging and slowing enemies within.

Mad Scientist
Upon acquiring this augment and each time you respawn, gain either 30% adaptive force, 20% bonus health, and 40% increased size OR 70 ability haste, 40% bonus movement speed, and 40% reduced size.

Master of Duality
Basic attacks on-hit grant 6 – 18 (based on level) ability power. Ability casts grant 3 – 9 (based on level) bonus attack damage. Stacks infinitely but lasts for 6 seconds, refreshing on subsequent triggers.

Mystic Punch
Basic attacks on-hit reduce the cooldowns of your basic abilities by 20% of their remaining cooldown, with a minimum of 0.5 seconds.

Ominous Pact
Your abilities now have a health cost of 5% current health to cast. In return, you gain 75 – 150 (based on level) ability power, 50% bonus movement speed, and 0% – 20% (based on missing health) omnivamp.

Omni Soul
Grants 3 random Dragon Souls.

Protein Shake
Gain 10% (+ 20% per 100 bonus armor) (+ 20% per 100 bonus magic resistance) heal and shield power.

Quantum Computing
Automatically cast an improved version of Camille's Tactical Sweep around you every 30 seconds. The outer edge deals bonus % max health physical damage, slows, and heals you for 80% of that bonus damage.

Quest: Sneakerhead
You are assigned quests to complete while equipped with specific, granted Boots items. Complete 6 quests (e.g., basic attack 25 times with Berserker's Greaves, run 300 steps with Boots of Swiftness) to receive "Jarvan I's". You cannot purchase other Boots.

Quest: Urf's Champion
Quest: Score 22 champion takedowns. Reward: Upon completion, you receive The Golden Spatula.

Quest: Wooglet's Witchcap
Gain a Needlessly Large Rod. Quest: Obtain Rabadon's Deathcap and Zhonya's Hourglass. Reward: Upon completion, convert those items into Wooglet's Witchcap.

Scopiest Weapons
Gain (Melee 250 / Ranged 150) bonus attack range.

Slow Cooker
Surrounds you in flames, causing you to apply a Burn every second to enemies within 500 units that deals magic damage equal to 0.3% of your maximum health per second. This Burn stacks infinitely.

Snowball Roulette
After using the Dash from Mark (Snowball), you cast a random beneficial summoner spell on yourself, or a harmful one on your target. Grants Mark if you don't have it.

Symphony of War
Gain the Conqueror and Lethal Tempo keystone runes.

Tap Dancer
Basic attacks on-hit grant 10 bonus movement speed, stacking infinitely. Additionally, gain bonus attack speed equal to 1% of your movement speed.

Transmute: Chaos
Gain two completely random augments. You have a 30% chance to gain a Silver-tier augment and a 70% chance to receive a Gold-tier augment.

Ultimate Awakening
Casting your ultimate ability resets the cooldowns of all your basic abilities (10 second cooldown).

Ultimate Revolution
Casting your ultimate ability resets its cooldown immediately after its effect starts or has elapsed (75 second cooldown, reset upon death).

Upgrade Mikael's Blessing
Upgrades Mikael's Blessing. Reduces Purify's cooldown to 60 seconds and empowers its active to affect you and all nearby allies, cleansing crowd control, healing them, and granting 65% tenacity for 3 seconds. Also gain 1000 gold.

Windspeaker's Blessing
Your heals and shields on yourself or allies grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.

Best Builds for ARAM Mayhem

Builds in ARAM Mayhem really depend on what champion you're playing and what version of the champion you're playing. If you pick a unique Augment that doesn't traditionally suit your champion, then you may want to change your build.

The build for your champion will be similar to the usual ARAM build. Please note: All builds are copied from their respective champion pages.

Best Jinx ARAM Mayhem Build

Jinx Aram Build

Best Yuumi ARAM Mayhem Build

Yuumi ARAM Build

Best Ahri ARAM Mayhem Build

Ahri ARAM Build

Best Ezreal ARAM Mayhem Build

Ezreal ARAM Build

Best Kai'Sa ARAM Mayhem Build

Kai'Sa ARAM Build

Best Jhin ARAM Mayhem Build

Jhin ARAM Build

Best Riven ARAM Mayhem Build

Riven ARAM Build

Best Smolder ARAM Mayhem Build

Smolder ARAM Build

Best Teemo ARAM Mayhem Build

Teemo ARAM Build

Best Yasuo ARAM Mayhem Build

Yasuo ARAM Build

Best Yunara ARAM Mayhem Build

Yunara ARAM Build