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Hades 2Hexes - Hades 2 Wiki

Explore all the Hexes in Hades 2 and how they impact your journey through the Underworld. These powerful magical abilities can turn the tide of a run, offering unique effects that change your strategy. This page lists every Hex and its bonuses, explains how to unlock them, so you can plan your next Hades 2 build accordingly.

Dark Side

Dark Side

Your Hex turns you into an Impervious living nightmare with her own abilities for 5 Sec. Ready After: 80 Magick

Upgrades
Growth
Your Hex also charges up automatically as though you used 1 Magick every 1 Sec.
Tension
After using your Hex, you have +1% chance to Dodge this Encounter.
Bloodthirst
During your Hex, you deal +20% damage.
Focus
Your Hex lasts for +1 Sec.
Lineage
Your Hex can be Godsent +1 time when used in Guardian Encounters.
Savagery
During your Hex, your Attack is +20% faster.
Dominion
During your Hex, your Cast deals +30% damage.
Contingency
Your Death Defiance effects fully recharge your Hex if it is not ready.
Horror
During your Hex, your Special deals Critical damage to distant foes.
Sanctity
During your Hex, your Cast, has the same effect as your Ω Cast. Magick Recharge Cost: +10
Resonance
During your Hex, your Attack gains the bonuses of your Attack Boon. Magick Recharge Cost: +20
Splendor
During your Hex, your Special gains the bonuses of your Special Boon. Magick Recharge Cost: +20
Allure of Aphrodite
Your Hex can be Godsent. You continually create Heartthrobs that deal 80 damage.
Lunar Ray

Lunar Ray

Your Hex fires a beam that deals up to 800 damage over 2 Sec. Ready After: 30 Magick

Upgrades
Growth
Your Hex also charges up automatically as though you used 1 Magick every 1 Sec.
Purpose
After using your Hex, you deal +5% damage this Encounter.
Intensity
Your Hex has +40 Power over the course of every 1 Sec.
Bearing
Whenever you use your Hex, gain +10 Armor that lasts for the duration of the effect.
Lineage
Your Hex can be Godsent +1 time when used in Guardian Encounters.
Dispersion
Your Hex deals damage in an area at the end point.
Obstinance
Your Hex fires for up to +1 Sec.
Contact
Whenever you use your Hex, it has +500 Power the first time it deals damage.
Exodus
Your Hex pierces through foes.
Overflow
Your Hex also deals 50 damage every 0.2 Sec. in an area around you.
Prominence
Your Hex continually aims and fires on its own from wherever you use it. Magick Recharge Cost: +60
Trinity
Your Hex fires 3 beams in a fan pattern. Magick Recharge Cost: +90
Shine of Apollo
Your Hex can be Godsent: Fire a bigger solar-infused ray with +500 Power.
Moon Water

Moon Water

Your Hex restores 15 life up to 3 times, which reset whenever you use Fountains. Ready After: 70 Magick

Upgrades
Fortune
Whenever you use your Hex, you also gain +15 Gold
Vigor
Your Hex restores +10 Health.
Purity
Your Hex restores +50 Magick.
Abundance
You can use your Hex +1 time before using a Fountain.
Lineage
Your Hex can be Godsent +1 time when used in Guardian Encounters.
Radiance
Your Hex makes you Impervious for 1 Sec.
Zeal
After using your Hex, you deal +50% damage for 5 Sec.
Panacea
Your Hex also restores any Health you lost during the last 2 Sec.
Conservation
Using Fountains gives you +3 uses of your Hex, even if you still have uses left.
Clarity
After using your Hex, your Ω Moves make you restore any Magick you use for 5 sec.
Tribulation
Your Hex also activates any 'after you take damage' effects from your Boons. Magick Recharge Cost: +20
Saturation
Your Hex also fires your Ω Cast with 100% chance to deal Critical damage. Magick Recharge Cost: +20
Night Bloom

Night Bloom

Your Hex raises the last susceptible foe slain this Encounter to fight for you for 12 Sec. Ready After: 60 Magick

Upgrades
Growth
Your Hex also charges up automatically as though you used 1 Magick every 1 Sec.
Preparation
Whenever you enter a Location, your Hex starts 40% charged.
Purpose
After using your Hex, you deal +5% damage this Encounter.
Devotion
Your raised servants deal +10% damage.
Selflessness
Your raised servants take 20% of any damage you would have otherwise taken.
Lineage
Your Hex can be Godsent +1 time when used in Guardian Encounters.
Servitude
Your raised servants fight for you indefinitely in that Location, rather than expire.
Retaliation
Your raised servants gain any 'after you take damage' effects from your Boons.
Rigor
Your raised servants move and attack 63% faster.
Confluence
After you Sprint, your raised servants appear at your position.
Eruption
Your raised servants deal +500 damage the first time they hit. Magick Recharge Cost: +10
Nurture of Hera
Your Hex can be Godsent. Your servant is 25% faster and has +30% Critical chance.
Phase Shift

Phase Shift

Your Hex makes everything else move 50% slower for 4 Sec. Ready After: 130 Magick

Upgrades
Growth
Your Hex also charges up automatically as though you used 1 Magick every 1 Sec.
Preparation
Whenever you enter a Location, your Hex starts 40% charged.
Steadfastness
After you use your Hex, you take -2% damage this Encounter.
Patience
Your Hex lasts for +0.5 Sec.
Lineage
Your Hex can be Godsent +1 time when used in Guardian Encounters.
Accumulation
During your Hex, gain +1% damage per foe slain, which lasts until you use it again.
Purification
Whevever you use your Hex, most foes' ranged shots are instantly destroyed.
Contingency
Your Death Defiance effects fully recharge your Hex if it is not ready.
Alacrity
During your Hex, you move and strike 30% faster.
Precision
During your Hex, you have +10% chance to deal Critical damage. Magick Recharge Cost: +50
Stillness
Your Hex makes everything else move 75% slower. Magick Recharge Cost: +30
Squall of Demeter
Your Hex can be Godsent: All foes take +20 damage every 0.2 Sec. during the effect.
Sky Fall

Sky Fall

Your Hex inflicts Shine and deals 50 damage to a random surrounding foe, 8 times. Ready After: 100 Magick.

Upgrades
Growth
Your Hex also charges up automatically as though you used 1 Magick every 1 Sec.
Brilliance
Your Hex deals damage +1 in succession.
Sting
Your Hex has +10 Power.
Omen
Foes afflicted with Shine takes +5% damage from Ω Moves.
Lineage
Your Hex can be Godsent +1 time when used in Guardian Encounters.
Calm
During your Hex, you takes -20% damage.
Ferocity
Your Hex gains the bonuses of your Attack Boon.
Ambition
Your Hex deals +400 damage to Guardians.
Cascade
Whenever you use Ω Moves, 1 random nearby foe is struck by the effect of your Hex. Magick Recharge Cost: +30
Prism
Your Hex also strikes +2 foes each time. Magick Recharge Cost: +30
Lance of Ares
Your Hex can be Godsent. You inflict Wounds with each hit from the effect.
Total Eclipse

Total Eclipse

Your Hex blasts a large target area for 1000 damage after 4 Sec. Ready After: 90 Magick

Upgrades
Purpose
After using your Hex, you deal +5% damage this Encounter.
Preparation
Whenever you enter a Location, your Hex starts 40% charged.
Magnitude
Your Hex has +100 Power.
Vastness
Your Hex deals damage in a +20% larger area.
Lineage
Your Hex can be Godsent +1 time when used in Guardian Encounters.
Consequence
Whenever your Hex strikes a Guardian, your next Hex charges up by 30 Magick.
Fragmentation
Your Hex also creates 3 smaller blasts that each deal 100 damage after 0.5 Sec.
Numbness
After using your Hex, foes in the target area move 80% slower.
Softness
After using your Hex, foes in the target area take +30% damage.
Devastation
Your Hex fires +1 moon blast, 2 Sec. after the first. Magick Recharge Cost: +50
Excess
Your Hex also creates your Ω Cast in the target area immediately after blast. Magick Recharge Cost: +20
Eminence
After using your Hex, gain +50 Armor until the blast. Magick Recharge Cost: +50
Hearth of Hestia
Your Hex can be Godsent. Rapidly inflict Scorch on all foes in the blast.
Twilight Curse

Twilight Curse

Your Hex launches a seeking projectile that inflicts Morph on up to 5 susceptible foes. Ready After: 40 Magick

Upgrades
Growth
Your Hex also charges up automatically as though you used 1 Magick every 1 Sec.
Purpose
After using your Hex, you deal +5% damage this Encounter.
Exposure
You deal +10% damage to Morph-afflicted foes.
Humility
Your Hex lasts for +2 Sec.
Lineage
Your Hex can be Godsent +1 time when used in Guardian Encounters.
Ambition
Your Hex deals +400 damage to Guardians.
Extinction
Whenever a Morph-afflicted foe is slain, a blast deals 300 damage to surrounding foes.
Decline
Whenever Morph expires, afflicted foes lose 5% of their Health.
Spread
Your Hex can bounce toward up to +10 foes.
Orchestration
Your Casts cause all Morph-afflicted foes to appear within the binding circle.
Infection
Your Hex also inflicts every Curse you can inflict using other abilities. Magick Recharge Cost: +20
Sustenance
Your Hex has 30% chance to turn 1 foe per Location into an item that restores 10 Health. Magick Recharge Cost: +20
Temper of Zeus
Your Hex can be Godsent: Lightning bolts repeatedly deal 80 damage near your shot.
Wolf Howl

Wolf Howl

Your Hex makes you rise up then crash down in the target area for 200 damage. Ready After: 40 Magick

Upgrades
Growth
Your Hex also charges up automatically as though you used 1 Magick every 1 Sec.
Hunger
Your Hex deals +20% damage to Armor.
Urgency
After you use your Hex, you move +5% faster this Encounter.
Instinct
Your Hex has +50 Power.
Lineage
Your Hex can be Godsent +1 time when used in Guardian Encounters.
Vicinity
Your Hex deals damage in a 50% larger area.
Lethality
After using your Hex, the next hit from your Attacks or Specials deals Critical damage.
Duality
Your Hex also deals damage before you rise up.
Tremor
Your Hex also inflicts the effect of your Dash Boon on up to 5 foes.
Tenacity
After using your Hex, gain +20 Armor that lasts for 3 sec. Magick Recharge Cost: +30
Brutality
After using your Hex, you can use it 1 more time during the next 3 Sec. Magick Recharge Cost: +15
Hand of Hephaestus
Your Hex can be Godsent. Cause a blast that deals 800 damage where you land.