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Hades 2Hexes - Hades 2 Wiki

Explore all the Hexes in Hades 2 and how they impact your journey through the Underworld. These powerful magical abilities can turn the tide of a run, offering unique effects that change your strategy. This page lists every Hex and its bonuses, explains how to unlock them, so you can plan your next Hades 2 build accordingly.

Dark Side

Dark Side

Your Hex turns you into an Impervious living nightmare with her own abilities for 5 Sec. Ready After: 80 Magick

Upgrades
Bloodthirst
During your Hex, you deal +20% damage.
Contingency
Your Death Defiance effects fully recharge your Hex if it is not ready.
Dominion
During your Hex, your Cast deals +30% damage.
Focus
Your Hex lasts for +1 Sec.
Growth
Your Hex also charges up automatically as though you used 1 Magick every 1 Sec.
Horror
During your Hex, your Special deals Critical damage to distant foes.
Lineage
Your Hex can be Godsent +1 time when used in Guardian Encounters.
Resonance
During your Hex, your Attack gains the bonuses of your Attack Boon. Magick Recharge Cost: +20
Sanctity
During your Hex, your Cast, has the same effect as your Ω Cast. Magick Recharge Cost: +10
Savagery
During your Hex, your Attack is +20% faster.
Splendor
During your Hex, your Special gains the bonuses of your Special Boon. Magick Recharge Cost: +20
Tension
After using your Hex, you have +1% chance to Dodge this Encounter.
Allure of Aphrodite
Your Hex can be Godsent. You continually create Heartthrobs that deal 80 damage.
Lunar Ray

Lunar Ray

Your Hex fires a beam that deals up to 800 damage over 2 Sec. Ready After: 30 Magick

Upgrades
Bearing
Whenever you use your Hex, gain +10 Armor that lasts for the duration of the effect.
Contact
Whenever you use your Hex, it has +500 Power the first time it deals damage.
Dispersion
Your Hex deals damage in an area at the end point.
Exodus
Your Hex pierces through foes.
Growth
Your Hex also charges up automatically as though you used 1 Magick every 1 Sec.
Intensity
Your Hex has +40 Power over the course of every 1 Sec.
Lineage
Your Hex can be Godsent +1 time when used in Guardian Encounters.
Obstinance
Your Hex fires for up to +1 Sec.
Overflow
Your Hex also deals 50 damage every 0.2 Sec. in an area around you.
Prominence
Your Hex continually aims and fires on its own from wherever you use it. Magick Recharge Cost: +60
Purpose
After using your Hex, you deal +5% damage this Encounter.
Shine of Apollo
Your Hex can be Godsent: Fire a bigger solar-infused ray with +500 Power.
Trinity
Your Hex fires 3 beams in a fan pattern. Magick Recharge Cost: +90
Moon Water

Moon Water

Your Hex restores 15 life up to 3 times, which reset whenever you use Fountains. Ready After: 70 Magick

Upgrades
Abundance
You can use your Hex +1 time before using a Fountain.
Clarity
After using your Hex, your Ω Moves make you restore any Magick you use for 5 sec.
Conservation
Using Fountains gives you +3 uses of your Hex, even if you still have uses left.
Fortune
Whenever you use your Hex, you also gain +15 Gold
Lineage
Your Hex can be Godsent +1 time when used in Guardian Encounters.
Panacea
Your Hex also restores any Health you lost during the last 2 Sec.
Purity
Your Hex restores +50 Magick.
Radiance
Your Hex makes you Impervious for 1 Sec.
Saturation
Your Hex also fires your Ω Cast with 100% chance to deal Critical damage. Magick Recharge Cost: +20
Tribulation
Your Hex also activates any 'after you take damage' effects from your Boons. Magick Recharge Cost: +20
Vigor
Your Hex restores +10 Health.
Zeal
After using your Hex, you deal +50% damage for 5 Sec.
Night Bloom

Night Bloom

Your Hex raises the last susceptible foe slain this Encounter to fight for you for 12 Sec. Ready After: 60 Magick

Upgrades
Confluence
After you Sprint, your raised servants appear at your position.
Devotion
Your raised servants deal +10% damage.
Eruption
Your raised servants deal +500 damage the first time they hit. Magick Recharge Cost: +10
Growth
Your Hex also charges up automatically as though you used 1 Magick every 1 Sec.
Lineage
Your Hex can be Godsent +1 time when used in Guardian Encounters.
Preparation
Whenever you enter a Location, your Hex starts 40% charged.
Purpose
After using your Hex, you deal +5% damage this Encounter.
Retaliation
Your raised servants gain any 'after you take damage' effects from your Boons.
Rigor
Your raised servants move and attack 63% faster.
Selflessness
Your raised servants take 20% of any damage you would have otherwise taken.
Servitude
Your raised servants fight for you indefinitely in that Location, rather than expire.
Nurture of Hera
Your Hex can be Godsent. Your servant is 25% faster and has +30% Critical chance.
Phase Shift

Phase Shift

Your Hex makes everything else move 50% slower for 4 Sec. Ready After: 130 Magick

Upgrades
Accumulation
During your Hex, gain +1% damage per foe slain, which lasts until you use it again.
Alacrity
During your Hex, you move and strike 30% faster.
Contingency
Your Death Defiance effects fully recharge your Hex if it is not ready.
Growth
Your Hex also charges up automatically as though you used 1 Magick every 1 Sec.
Lineage
Your Hex can be Godsent +1 time when used in Guardian Encounters.
Patience
Your Hex lasts for +0.5 Sec.
Precision
During your Hex, you have +10% chance to deal Critical damage. Magick Recharge Cost: +50
Preparation
Whenever you enter a Location, your Hex starts 40% charged.
Purification
Whevever you use your Hex, most foes' ranged shots are instantly destroyed.
Squall of Demeter
Your Hex can be Godsent: All foes take +20 damage every 0.2 Sec. during the effect.
Steadfastness
After you use your Hex, you take -2% damage this Encounter.
Stillness
Your Hex makes everything else move 75% slower. Magick Recharge Cost: +30
Sky Fall

Sky Fall

Your Hex inflicts Shine and deals 50 damage to a random surrounding foe, 8 times. Ready After: 100 Magick.

Upgrades
Ambition
Your Hex deals +400 damage to Guardians.
Brilliance
Your Hex deals damage +1 in succession.
Calm
During your Hex, you takes -20% damage.
Cascade
Whenever you use Ω Moves, 1 random nearby foe is struck by the effect of your Hex. Magick Recharge Cost: +30
Ferocity
Your Hex gains the bonuses of your Attack Boon.
Growth
Your Hex also charges up automatically as though you used 1 Magick every 1 Sec.
Lineage
Your Hex can be Godsent +1 time when used in Guardian Encounters.
Omen
Foes afflicted with Shine takes +5% damage from Ω Moves.
Prism
Your Hex also strikes +2 foes each time. Magick Recharge Cost: +30
Sting
Your Hex has +10 Power.
Lance of Ares
Your Hex can be Godsent. You inflict Wounds with each hit from the effect.
Total Eclipse

Total Eclipse

Your Hex blasts a large target area for 1000 damage after 4 Sec. Ready After: 90 Magick

Upgrades
Consequence
Whenever your Hex strikes a Guardian, your next Hex charges up by 30 Magick.
Devastation
Your Hex fires +1 moon blast, 2 Sec. after the first. Magick Recharge Cost: +50
Eminence
After using your Hex, gain +50 Armor until the blast. Magick Recharge Cost: +50
Excess
Your Hex also creates your Ω Cast in the target area immediately after blast. Magick Recharge Cost: +20
Fragmentation
Your Hex also creates 3 smaller blasts that each deal 100 damage after 0.5 Sec.
Lineage
Your Hex can be Godsent +1 time when used in Guardian Encounters.
Magnitude
Your Hex has +100 Power.
Numbness
After using your Hex, foes in the target area move 80% slower.
Preparation
Whenever you enter a Location, your Hex starts 40% charged.
Purpose
After using your Hex, you deal +5% damage this Encounter.
Softness
After using your Hex, foes in the target area take +30% damage.
Vastness
Your Hex deals damage in a +20% larger area.
Hearth of Hestia
Your Hex can be Godsent. Rapidly inflict Scorch on all foes in the blast.
Twilight Curse

Twilight Curse

Your Hex launches a seeking projectile that inflicts Morph on up to 5 susceptible foes. Ready After: 40 Magick

Upgrades
Ambition
Your Hex deals +400 damage to Guardians.
Decline
Whenever Morph expires, afflicted foes lose 5% of their Health.
Exposure
You deal +10% damage to Morph-afflicted foes.
Extinction
Whenever a Morph-afflicted foe is slain, a blast deals 300 damage to surrounding foes.
Growth
Your Hex also charges up automatically as though you used 1 Magick every 1 Sec.
Humility
Your Hex lasts for +2 Sec.
Infection
Your Hex also inflicts every Curse you can inflict using other abilities. Magick Recharge Cost: +20
Lineage
Your Hex can be Godsent +1 time when used in Guardian Encounters.
Orchestration
Your Casts cause all Morph-afflicted foes to appear within the binding circle.
Purpose
After using your Hex, you deal +5% damage this Encounter.
Spread
Your Hex can bounce toward up to +10 foes.
Sustenance
Your Hex has 30% chance to turn 1 foe per Location into an item that restores 10 Health. Magick Recharge Cost: +20
Temper of Zeus
Your Hex can be Godsent: Lightning bolts repeatedly deal 80 damage near your shot.
Wolf Howl

Wolf Howl

Your Hex makes you rise up then crash down in the target area for 200 damage. Ready After: 40 Magick

Upgrades
Brutality
After using your Hex, you can use it 1 more time during the next 3 Sec. Magick Recharge Cost: +15
Duality
Your Hex also deals damage before you rise up.
Tremor
Your Hex also inflicts the effect of your Dash Boon on up to 5 foes.
Growth
Your Hex also charges up automatically as though you used 1 Magick every 1 Sec.
Hunger
Your Hex deals +20% damage to Armor.
Instinct
Your Hex has +50 Power.
Lethality
After using your Hex, the next hit from your Attacks or Specials deals Critical damage.
Lineage
Your Hex can be Godsent +1 time when used in Guardian Encounters.
Tenacity
After using your Hex, gain +20 Armor that lasts for 3 sec. Magick Recharge Cost: +30
Urgency
After you use your Hex, you move +5% faster this Encounter.
Vicinity
Your Hex deals damage in a 50% larger area.
Hand of Hephaestus
Your Hex can be Godsent. Cause a blast that deals 800 damage where you land.