Discover all the Arcana Cards in Hades 2 and how they shape your runs. These passive upgrades let you customize your character with unique bonuses, from boosting damage to improving survivability. This page coverss every Arcana Card so you can plan strategies, unlock synergies, and get the most out of each descent into the Underworld.
Hades 2Arcana Cards - Hades 2 Wiki

Death (XII)
You have +1/+2/+3/+4 Death Defiance.
Some mortals would sense his soft approach, others taken by surprise

Divinity (XXIV)
Any Boons you are offered have +10%/+15%/+20%/+25% chance to be improved to Epic.
The privilege of godhood is bestowed at birth, save for the rarest cases, when it is earned instead

Eternity (IV)
While you Channel your Ω Moves, everything moves slower for 0.8/1.0/1.2/1.5 Sec.
The inevitable cannot be prevented, though perhaps can be forestalled

Excellence (XIX)
Any Boons you find have +30%/+40%/+50%/+60% chance to include Legendary or at least Rare blessings.
Not even gods can live to their fullest purpose; yet mortals all must strive

Judgement (XXV)
After you vanquish a Guardian, activate 3/4/5/6 random inactive Arcana Cards.
The Underworld King is to decide what shall become of each and every mortal life

Night (X)
You have +9%/+12%/+15%/+18% chance to deal Critical damage with each move in an Ω Combo.
She sprang from Chaos, and formed much of the natural world, above the surface and below

Origination (XIV)
You deal +25%/+38%/+50%/+63% damage to foes afflicted with at least 2 Curses from different Olympians.
From the infinite void emerged all that exists, and back to that void it all may yet return

Persistence (VII)
You have +20/+30/+40/+50 Max Health and +20/+30/+40/+50 Max Magick.
He stole from the gods the gift of fire, for mortals; thus he suffered, but grew strong

Strength (XXIII)
While you have no Death Defiance, you take -20%/-30%/-40%/-50% damage and deal +20%.
The power to surpass the might of the gods is one that must always be held in check

The Artificer (XVIII)
You have 1/2/3/4 chance(s) this night to turn any Minor Find into a random Major Find.
Few can turn raw materials into works into work of extraordinary genius; none as can he

The Boatman (XVII)
You have +200/+250/+300/+350 Gold.
Vast riches lie hidden in the realm of the dead; but only a modest fee is needed to get in

The Centaur (XIII)
You gain +3/+4/+5/+6 Max Health and +3/+4/+5/+6 Max Mana whenever you pass through 5 Locations.
Many of the greatest heroes mortalkind has to offer have in common his patient instructions

The Champions (XXII)
You have +1/+2/+3/+4 Change of Fate, and can alter Boons and certain other choices.
Once mortal foes, they found each other once again in death, and were exalted to Elysium

The Enchantress (XVI)
You have +1/+2/+3/+4 Change of Fate, and can alter Location Rewards.
In mastering metamorphosis, she discovered that only the true nature of a thing cannot be changed

The Fates (XXI)
You have +2/+3/+4/+5 Change of Fate.
Having been stricken blind, she saw much more than any mortal could

The Furies (VI)
You deal +20%/+25%/+30%/+35% damage to foes in your Casts.
In the deepest reaches of the Underworld, three are as feared as the god of the dead himself

The Huntress (III)
While you have less than 100% Magick, your Attack and Special deal +30%/+40%/+50%/+60% damage.
Through discipline and instinct comes sustaining skill both in shadow and the light of the moon.

The Lovers (XV)
You take 0 damage the first 1/2/3/4 time(s) you are hit in Guardian Encounter.
Their music brought them together, and not even Death could keep them apart for long

The Messenger (VIII)
You Casts momentarily make you Impervious and move 50%/60%/70%/80% faster.
With incomparable swiftness can he travel from the highest peaks to the lowest depths

The Moon (V)
Your Hex also charges up automatically as though you used 1/2/3/4 Magick every 1 Sec.
Even as she races across the fathomless sky, she bears witness to all

The Queen (XX)
Any Boons you are offered have +6%/+8%/+10%/+12% chance to be a Duo (whenever possible).
From Olympus she descends to reign in Underworld as the surface land grows cold

The Sorceress (I)
Your Ω Moves are 20/25/30/35% faster.
Left to her own devices, she learned to confront the world on her own terms

The Swift Runner (XI)
Your Sprint is 5%/7%/10%/13% faster and lets you pass right through most dangers in your way.
Those who attempted to confront the greatest of the Greeks merely met his spear

The Unseen (IX)
You restore 6/8/10/12 Magick every 1 Sec.
Upon their ancient oath, in shadow, they serve; and to shadow, they return

The Wayward Son (II)
After you exit a Location, restore 3/4/5/6.
Even the Underworld itself struggled to contain him, such was his lust for life.