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Hades 2Boons - Hades 2 Wiki

Explore all the boons available in Hades 2. Each Olympian god offers unique powers that can shape your build, from lightning strikes to defensive buffs and utility effects. Here you can find every boon so you can discover new combos, plan your runs, and find the synergies that work best for your playstyle.

Back Burner

Back Burner

Apollo

ElementFire
TypeNon-Core

Foes with Daze take more damage if struck from behind. Backstab Damage: +50%/+75%/+100%/+125%

Beach Ball

Beach Ball

Poseidon, Apollo

ElementAethir
TypeDuo

Your Sprint creates a watery globe behind you, which surges ahead once you stop. Max Blast Damage (after 2 Sec.): 300 Beach Ball counts as Olympian Damage

Blinding Rush

Blinding Rush

Apollo

ElementFire
TypeSprint

Your Sprint is faster and inflicts Daze on surrounding foes. Sprint Speed: +15%+20%/+25%/+30%

Cutting Edge

Cutting Edge

Apollo, Ares

TypeDuo

Your falling blades from Ares drop +1 time in succession and deal damage in a larger area. Blade Area of Effect: +50%. Falling Blades count as Olympian Damage

Dazzling Display

Dazzling Display

Apollo

ElementFire
TypeNon-Core

Your attacks may inflict Daze. Daze Chance: +10%/+15%/+20%/+25%

Exceptional Talent

Exceptional Talent

Apollo

ElementFire
TypeLegendary

Your Ω Attack and Ω Special fire 2 times, but use more Magick. Omega Move Cost: +30 Magick

Extra Dose

Extra Dose

Apollo

ElementAir
TypeNon-Core

Your Attack has a chance to hit 2 times. Double Strike Chance: +5%/+8%/+10%/+13%

Glorious Disaster

Glorious Disaster

Zeus, Apollo

ElementAethir
TypeDuo

You can Channel +30 Magick into your Cast to repeatedly strike foes with lightning bolts. Bolt Damage (every 0.13 Sec.): 20

Light Smite

Light Smite

Apollo

ElementFire
TypeNon-Core

After you take damage, your foe takes damage and you inflict Daze on all foes in the vicinity. Revenge Damage: 50/75/100/125. Light Smite counts as Olympian Damage

Lucid Gain

Lucid Gain

Apollo

ElementAir
TypeMagick

Whenever your Casts expire, restore magick. Magick Restored: 40/60/80/100

Nova Flourish

Nova Flourish

Apollo

ElementAir
TypeSpecial

Your Specials deal more damage in a larger area. Special Damage: +60%/+80%/+100%/+120%

Nova Strike

Nova Strike

Apollo

ElementAir
TypeAttack

Your Attacks deal more damage in a larger area. Attack Damage: +40%/+50%/+60%/+70%

Perfect Image

Perfect Image

Apollo

ElementAir
TypeNon-Core

You deal more damage until you take damage. If you take no more for 15 Sec., regain this. No-Hit Bonus Damage: +10%/+15%/+20%/+25%

Prominence Flare

Prominence Flare

Apollo

ElementFire
TypeNon-Core

After your Ω Cast expires, rapidly deal damage in the area for 2 Sec. Omega Cast Damage (every 0.13 Sec.): 10/12/14/16. Prominence Flare counts as Olympian Damage

Rude Awakening

Rude Awakening

Apollo, Hephaestus

TypeDuo

Your blast effects from Hephaestus clear Daze and deal more damage if they do. Bonus Blast Damage: 220. Blast counts as Olympian Damage

Self Healing

Self Healing

Apollo

TypeInfusion

While you have at least 3 fire boons, whenever you take damage, restore some Health. Damage Recovered (over 5 Sec.): 30%

Solar Ring

Solar Ring

Apollo

ElementFire
TypeCast

Your Casts inflict Daze, and deal a burst of damage before they expire. Cast Damage: 60/90/120/150. Solar Ring counts as Olympian Damage

Sunny Disposition

Sunny Disposition

Apollo, Aphrodite

ElementAethir
TypeDuo

Whenever you create Heartthrobs, create more. Bonus Heartthrobs: +2. Heartthrob counts as Olympian Damage

Sun Worshiper

Sun Worshiper

Hera, Apollo

ElementAethir
TypeDuo

In each Encounter, the first foe you slay returns to fight for you. Servant Damage: +200%

Super Nova

Super Nova

Apollo

ElementAir
TypeNon-Core

Your Casts expand in size until they expire. Max Cast Size: 40%/50%/60%/70%

Tropical Cyclone

Tropical Cyclone

Demeter, Apollo

TypeDuo

While standing in a Gust, you randomly fire gales every 0.3 Sec. Gale Damage (every 0.5 Sec.): 70. Gust counts as Olympian Damage

Warm Breeze

Warm Breeze

Apollo, Hestia

ElementAethir
TypeDuo

Whenever you Dodge or Daze causes a foe to miss, restore some Health. Life Restored per Evasion: 10