If you're just starting out Geralt's journey on The Witcher 3's Remastered update, you'll want to be learning the essential basics and features of combat.
This guide goes over exactly what you need to know!
If you're just starting out Geralt's journey on The Witcher 3's Remastered update, you'll want to be learning the essential basics and features of combat.
This guide goes over exactly what you need to know!

Geralt carries two swords: one for Humans, the other for Monsters.
Stamina is represented by the yellow bar below the Medallion icon at the top left of the screen.

The main use of Stamina is castings Signs. Casting a base Sign consumes the entire Stamina bar. Geralt's Stamina needs to be fully charged for him to be able to cast a base Sign.
You can increase Stamina regeneration through investment in Skills and/or consuming certain potions.
Adrenaline is represented by the dark bar (red when filled) that's below the Stamina bar at the top left of the screen.

Adrenaline is both a boost and a resource:
Adrenaline-related generation and functionality boosts can be acquired through investment in Skills. Certain potions and decoctions may also influence Adrenaline.

At base, Geralt can perform two types of attacks with his Swords: Fast Attacks and Strong Attacks.
There's technically a third type: Special Attacks, which are the Whirl and Rend Skills from the Combat Tree.
As implied by the name, Fast Attacks are quicker. They cannot go through the guard of enemies, but are easier to fit in.
Strong Attacks are slower, but can hit harder against tougher enemies. They can go through the guard of weaker targets.
These are the Whirl and Rend Skills. After invested in, they can be used by holding the respective inputs for either Fast or Strong Attacks.

Signs are handy, simple magical spells used by Witchers.
Casting a base Sign consumes Stamina. The Stamina bar must fully regenerate for another Sign to be cast. There are a total of 5 Signs:

Early on in your journey, you will be acquiring the Hand Crossbow (you can't miss it).
The Hand Crossbow's primary use is of a very useful tool against flying enemies: it lets you bring them down to ground level to hit them with your swords.
While underwater, Geralt can use his Crossbow against any underwater enemies to quickly dispatch them.
Enemy attacks can be evaded by either Dodging or Rolling.
There are no I-Frames on either of these. They must be used to actually evade attack hitboxes.

Parry here is what would usually just be called 'blocking' in some other games. Geralt can indefinitely Parry attacks while holding the guard button, as long as they are not attacks that can break or go through his guard.
A Counterattack or Riposte can be done by performing a guard input at the right moment during an enemy's attack.
Usually, this moment can be easily noticed by simply paying attention to when an enemy's health bar gets a red glow during an attack: that represents the window you have for a Counterattack!
This mechanic works against both human and certain monster attacks, however do keep in mind that there are some attacks a counter can't exactly save you from.
Alchemy is a major powerhouse in terms of the benefits it can grant to Geralt. Even at a surface level, it is worth to get the basics of it down and have good Potions, Decoctions, Bombs and Oils ready.

That's not even all the potions!
Through exploration and merchants, you will find recipes for all of them. They will have charges or amount of uses, which can be further increased by finding upgraded recipes.
Each Potion or Decoction consumed will increase Geralt's Toxicity Level based on a point system. Toxicity is represented by the Dark (Green when filled) bar below your Health.

Potions generally start off at 1 maximum charge, but that can be increased by finding upgraded recipes. They can be drunk for short to medium duration boosts with varying effects.
Imbibing a Potion increases Toxicity by a small or moderate amount.
Decoctions have 1 charge. They can be drunk for a long duration boost with varying effects.
Imbibing a Decoction increases Toxicity by a large amount.

Bombs generally start off at 1 maximum charge, but that can be increased by finding upgraded recipes. They can be used in combat, and also to destroy Monster Nests for loot and experience.
Oils can be applied to Geralt's swords. They grant boosts against a specific group of enemies, be it Humans or a type of Monster.
Oils work based on 'uses'. Once applied to a sword, the Oil will wear out with each hit and eventually end. The amount of uses can be increased by finding upgraded recipes.
Good luck on the path, wether you're revisiting Geralt's journey or starting fresh for the first time!
