Ubisoft has released the official changelist for Operation Split Fire, the newest season released during Year 11 of Rainbow Six Siege. We’ll be going over everything that has changed on your favorite (or not so favorite) operators!
All Operator And Weapon Changes In Y11S3 - R6S Operation Split Fire
Overview
All Defense Operator Changes
Aruni
The ‘Muzzle Break’ attachment has been removed from her Mk 14 DMR.
Echo
Yokai's ‘Sonic Burst’ refill time has been changed to 15 seconds, down from the previous time of 16 seconds.
Kapkan
‘Entry Denial Device’s’ damage has been changed from 60hp to 62hp.
Tubarão
The ‘Muzzle Break’ attachment has been removed from his AR-15.50.
Denari
Unlock price changed to 20,000 Renown or 480 R6 Credits, down from the previous price of 25,000 Renown or 600 R6 Credits.
Skopos
Unlock price changed to 15,000 Renown or 360 R6 Credits, down from the previous price of 20,000 Renown or 480 R6 Credits.
All Attack Operator Changes
Dokkaebi
- The ‘Jegeo Payload’ now requires constant connection with the target to complete the upload. Interrupting the signal will cancel the upload.
- Dokkaebi's tablet is now always active during the payload upload.
- The ‘Impact EMP'‘ Grenades have been removed.
- Breaching Charges have now been added.
Kali
The ‘LV-Lance’ activation or deactivation does not cancel the ADS or lean state anymore.
CSRX 300
- Magnifications have been updated: Default is now set to 3.5x, down from 5x and long is now set to 8x, down from 12x.
- Bullet trace FP is reduced to 1 second, down from 2 seconds.
- Max ammo is increased in capacity to 51 bullets from 36.
- Pump time has been reduced to 0.8 seconds (from 1).
- First shot multiplier has been increased to 3.5 (from 2.5).
- Hip fire spread has been increased to 0.4 (from 0.3455).
Lion
EE-ONE-D's scan warning time has been reduced to 1.4 seconds from its previous duration of 1.5
Ram
Unlock price changed to 10,000 Renown or 240 R6 Credits, down from the previous price of 15,000 Renown or 360 R6 Credits.
All Weapon Changes
SMG-12
- The SMG-12’s damage has been reduced to 16 hp from 28 hp.
- The magazine’s capacity has been reduced to 22 bullets from 32 bullets.
- The maximum ammo is reduced to 111 bullets from 129 bullets.
AR-15.50
- The AR-15.50’s damage has been reduced to 59 hp down from 67 hp and its recoil has also been increased.
- On Mouse & Keyboard, the first shot multiplier has been increased to 3.7 from 1.7 the Camera Up Speed has been reduced to 1 from 1.4. On controller, they have also increased the First Shot Multiplier to 2.3 from 1.3 and increased Camera Up Speed to 1 from 0.9.
SPSMG9
The damage has been increased to 35 hp from 33 hp.
Weapon Recoil Comparisons
Here is a comparasion between new and old recoil using AR-15.50, Mk 14 DMR, and SMG-12. Three magazines were fired in each photo to add consistency to the testing.
AR-15.50

Old recoil with Muzzle Break, and Vertical Grip

New recoil with Muzzle Break, and Vertical Grip
Mk 14 DMR

Old recoil with Muzzle Break, and Vertical Grip

New recoil with Muzzle Break, and Vertical Grip
SMG-12

Old recoil with Vertical Grip

New recoil with Vertical Grip




